Reformatted some GUI
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parent
cefb0245bd
commit
bd78faab1f
5 changed files with 118 additions and 109 deletions
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@ -3,19 +3,15 @@ package assemblyline.ai;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.src.TileEntity;
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import cpw.mods.fml.common.FMLLog;
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import universalelectricity.prefab.TileEntityAdvanced;
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public class TileEntityAI extends TileEntityAdvanced
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public class TaskManager
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{
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private final List<Task> tasks = new ArrayList<Task>();
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public void updateEntity()
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public void onUpdate()
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{
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super.updateEntity();
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/**
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* Loop through each task and do them.
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*/
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@ -43,9 +39,9 @@ public class TileEntityAI extends TileEntityAdvanced
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}
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}
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public void addTask(Task task)
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public void addTask(TileEntity tileEntity, Task task)
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{
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task.setTileEntity(this);
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task.setTileEntity(tileEntity);
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task.onTaskStart();
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tasks.add(task);
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}
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@ -15,33 +15,40 @@ import cpw.mods.fml.common.asm.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiAutoCrafting extends GuiContainer
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{
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public GuiAutoCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
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{
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super(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5));
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//TODO on opening if the user is not the owner they can see the crafting recipes but if
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//the machine is locked they can't do anything with it
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//Also the need to add a locking button can only be activate by the owner
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}
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public GuiAutoCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
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{
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super(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5));
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// TODO on opening if the user is not the
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// owner they can see the crafting recipes
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// but if
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// the machine is locked they can't do
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// anything with it
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// Also the need to add a locking button
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// can only be activate by the owner
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items)
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*/
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protected void drawGuiContainerForegroundLayer()
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{
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this.fontRenderer.drawString(StatCollector.translateToLocal("AutoCrafter"), 28, 6, 4210752);
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this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
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}
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/**
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* Draw the foreground layer for the
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* GuiContainer (everything in front of the
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* items)
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*/
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protected void drawGuiContainerForegroundLayer()
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{
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this.fontRenderer.drawString(StatCollector.translateToLocal("AutoCrafter"), 28, 6, 4210752);
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this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
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}
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/**
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* Draw the background layer for the GuiContainer (everything behind the items)
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*/
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH+"gui_crafting.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.renderEngine.bindTexture(var4);
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int var5 = (this.width - this.xSize) / 2;
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int var6 = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
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}
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/**
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* Draw the background layer for the
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* GuiContainer (everything behind the items)
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*/
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "gui_crafting.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.renderEngine.bindTexture(var4);
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int var5 = (this.width - this.xSize) / 2;
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int var6 = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
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}
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}
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@ -7,40 +7,44 @@ import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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/**
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* Copied from GSM lib and modified for this mod only
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* Copied from GSM lib and modified for this mod
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* only
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*
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* @author Rseifert
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*
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*
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*/
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@SideOnly(Side.CLIENT)
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public class GuiButtonImage extends GuiButton
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{
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private int type = 0;
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public GuiButtonImage(int par1, int par2, int par3,int type)
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{
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super(par1, par2, par3, 12, 12, "");
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this.type = type;
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}
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/**
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* Draws this button to the screen.
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*/
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@Override
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public void drawButton(Minecraft par1Minecraft, int width, int hight)
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{
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if (this.drawButton)
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{
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, par1Minecraft.renderEngine.getTexture("/assemblyline/textures/gui@.png"));
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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boolean var4 = width >= this.xPosition && hight >= this.yPosition && width < this.xPosition + this.width && hight < this.yPosition + this.height;
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int var5 = 106;
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int var6 = 0;
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if (var4)
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{
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var5 += this.height;
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}
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public GuiButtonImage(int par1, int par2, int par3, int type)
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{
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super(par1, par2, par3, 12, 12, "");
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this.type = type;
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}
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this.drawTexturedModalRect(this.xPosition, this.yPosition, var6, var5, this.width, this.height);
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}
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}
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/**
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* Draws this button to the screen.
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*/
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@Override
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public void drawButton(Minecraft par1Minecraft, int width, int hight)
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{
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if (this.drawButton)
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{
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, par1Minecraft.renderEngine.getTexture("/assemblyline/textures/gui@.png"));
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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boolean var4 = width >= this.xPosition && hight >= this.yPosition && width < this.xPosition + this.width && hight < this.yPosition + this.height;
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int var5 = 106;
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int var6 = 0;
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if (var4)
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{
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var5 += this.height;
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}
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this.drawTexturedModalRect(this.xPosition, this.yPosition, var6, var5, this.width, this.height);
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}
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}
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}
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@ -12,98 +12,100 @@ import assemblyline.AssemblyLine;
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import assemblyline.machines.ContainerSorter;
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import assemblyline.machines.TileEntitySorter;
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public class GuiSorter extends GuiContainer {
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public class GuiSorter extends GuiContainer
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{
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private TileEntitySorter tileEntity;
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private int containerWidth;
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private int containerHeight;
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public GuiSorter(InventoryPlayer par1InventoryPlayer,
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TileEntitySorter tileEntity) {
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public GuiSorter(InventoryPlayer par1InventoryPlayer, TileEntitySorter tileEntity)
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{
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super(new ContainerSorter(par1InventoryPlayer, tileEntity));
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this.tileEntity = tileEntity;
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}
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public void initGui() {
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public void initGui()
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{
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super.initGui();
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Keyboard.enableRepeatEvents(true);
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this.controlList.clear();
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int wid = (this.width - this.xSize) / 2;
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int hig = (this.height - this.ySize) / 2;
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this.controlList.add(new GuiButton(0, wid + 112, hig + 32, 44,19, "Toggle"));
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for(int i = 1; i < this.tileEntity.guiButtons.length; i++)
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this.controlList.add(new GuiButton(0, wid + 112, hig + 32, 44, 19, "Toggle"));
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for (int i = 1; i < this.tileEntity.guiButtons.length; i++)
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{
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this.controlList.add(new GuiButtonImage(i, wid + 17 + i*18, hig + 17, 0));
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this.controlList.add(new GuiButtonImage(i, wid + 17 + i * 18, hig + 17, 0));
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}
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}
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public void updateScreen() {
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public void updateScreen()
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{
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super.updateScreen();
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}
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/**
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* Fired when a control is clicked. This is the equivalent of
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* ActionListener.actionPerformed(ActionEvent e).
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* Fired when a control is clicked. This is
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* the equivalent of
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* ActionListener.actionPerformed(ActionEvent
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* e).
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*/
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protected void actionPerformed(GuiButton button)
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protected void actionPerformed(GuiButton button)
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{
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if(button.id < 5)
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if (button.id < 5)
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{
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this.tileEntity.changeOnOff(button.id);
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}
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super.actionPerformed(button);
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}
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protected void keyTyped(char par1, int par2) {
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protected void keyTyped(char par1, int par2)
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{
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super.keyTyped(par1, par2);
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}
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protected void mouseClicked(int par1, int par2, int par3) {
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protected void mouseClicked(int par1, int par2, int par3)
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{
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super.mouseClicked(par1, par2, par3);
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}
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public void onGuiClosed() {
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public void onGuiClosed()
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{
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super.onGuiClosed();
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of
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* the items)
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*/
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@Override
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protected void drawGuiContainerForegroundLayer(int par1, int par2) {
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this.fontRenderer.drawString(this.tileEntity.getInvName(), 55, 6, 4210752);
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this.fontRenderer.drawString(
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"Voltage: " + (int) this.tileEntity.getVoltage(), 95, 60,
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4210752);
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this.fontRenderer.drawString(
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StatCollector.translateToLocal("container.inventory"), 8,
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this.ySize - 96 + 2, 4210752);
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}
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/**
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* Draw the background layer for the GuiContainer (everything behind the
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* Draw the foreground layer for the
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* GuiContainer (everything in front of the
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* items)
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*/
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@Override
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protected void drawGuiContainerBackgroundLayer(float par1, int par2,
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int par3) {
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int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH
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+ "gui_ejector.png");
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protected void drawGuiContainerForegroundLayer(int par1, int par2)
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{
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this.fontRenderer.drawString(this.tileEntity.getInvName(), 55, 6, 4210752);
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this.fontRenderer.drawString("Voltage: " + (int) this.tileEntity.getVoltage(), 95, 60, 4210752);
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this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
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}
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/**
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* Draw the background layer for the
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* GuiContainer (everything behind the items)
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*/
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@Override
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "gui_ejector.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.renderEngine.bindTexture(var4);
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containerWidth = (this.width - this.xSize) / 2;
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containerHeight = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0,
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this.xSize, this.ySize);
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//GUI button changes
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for(int i = 1; i < this.tileEntity.guiButtons.length; i++)
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this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.xSize, this.ySize);
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// GUI button changes
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for (int i = 1; i < this.tileEntity.guiButtons.length; i++)
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{
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this.drawTexturedModalRect(containerWidth+17+i*18, containerHeight+17, 176, +(tileEntity.guiButtons[i] ? 12 : 0), 12, 12);
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this.drawTexturedModalRect(containerWidth + 17 + i * 18, containerHeight + 17, 176, +(tileEntity.guiButtons[i] ? 12 : 0), 12, 12);
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}
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this.fontRenderer.drawString(
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"Reject: "+(tileEntity.guiButtons[0] ? "Inv" : "Other"), containerWidth + 108,
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containerHeight +22, 4210752);
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this.fontRenderer.drawString("Reject: " + (tileEntity.guiButtons[0] ? "Inv" : "Other"), containerWidth + 108, containerHeight + 22, 4210752);
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}
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}
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@ -21,7 +21,7 @@ public class RenderManipulator extends TileEntitySpecialRenderer
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180f, 0f, 0f, 1f);
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if(tileEntity.isOutput)
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if (tileEntity.isOutput)
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{
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this.bindTextureByName(AssemblyLine.TEXTURE_PATH + "manipulator1.png");
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}
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@ -29,7 +29,7 @@ public class RenderManipulator extends TileEntitySpecialRenderer
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{
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this.bindTextureByName(AssemblyLine.TEXTURE_PATH + "manipulator2.png");
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}
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if (face == 2)
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{
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GL11.glRotatef(0f, 0f, 1f, 0f);
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