CleanupFormatting

This commit is contained in:
DarkGuardsman 2013-11-08 12:04:38 -05:00
parent 951b309c7d
commit c0fbd23374
6 changed files with 8 additions and 45 deletions

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@ -1,35 +0,0 @@
package dark.api.mech;
import net.minecraftforge.common.ForgeDirection;
import dark.api.parts.ITileConnector;
/** Think of this in the same way as an electrical device from UE. getforce methods are designed to
* get the idea amount of force that a side should be outputting at the time. Apply force is the
* input for force for the tile, and should return the actually force the machine is using. Supply
* is when the code asks for your tile to output force on the side, just return the force value
* don't try to apply the force to other machines.
*
* Tip Supply should never equal load as everything will stop moving since your need more force to
* move an object than it creates as a load, 100Power - 100Load = 0Force/0Movement. The supply of
* force should be greater than the load required to do the work
*
* @author DarkGuardsman */
public interface IForceDevice extends ITileConnector
{
/** Applies force to this tile
*
* @param side - side its coming from
* @param force - amount of force
* @return amount of force actually loaded down */
public float applyForce(ForgeDirection side, float force);
/** @param side - side that force should be supplied in
* @return force to apply in direction */
public float supplyForce(ForgeDirection side);
/** Idea force to output on the given side. */
public float getForceOut(ForgeDirection side);
/** Idea force to load down on the given side */
public float getForceLoad(ForgeDirection side);
}

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@ -10,7 +10,6 @@ import dark.api.fluid.INetworkFluidPart;
import dark.api.parts.INetworkPart;
import dark.core.prefab.helpers.FluidHelper;
import dark.core.prefab.tilenetwork.NetworkHandler;
import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** Basically the same as network Fluid tiles class with the only difference being in how it stores
* the fluid. When it goes to sort the fluid it will use the fluid properties to adjust its position

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@ -10,7 +10,6 @@ import dark.api.parts.INetworkPart;
import dark.core.prefab.helpers.ConnectionHelper;
import dark.core.prefab.helpers.FluidHelper;
import dark.core.prefab.tilenetwork.NetworkHandler;
import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** Extension on the fluid container network to provide a more advanced reaction to fluid passing
* threw each pipe. As well this doubled as a pressure network for those machines that support the