created some vanilla recipes
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89944e03fc
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2 changed files with 11 additions and 3 deletions
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@ -32,7 +32,13 @@ public class ProcessorRecipes
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static
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static
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{
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{
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.stone.blockID, 1, 0), new ItemStack(Block.cobblestone.blockID, 1, 0));
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.stone.blockID, 1, 0), new ItemStack(Block.cobblestone.blockID, 1, 0));
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreDiamond.blockID, 1, 0), new ItemStack(Item.diamond.itemID, 1, 0));
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreLapis.blockID, 1, 0), new ItemStack(Item.dyePowder.itemID, 4, ColorCode.BLUE.ordinal()));
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreRedstone.blockID, 1, 0), new ItemStack(Item.redstone.itemID, 4, 0));
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createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreEmerald.blockID, 1, 0), new ItemStack(Item.redstone.itemID, 4, 0));
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createRecipe(ProcessorType.GRINDER, new ItemStack(Block.cobblestone.blockID, 1, 0), new ItemStack(Block.sand.blockID, 1, 0));
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createRecipe(ProcessorType.GRINDER, new ItemStack(Block.cobblestone.blockID, 1, 0), new ItemStack(Block.sand.blockID, 1, 0));
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markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.chest, 1), .8f);
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markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.chest, 1), .8f);
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markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.brick, 1), .7f);
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markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.brick, 1), .7f);
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}
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}
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@ -95,10 +95,12 @@ public class CoreRecipeLoader extends RecipeLoader
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.planks, EnumMaterial.getStack(EnumMaterial.WOOD, EnumOrePart.SCRAPS, 1));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.planks, EnumMaterial.getStack(EnumMaterial.WOOD, EnumOrePart.SCRAPS, 1));
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//Gold Recipes
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//Gold Recipes
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockIron, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.SCRAPS, 8));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockIron, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.SCRAPS, 8));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.oreIron, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.RUBBLE, 1));
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//Iron Recipes
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//Iron Recipes
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockGold, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.SCRAPS, 8));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.SCRAPS, 8));
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ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.oreGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.RUBBLE, 1));
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//Ore material recipe loop
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//Ore material recipe loop
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for (EnumMaterial mat : EnumMaterial.values())
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for (EnumMaterial mat : EnumMaterial.values())
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