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docs/FarmTechIdeasFromLiQuiD.txt
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docs/FarmTechIdeasFromLiQuiD.txt
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DNA Digital Card
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-Instead of using the DNA string use a digital card and store all the DNA stats on it.
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DNA Digital Card Reader/Writer
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-And add a new machine/computer that reads the card and on which you can change the stats with using the DNA string as a currency.
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-So if you want to add more health to a mob you need like 15 DNA strings of that mob type per 1 health added.
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DNA Spawner
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-It reads the DNA card and then consumes a very large amount of energy/electricity to spawn the mob.
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Farming Machine
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-My idea for this machine is to let it create a farming area depended on how much Range Upgrades there were inside the machine.
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-The farm produces waste as a side product of the farm.
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Waste
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-Is a liquid side product created by the farming machine.
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-It is distributed through maybe a waste pipe that can be added to Fluid Mechanics or the Sewer block
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Sewer
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-As I didn't want to have FM as a must install to transport waste I had this idea in mind for Biotech.
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Refinery
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-This machine refines waste in to water and maybe fertilizer?
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Cow Milker
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-I don't know if you want to add this machine to FarmTech I just liked the idea to automate the cow milking process.
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BioRefinery
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-Maybe this machine can be combined with the other refinery and can be switch to be a refinery for milk or for waste?
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Egg Battery(Probably should have a different name)
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-Don't know if this would be nice but having a multiblock machine that uses eggs to spawn chickens on a "threadmill" and generate power?
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Woodcutter
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-My original idea was to have this machine put next to a line of trees and let it cut the blocks one by one.
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-And the length of the line of trees that can be cut is defined by the amount of Range Upgrades inside the woodcutter.
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BioCheese
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-Dunno if this would be a nice item to keep in FarmTech. It was produced by putting milk in the BioRefinery and then it would refine the milk into the cheese.
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-It would produce more cheese if you would add seeds.
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Sprinklers
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-If you use those with the farming machine, the farming machine will produce a lot more waste.
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-But these machines use fertilizer and water to increase the crop growth.
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Milk
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-Maybe make it a placeable liquid/fluid?
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-Needs more uses if the Cow Milker is implemented. Cause the only use now is BioCheese
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49
docs/TODO.txt
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docs/TODO.txt
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Since it might not have been clear from the design.txt here is the todo list.
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Main thing is to setup the prefab center of the machines. These will handle most of the main operations that then can be built on to. Power prefab are already handled by Dark-CoreMachine.
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Step One
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Improve current farming system. This is mean adding more crops, better tools, more complex harvesting, and round about general farming tech
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Blocks
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Enriched dirt - soil + fertilizer, grows plants faster, lasts threw several crops
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6 stage block ID from fully used to never used
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Fertilizer - compost with a little extra stuff, place on soil to turn it into Enriched dirt
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Fluid, Fluid Block, flows over the dirt then merged into the dirt turning it into Enriched soil, very slow flow rate
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Crops - override on the built in crop system, as well a dynamic API driven system of creating new plant types
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Can't recall the current stock of plants in game but the idea is to create a tileEntity that stores the crop that doesn't update at all. Normal block updates will be used to call methods in the tile to force growth of the plant. Diffrent biome based plants need to be added. This will save on creating a block ID per plant
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Compost - Pre stage to fertilizer. Will be mixed with dirt, water, and sand to create Fertilizer. Is stored as a bag or bucket item. Can enrich a single block of dirt to half enrichment by itself.
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Compost box - creates compost from decayable matter over a time span of an hour or two. Takes a long time to create and has a diffrent time span per item
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More fences - more dynamic and better looking fences to keep animals in or out. Diffrent colors, shapes, strengths, etc. Will be tileEntity data sync so to keep it down to one blockID. TileEntity does not update all at unless used for power on applications. Eg electric fence, or sensor fence.
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TileEntity
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Compst Box - basic processing of 4-8 slots per box, with a collective count of compost stored with a max of 255 per box. Compostis collected using buckets, and later bags
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Entities
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Change animals to look for an try to eat plants. This will force the player to want to fence off crops.
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Step 2
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Block
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Scarcrow - prevents most bird from attacking crops, can look exactly like a player
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Sprinkeler - waters crops, when FM is installed it will require pipe input
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Wood Tank - Added when FM is installed as a cool little feature. Can only store water
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Crop support - blocks that support the growth of crops by increase growth height, restricting range of growth, or protect it from animals
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Fruit trees - normal MC tree but yeilds a small crop of fruit every so often
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Bird house - allows a bird to nest and stay in the area
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Rat hole - created by the play as a more man made hole, or by the rate to indicated infestation
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Bee box - later use, not sure if i want to go down this path right away. Might start with bug box
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Bug Trap - block that draws in bugs and kills them, comes in several shapes and sizes.
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Fungus - crops like grass but on all surfaces. Is a thin non-collision based block that provides cool crafting, and food.
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Fluid
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Pestizide - kills off insects but reduces crop yeild, created in potion stand and then mixed with water
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Spray fertilizer - same as fertilizer but can be sprayed over an area for greater effect, same as above
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Items
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Spray can - sprays fluids in a small area. Looks like the pic in the link, might even do player render for when in hand. Takes potion vials, or canisters http://www.environmentalhealthnews.org/ehs/images/2008/pesticide-spray%20besemer.jpg
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Foods - Random foods using the newly created crops
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Entities
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Birds - Eat seeds, crops, and so on
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Birds of prey - kill small birds, and rats
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Insects - attack crops and prevent growth. Though a reverse version of is created that protects the crops
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Rat/mice - small animals that attack crops, can kill small crops but don't really effect large areas
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27
docs/design.txt
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docs/design.txt
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The design for farmTech is to create a simple mod to do farming on a massive level. As well to provide advanced processes for players to take advantage of to work there crops better.
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Machine List
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Wood Cutter - A machine that works its way threw a tree farm to harvest and replant new trees
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Farming Box - Contains a drone that auto farms a large field. Has upgrades for range, drone count, increase speed, and crop types.
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Compost Box - creates fertilizer to increase the rate by which plans grow
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Compost Compressor - compresses compost down into ingots that can be used as fuel.
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Bio Fuel refinery - take in several diffrent types of material to create bio fuel
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Milk tank - advanced version of the one in FM designed to protect the milk from decay. Optional feature for milk to decay
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DNA work station - processes, reads, upgrades, and works with DNA from any mob, creator, animal, and even players.
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DNA contructor - builds a new creature from the DNA sample, uses a ton of power, carbon, water, and other minerals.
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Items
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DNA Cell - stores a DNA sample after it has been process from a blood sample
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syringe - collects blood from animals, can also be used to inject DNA alterations into animals
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Drone config - used in connection with a few machines to tell the drones were to farm
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Fertilizer - bag of decayed matter used to make plant grow fasters. will create a snow like layer over dirt
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grass - tall grass and grass will now drop grass that can be used to feed animals, fertilizer, armor, traps, etc crafting extras
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sticks - trees will now drop sticks for use in making cheap fences, and crafting.
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Blocks
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Mud - jelled version of liquid mud that is slowly turning into dirt
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Ferilizer - thin snow like layer that is slowly enriching the soil
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FertileSoil - soil that has ben fertilized and is read to grow plants
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EnrichedSoil - fertile soil after a few uses will turn into this
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grass clumb - grass item turned into block used for very cheap fertilizer
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docs/growBox.txt
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docs/growBox.txt
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Designed off a phototron grow box from getPhototrom.com TV segment
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Well not completely as i've had this idea before and the comercal reminded me of what i was planning. As well added to it a bit.
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The design is a multi-block box design of any shape, and model design. It will be provided with dirt, seeds, water, and electricity to produce farming plants. Its 100% self contained and comes in several teirs.
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Teir 1
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Basic box that requires no power but must be in sun light. As well must be hand feed with water, dirt, and seeds. Made out of wood, sticks, and glass. Pretty much a green house box.
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Teir 2
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Start of automation. Box contains a protective case, heater, and sun lamp. Must be provided with electricity. Still must be watered, and feed with items.
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Teir 3
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Increased automation and comes with a robotic arm. Can now be auto feed with items, and fluids. Will do everything needed to grow the plant. Will only need a little bit of water, dirt, and seeds when it runs out. Will auto output farm products over time.
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