Adding logic to choose next ItemRailing for IItemRailingTransfer to go to next
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4395c9ec55
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5 changed files with 27 additions and 3 deletions
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@ -39,4 +39,11 @@ public class GridRailing extends NodeGrid<NodeRailing>
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Arrays.sort(arr, new RailingDistanceComparator.RailingColoredDistanceComparator(itemwrapper.getRailing(), itemwrapper.getColor()));
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return arr[0];
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}
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public IItemRailing chooseNextGoal(IItemRailingTransfer itemwrapper)
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{
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IItemRailing[] arr = (IItemRailing[]) itemwrapper.getRailing().getConnectionMap().entrySet().toArray();
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Arrays.sort(arr, new RailingDistanceComparator(itemwrapper.getEndGoal()));
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return arr[0];
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}
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}
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@ -14,13 +14,14 @@ import universalelectricity.api.vector.VectorWorld;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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/**
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* @author tgame14
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* @since 18/03/14
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*/
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public class NodeRailing extends Node<PartRailing, GridRailing, NodeRailing> implements IVectorWorld, IItemRailing
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public class NodeRailing extends Node<PartRailing, GridRailing, IItemRailing> implements IVectorWorld, IItemRailing
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{
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private EnumColor color;
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private Set<IItemRailingTransfer> itemNodeSet;
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@ -93,6 +94,12 @@ public class NodeRailing extends Node<PartRailing, GridRailing, NodeRailing> imp
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return parent.getWorldPos();
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}
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@Override
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public Map<IItemRailing, ForgeDirection> getConnectionMap()
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{
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return this.getConnections();
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}
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@Override
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public IInventory[] getInventoriesNearby()
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{
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@ -112,4 +119,6 @@ public class NodeRailing extends Node<PartRailing, GridRailing, NodeRailing> imp
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{
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return parent.getConnections().length < 2;
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}
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}
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@ -9,7 +9,7 @@ import java.util.Comparator;
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* @author tgame14
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* @since 16/04/14
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*/
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public abstract class RailingDistanceComparator implements Comparator<IItemRailing>
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public class RailingDistanceComparator implements Comparator<IItemRailing>
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{
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private IItemRailing source;
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@ -1,17 +1,20 @@
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package resonantinduction.electrical.itemrailing.interfaces;
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import calclavia.lib.grid.INode;
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import calclavia.lib.render.EnumColor;
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import net.minecraft.inventory.IInventory;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.api.vector.VectorWorld;
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import java.util.Map;
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/**
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* implement on Part Railings.
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*
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* @since 16/03/14
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* @author tgame14
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*/
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public interface IItemRailing
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public interface IItemRailing extends INode
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{
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public boolean canItemEnter (IItemRailingTransfer item);
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@ -23,6 +26,8 @@ public interface IItemRailing
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public VectorWorld getWorldPos();
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public Map<IItemRailing, ForgeDirection> getConnectionMap();
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public IInventory[] getInventoriesNearby();
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public boolean isLeaf();
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@ -1,9 +1,12 @@
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package resonantinduction.electrical.itemrailing.interfaces;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.electrical.itemrailing.PartRailing;
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import calclavia.lib.render.EnumColor;
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import java.util.Map;
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/**
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* the object that functions as a Wrapper for items and handles the items that flow through Railings
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*
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