Modified setVoltage method

This commit is contained in:
Calclavia 2015-01-16 23:10:38 +08:00
parent fcd6bcc68c
commit c336930ab4
3 changed files with 3 additions and 3 deletions

View file

@ -79,7 +79,7 @@ class TileBattery extends SpatialTile(Material.iron) with TIO with TElectric wit
//TODO: Test, remove this //TODO: Test, remove this
if (doCharge) if (doCharge)
{ {
dcNode.generateVoltage(100) dcNode.setVoltage(100)
} }
if (markDistributionUpdate && ticks % 5 == 0) if (markDistributionUpdate && ticks % 5 == 0)

View file

@ -80,7 +80,7 @@ class TileMotor extends SpatialTile(Material.iron) with TElectric with TSpatialN
if (false && mechNode.power > dcNode.power) if (false && mechNode.power > dcNode.power)
{ {
//Produce electricity //Produce electricity
dcNode.generateVoltage(deltaPower) dcNode.setVoltage(deltaPower)
//TODO: Resist mech energy //TODO: Resist mech energy
} }
// else if (dcNode.power > mechNode.power) // else if (dcNode.power > mechNode.power)

View file

@ -52,7 +52,7 @@ class TileSolarPanel extends TileElectric(Material.iron) with TIO with RenderCon
if (!(world.isThundering || world.isRaining)) if (!(world.isThundering || world.isRaining))
{ {
println(dcNode) println(dcNode)
dcNode.generateVoltage(Settings.solarPower / 20) dcNode.setVoltage(Settings.solarPower / 20)
} }
} }
} }