Fixed RI not launching due to scala changes
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parent
1b4534ec83
commit
ae76cdfa3d
3 changed files with 48 additions and 25 deletions
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@ -107,7 +107,7 @@ class ItemImprint extends Item
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return false
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}
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override def addInformation(itemStack: ItemStack, par2EntityPlayer: EntityPlayer, list: List[_], par4: Boolean)
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override def addInformation(itemStack: ItemStack, par2EntityPlayer: EntityPlayer, list: java.util.List[_], par4: Boolean)
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{
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val filterItems: Set[ItemStack] = ItemImprint.getFilters(itemStack)
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if (filterItems.size > 0)
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@ -27,7 +27,7 @@ object TilePlasmaHeater
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@Config var plasmaHeatAmount: Int = 100
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}
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class TilePlasmaHeater(joules: Double) extends TileElectric(Material.iron) with IPacketReceiver with ITagRender with IFluidHandler
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class TilePlasmaHeater extends TileElectric(Material.iron) with IPacketReceiver with ITagRender with IFluidHandler
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{
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final val tankInputDeuterium: FluidTank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME * 10)
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final val tankInputTritium: FluidTank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME * 10)
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@ -35,8 +35,8 @@ class TilePlasmaHeater(joules: Double) extends TileElectric(Material.iron) with
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var rotation: Float = 0
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//Constructor
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energy.setCapacity(joules)
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energy.setMaxTransfer(joules / 20)
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energy.setCapacity(TilePlasmaHeater.joules)
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energy.setMaxTransfer(TilePlasmaHeater.joules / 20)
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normalRender(false)
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isOpaqueCube(false)
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@ -9,9 +9,9 @@ import net.minecraft.world.biome.{BiomeGenBase, BiomeGenOcean, BiomeGenPlains}
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import net.minecraftforge.common.util.ForgeDirection
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import resonant.content.prefab.itemblock.ItemBlockMetadata
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import resonant.lib.utility.inventory.InventoryUtility
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import resonant.lib.wrapper.WrapList._
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import resonantinduction.core.Settings
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import universalelectricity.core.transform.vector.Vector3
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import resonant.lib.wrapper.WrapList._
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/** The vertical wind turbine collects airflow. The horizontal wind turbine collects steam from steam
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* power plants.
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@ -19,7 +19,6 @@ import resonant.lib.wrapper.WrapList._
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* @author Calclavia */
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class TileWindTurbine extends TileTurbine
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{
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private final val openBlockCache: Array[Byte] = new Array[Byte](224)
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private var checkCount: Int = 0
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private var efficiency: Float = 0
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@ -32,25 +31,35 @@ class TileWindTurbine extends TileTurbine
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{
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if (tier == 0 && getDirection.offsetY == 0 && worldObj.isRaining && worldObj.isThundering && worldObj.rand.nextFloat < 0.00000008)
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{
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InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Blocks.wool, 1 + worldObj.rand.nextInt(2)))
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InventoryUtility.dropItemStack(worldObj, new Vector3(this), new ItemStack(Items.stick, 3 + worldObj.rand.nextInt(8)))
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InventoryUtility.dropItemStack(worldObj, new Vector3(x, y, z), new ItemStack(Blocks.wool, 1 + worldObj.rand.nextInt(2)))
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InventoryUtility.dropItemStack(worldObj, new Vector3(x, y, z), new ItemStack(Items.stick, 3 + worldObj.rand.nextInt(8)))
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worldObj.setBlockToAir(xCoord, yCoord, zCoord)
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return
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}
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if (!getMultiBlock.isPrimary) return
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if (getDirection.offsetY == 0)
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else if (!getMultiBlock.isPrimary)
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{
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maxPower = 3000
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if (ticks % 20 == 0 && !worldObj.isRemote) computePower
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getMultiBlock.get.power += windPower
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if (getDirection.offsetY == 0)
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{
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maxPower = 3000
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if (ticks % 20 == 0 && !worldObj.isRemote)
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{
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computePower
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}
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getMultiBlock.get.power += windPower
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}
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else
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{
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maxPower = 10000
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}
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if (getMultiBlock.isConstructed)
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{
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mechanicalNode.torque = (defaultTorque / (9d / multiBlockRadius)).asInstanceOf[Long]
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}
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else
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{
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mechanicalNode.torque = defaultTorque / 12
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}
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super.update
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}
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else
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{
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maxPower = 10000
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}
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if (getMultiBlock.isConstructed) mechanicalNode.torque = (defaultTorque / (9d / multiBlockRadius)).asInstanceOf[Long]
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else mechanicalNode.torque = defaultTorque / 12
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super.update
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}
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private def computePower
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@ -60,7 +69,7 @@ class TileWindTurbine extends TileTurbine
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val deviation: Int = checkCount % 7
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var checkDir: ForgeDirection = null
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var check: Vector3 = null
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var cc = checkCount / 7 % 4
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val cc: Int = checkCount / 7 % 4
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if (cc == 0)
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{
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@ -86,13 +95,28 @@ class TileWindTurbine extends TileTurbine
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openAirBlocks += 1
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}
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efficiency = efficiency - openBlockCache(checkCount) + openAirBlocks
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openBlockCache(checkCount) = openAirBlocks.asInstanceOf
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openBlockCache(checkCount) = openAirBlocks.asInstanceOf[Byte]
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checkCount = (checkCount + 1) % (openBlockCache.length - 1)
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val multiblockMultiplier: Float = (multiBlockRadius + 0.5f) * 2
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val materialMultiplier: Float = if (tier == 0) 1.1f else if (tier == 1) 0.9f else 1
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var materialMultiplier: Float = 1
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if (tier == 0)
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{
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materialMultiplier = 1.1f
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}
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else if (tier == 1)
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{
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materialMultiplier = 0.9f
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}
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else
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{
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materialMultiplier = 1
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}
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val biome: BiomeGenBase = worldObj.getBiomeGenForCoords(xCoord, zCoord)
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val hasBonus: Boolean = biome.isInstanceOf[BiomeGenOcean] || biome.isInstanceOf[BiomeGenPlains] || biome == BiomeGenBase.river
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val windSpeed: Float = (worldObj.rand.nextFloat / 8) + (yCoord / 256f) * (if (hasBonus) 1.2f else 1) + worldObj.getRainStrength(1.5f)
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windPower = Math.min(materialMultiplier * multiblockMultiplier * windSpeed * efficiency * Settings.WIND_POWER_RATIO, maxPower * Settings.WIND_POWER_RATIO).asInstanceOf[Long]
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}
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@ -101,7 +125,6 @@ class TileWindTurbine extends TileTurbine
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for (i <- 0 to 3)
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{
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par3List.add(new ItemStack(par1, 1, i))
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}
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}
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}
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