Removed Waila API
This commit is contained in:
parent
71a7c2417e
commit
b364c3d6c9
16 changed files with 12 additions and 354 deletions
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@ -1,34 +0,0 @@
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package mcp.mobius.waila.api;
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import java.util.List;
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import net.minecraft.item.ItemStack;
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@Deprecated
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public interface IWailaBlock {
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/*
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* Use this method to return an item stack in case the default lookup system fails.
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* Return null if you want to use the default lookup system.
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* You get the world, the player and the location of the block. With that, it is easy to gather information & tile entities
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*/
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ItemStack getWailaStack(IWailaDataAccessor accessor, IWailaConfigHandler config);
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/* Waila HUD is divided into 3 zones. The head corresponds to the item name,
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* body to where you mostly want to put informations, and I reserve the tail for modname display
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*/
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/* Those 2 methods works exactly the same way, except they are related to a different zone in Waila HUD.
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* You get in input world, player and the block location. You also get the itemstack as returned by the default lookup system or getWailaStack().
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* ConfigHandler provides the current Waila config state so you can show/hide elements depending on the configuration. Refer the ConfigHandler class for more info.
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* currenttip represents the current list of text lines in the tooltip zone.
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* For example, getWailaHead() will have the current item name as currenttip.
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* You can modify the tips, add more, remove some, etc.
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* When you are done, just returns the currenttip and it will display in Waila.
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*
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* Always return the currenttip is you don't want to modify the current zone.
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*/
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List<String> getWailaHead(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaBody(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaTail(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,9 +0,0 @@
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package mcp.mobius.waila.api;
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import net.minecraft.item.ItemStack;
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public interface IWailaBlockDecorator {
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void decorateBlock(ItemStack itemStack, IWailaDataAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,28 +0,0 @@
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package mcp.mobius.waila.api;
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import java.util.HashMap;
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import java.util.Set;
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public interface IWailaConfigHandler {
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/* Returns a set of all the currently loaded modules in the config handler */
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public Set<String> getModuleNames();
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/* Returns all the currently available options for a given module */
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public HashMap<String, String> getConfigKeys(String modName);
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/* Add a new option to a given module
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*
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* modName is the name of the module to add the option to (ie : Buildcraft, IndustrialCraft2, etc)
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* key is the config key (ie : bc.tankcontent, ic2.inputvalue)
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* name is the human readable name of the option (ie : "Tank content", "Max EU Input")
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* */
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//public void addConfig(String modName, String key, String name);
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/* Returns the current value of an option (true/false) with a default value defvalue if not set*/
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public boolean getConfig(String key, boolean defvalue);
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/* Returns the current value of an option (true/false) with a default value true if not set*/
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public boolean getConfig(String key);
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//public void setConfig(String key, boolean value);
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}
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@ -1,33 +0,0 @@
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package mcp.mobius.waila.api;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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/* The Accessor is used to get some basic data out of the game without having to request
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* direct access to the game engine.
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* It will also return things that are unmodified by the overriding systems (like getWailaStack).
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*/
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public interface IWailaDataAccessor {
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World getWorld();
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EntityPlayer getPlayer();
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Block getBlock();
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int getBlockID();
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int getMetadata();
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TileEntity getTileEntity();
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MovingObjectPosition getPosition();
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Vec3 getRenderingPosition();
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NBTTagCompound getNBTData();
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int getNBTInteger(NBTTagCompound tag, String keyname);
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double getPartialFrame();
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ForgeDirection getSide();
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ItemStack getStack();
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}
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@ -1,33 +0,0 @@
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package mcp.mobius.waila.api;
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import java.util.List;
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import net.minecraft.item.ItemStack;
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public interface IWailaDataProvider{
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/*
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* Use this method to return an item stack in case the default lookup system fails.
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* Return null if you want to use the default lookup system.
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* You get the world, the player and the location of the block. With that, it is easy to gather information & tile entities
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*/
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ItemStack getWailaStack(IWailaDataAccessor accessor, IWailaConfigHandler config);
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/* Waila HUD is divided into 3 zones. The head corresponds to the item name,
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* body to where you mostly want to put informations, and I reserve the tail for modname display
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*/
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/* Those 2 methods works exactly the same way, except they are related to a different zone in Waila HUD.
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* You get in input world, player and the block location. You also get the itemstack as returned by the default lookup system or getWailaStack().
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* ConfigHandler provides the current Waila config state so you can show/hide elements depending on the configuration. Refer the ConfigHandler class for more info.
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* currenttip represents the current list of text lines in the tooltip zone.
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* For example, getWailaHead() will have the current item name as currenttip.
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* You can modify the tips, add more, remove some, etc.
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* When you are done, just returns the currenttip and it will display in Waila.
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*
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* Always return the currenttip is you don't want to modify the current zone.
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*/
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List<String> getWailaHead(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaBody(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaTail(ItemStack itemStack, List<String> currenttip, IWailaDataAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,24 +0,0 @@
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package mcp.mobius.waila.api;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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/* The Accessor is used to get some basic data out of the game without having to request
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* direct access to the game engine.
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* It will also return things that are unmodified by the overriding systems (like getWailaStack).
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*/
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public interface IWailaEntityAccessor {
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World getWorld();
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EntityPlayer getPlayer();
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Entity getEntity();
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MovingObjectPosition getPosition();
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Vec3 getRenderingPosition();
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NBTTagCompound getNBTData();
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int getNBTInteger(NBTTagCompound tag, String keyname);
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double getPartialFrame();
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}
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package mcp.mobius.waila.api;
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import java.util.List;
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import net.minecraft.entity.Entity;
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public interface IWailaEntityProvider {
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/* A way to get an override on the entity returned by the raytracing */
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Entity getWailaOverride(IWailaEntityAccessor accessor, IWailaConfigHandler config);
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/* The classical HEAD/BODY/TAIL text getters */
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List<String> getWailaHead(Entity entity, List<String> currenttip, IWailaEntityAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaBody(Entity entity, List<String> currenttip, IWailaEntityAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaTail(Entity entity, List<String> currenttip, IWailaEntityAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,28 +0,0 @@
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package mcp.mobius.waila.api;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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/* The Accessor is used to get some basic data out of the game without having to request
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* direct access to the game engine.
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* It will also return things that are unmodified by the overriding systems (like getWailaStack).
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*/
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public interface IWailaFMPAccessor {
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World getWorld();
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EntityPlayer getPlayer();
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TileEntity getTileEntity();
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MovingObjectPosition getPosition();
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NBTTagCompound getNBTData();
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NBTTagCompound getFullNBTData();
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int getNBTInteger(NBTTagCompound tag, String keyname);
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double getPartialFrame();
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Vec3 getRenderingPosition();
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String getID();
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}
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@ -1,7 +0,0 @@
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package mcp.mobius.waila.api;
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import net.minecraft.item.ItemStack;
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public interface IWailaFMPDecorator {
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void decorateBlock(ItemStack itemStack, IWailaFMPAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,12 +0,0 @@
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package mcp.mobius.waila.api;
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import java.util.List;
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import net.minecraft.item.ItemStack;
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public interface IWailaFMPProvider {
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/* The classical HEAD/BODY/TAIL text getters */
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List<String> getWailaHead(ItemStack itemStack, List<String> currenttip, IWailaFMPAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaBody(ItemStack itemStack, List<String> currenttip, IWailaFMPAccessor accessor, IWailaConfigHandler config);
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List<String> getWailaTail(ItemStack itemStack, List<String> currenttip, IWailaFMPAccessor accessor, IWailaConfigHandler config);
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}
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@ -1,56 +0,0 @@
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package mcp.mobius.waila.api;
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public interface IWailaRegistrar {
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/* Add a config option in the section modname with displayed text configtext and access key keyname */
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public void addConfig(String modname, String keyname, String configtext);
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public void addConfigRemote(String modname, String keyname, String configtext);
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public void addConfig(String modname, String keyname);
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public void addConfigRemote(String modname, String keyname);
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/* Register a IWailaDataProvider for the given blockID, either for the Head section or the Body section */
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@Deprecated
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public void registerHeadProvider (IWailaDataProvider dataProvider, int blockID);
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@Deprecated
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public void registerBodyProvider (IWailaDataProvider dataProvider, int blockID);
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@Deprecated
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public void registerTailProvider (IWailaDataProvider dataProvider, int blockID);
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/* Register a stack overrider for the given blockID */
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@Deprecated
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public void registerStackProvider(IWailaDataProvider dataProvider, int blockID);
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public void registerStackProvider(IWailaDataProvider dataProvider, Class block);
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/* Same thing, but works on a class hierarchy instead */
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public void registerHeadProvider (IWailaDataProvider dataProvider, Class block);
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public void registerBodyProvider (IWailaDataProvider dataProvider, Class block);
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public void registerTailProvider (IWailaDataProvider dataProvider, Class block);
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/* Entity text registration methods */
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public void registerHeadProvider (IWailaEntityProvider dataProvider, Class entity);
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public void registerBodyProvider (IWailaEntityProvider dataProvider, Class entity);
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public void registerTailProvider (IWailaEntityProvider dataProvider, Class entity);
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public void registerOverrideEntityProvider (IWailaEntityProvider dataProvider, Class entity);
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/* FMP Providers */
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public void registerHeadProvider(IWailaFMPProvider dataProvider, String name);
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public void registerBodyProvider(IWailaFMPProvider dataProvider, String name);
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public void registerTailProvider(IWailaFMPProvider dataProvider, String name);
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/* The block decorators */
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@Deprecated
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public void registerDecorator (IWailaBlockDecorator decorator, int blockID);
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public void registerDecorator (IWailaBlockDecorator decorator, Class block);
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public void registerDecorator (IWailaFMPDecorator decorator, String name);
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/* Selective NBT key syncing. Will register a key to sync over the network for the given class (block, te or ent).
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* Accept * as a ending wildcard
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* registerNBTKey("bob.*", MyBlock.class)
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* registerNBTKey("data.life", MyEntity.class)
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* registerNBTKey("*", MyTileEntity.class) will reproduce the full tag syncing from 1.4.5
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* */
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public void registerSyncedNBTKey(String key, Class target);
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/* UNUSED FOR NOW (Will be used for the ingame wiki */
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public void registerDocTextFile (String filename);
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public void registerShortDataProvider (IWailaSummaryProvider dataProvider, Class item);
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}
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@ -1,21 +0,0 @@
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package mcp.mobius.waila.api;
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import java.util.LinkedHashMap;
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import net.minecraft.item.ItemStack;
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public interface IWailaSummaryProvider {
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/* This interface is used to control the display data in the description screen */
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/* BASIC TOOLS & ITEMS DATA */
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//EnumToolMaterial getMaterial(ItemStack stack);
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//String getMaterialName(ItemStack stack);
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//String getEffectiveBlock(ItemStack stack);
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//int getHarvestLevel(ItemStack stack);
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//float getEfficiencyOnProperMaterial(ItemStack stack);
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//int getEnchantability(ItemStack stack);
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//int getDamageVsEntity(ItemStack stack);
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//int getDurability(ItemStack stack);
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LinkedHashMap<String, String> getSummary(ItemStack stack, LinkedHashMap<String, String> currentSummary, IWailaConfigHandler config);
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}
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@ -1,40 +0,0 @@
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package mcp.mobius.waila.api;
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public class SpecialChars {
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public static String MCStyle = "\u00A7";
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public static String BLACK = MCStyle + "0";
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public static String DBLUE = MCStyle + "1";
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public static String DGREEN = MCStyle + "2";
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public static String DAQUA = MCStyle + "3";
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public static String DRED = MCStyle + "4";
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public static String DPURPLE = MCStyle + "5";
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public static String GOLD = MCStyle + "6";
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public static String GRAY = MCStyle + "7";
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public static String DGRAY = MCStyle + "8";
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public static String BLUE = MCStyle + "9";
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public static String GREEN = MCStyle + "a";
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public static String AQUA = MCStyle + "b";
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public static String RED = MCStyle + "c";
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public static String LPURPLE = MCStyle + "d";
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public static String YELLOW = MCStyle + "e";
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public static String WHITE = MCStyle + "f";
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public static String OBF = MCStyle + "k";
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public static String BOLD = MCStyle + "l";
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public static String STRIKE = MCStyle + "m";
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public static String UNDER = MCStyle + "n";
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public static String ITALIC = MCStyle + "o";
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public static String RESET = MCStyle + "r";
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public static String WailaStyle = "\u00A4";
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public static String WailaIcon = "\u00A5";
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public static String TAB = WailaStyle + WailaStyle +"a";
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public static String ALIGNRIGHT = WailaStyle + WailaStyle +"b";
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public static String ALIGNCENTER = WailaStyle + WailaStyle +"c";
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public static String HEART = WailaStyle + WailaIcon +"a";
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public static String HHEART = WailaStyle + WailaIcon +"b";
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public static String EHEART = WailaStyle + WailaIcon +"c";
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}
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@API(apiVersion="1.0",owner="Waila",provides="WailaAPI")
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package mcp.mobius.waila.api;
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import cpw.mods.fml.common.API;
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@ -13,7 +13,9 @@ import resonant.content.prefab.RenderRotatedTexture
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import resonant.content.spatial.block.SpatialBlock
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import resonant.lib.content.prefab.TRotatable
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import resonantinduction.core.Reference
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import universalelectricity.core.transform.vector.Vector3ject TileTurntable
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import universalelectricity.core.transform.vector.Vector3
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object TileTurntable
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{
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var top: IIcon = null
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}
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@ -18,6 +18,7 @@ import resonant.lib.wrapper.WrapList._
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import resonantinduction.archaic.ArchaicBlocks
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import resonantinduction.core.Reference
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import scala.collection.JavaConversions._
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import scala.util.control.Breaks._
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/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
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@ -32,7 +33,7 @@ object BlockCrate
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/** Puts an itemStack into the crate.
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*
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* @param tileEntity
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* @param itemStack*/
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* @param itemStack */
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def addStackToCrate(tileEntity: TileCrate, itemStack: ItemStack): ItemStack =
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{
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if (itemStack == null || itemStack.getItem.isDamageable && itemStack.getItem.getDamage(itemStack) > 0)
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@ -228,16 +229,15 @@ class BlockCrate extends SpatialBlock(Material.iron)
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* in. */
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def tryInsert(tileEntity: TileCrate, player: EntityPlayer, allMode: Boolean, doSearch: Boolean)
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{
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val success: Boolean = if (allMode) this.insertAllItems(tileEntity, player) else this.insertCurrentItem(timport scala.collection.JavaConversions._Search)
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val success: Boolean = if (allMode) insertAllItems(tileEntity, player) else insertCurrentItem(tileEntity, player)
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val pathfinder: PathfinderCrate = new PathfinderCrate().init(tileEntity)
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for (checkTile <- pathfinder.iteratedNodes)
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{
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val pathfinder: PathfinderCrate = new PathfinderCrate().init(tileEntity)
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import scala.collection.JavaConversions._
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for (checkTile <- pathfinder.iteratedNodes)
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if (checkTile.isInstanceOf[TileCrate])
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{
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if (checkTile.isInstanceOf[TileCrate])
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{
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this.tryInsert((checkTile.asInstanceOf[TileCrate]), player, allMode, false)
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}
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this.tryInsert((checkTile.asInstanceOf[TileCrate]), player, allMode, false)
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}
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}
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}
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