created some vanilla recipes

This commit is contained in:
DarkGuardsman 2013-09-21 16:56:25 -04:00
parent 89944e03fc
commit b378fc37bf
2 changed files with 11 additions and 3 deletions

View file

@ -32,7 +32,13 @@ public class ProcessorRecipes
static static
{ {
createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.stone.blockID, 1, 0), new ItemStack(Block.cobblestone.blockID, 1, 0)); createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.stone.blockID, 1, 0), new ItemStack(Block.cobblestone.blockID, 1, 0));
createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreDiamond.blockID, 1, 0), new ItemStack(Item.diamond.itemID, 1, 0));
createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreLapis.blockID, 1, 0), new ItemStack(Item.dyePowder.itemID, 4, ColorCode.BLUE.ordinal()));
createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreRedstone.blockID, 1, 0), new ItemStack(Item.redstone.itemID, 4, 0));
createRecipe(ProcessorType.CRUSHER, new ItemStack(Block.oreEmerald.blockID, 1, 0), new ItemStack(Item.redstone.itemID, 4, 0));
createRecipe(ProcessorType.GRINDER, new ItemStack(Block.cobblestone.blockID, 1, 0), new ItemStack(Block.sand.blockID, 1, 0)); createRecipe(ProcessorType.GRINDER, new ItemStack(Block.cobblestone.blockID, 1, 0), new ItemStack(Block.sand.blockID, 1, 0));
markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.chest, 1), .8f); markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.chest, 1), .8f);
markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.brick, 1), .7f); markOutputSalavageWithChance(ProcessorType.CRUSHER, new ItemStack(Block.brick, 1), .7f);
} }

View file

@ -95,10 +95,12 @@ public class CoreRecipeLoader extends RecipeLoader
ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.planks, EnumMaterial.getStack(EnumMaterial.WOOD, EnumOrePart.SCRAPS, 1)); ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.planks, EnumMaterial.getStack(EnumMaterial.WOOD, EnumOrePart.SCRAPS, 1));
//Gold Recipes //Gold Recipes
ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockIron, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.SCRAPS, 8)); ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockIron, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.SCRAPS, 8));
ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.oreIron, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.RUBBLE, 1));
//Iron Recipes //Iron Recipes
ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockGold, EnumMaterial.getStack(EnumMaterial.IRON, EnumOrePart.SCRAPS, 8)); ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.blockGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.SCRAPS, 8));
ProcessorRecipes.createRecipe(ProcessorType.CRUSHER, Block.oreGold, EnumMaterial.getStack(EnumMaterial.GOLD, EnumOrePart.RUBBLE, 1));
//Ore material recipe loop //Ore material recipe loop
for (EnumMaterial mat : EnumMaterial.values()) for (EnumMaterial mat : EnumMaterial.values())