Balanced ore generators to vinalla ores

Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
This commit is contained in:
DarkGuardsman 2013-10-23 08:42:02 -04:00
parent 1b2eafe506
commit cbba4fe310

View file

@ -83,11 +83,11 @@ public class BlockOre extends Block implements IExtraBlockInfo
public static enum OreData
{
TIN(EnumMaterial.TIN, "tin", "oreTin", 30, 5, 128),
COPPER(EnumMaterial.COPPER, "copper", "copperOre", 30, 7, 128),
SILVER(EnumMaterial.SILVER, "silver", "silverOre", 10, 3, 45),
LEAD(EnumMaterial.LEAD, "lead", "leadOre", 16, 8, 30),
Bauxite(EnumMaterial.ALUMINIUM, "bauxite", "bauxiteOre", 100, 30, 128);
TIN(EnumMaterial.TIN, "tin", "oreTin", 20, 8, 128),
COPPER(EnumMaterial.COPPER, "copper", "copperOre", 20, 8, 128),
SILVER(EnumMaterial.SILVER, "silver", "silverOre", 3, 8, 45),
LEAD(EnumMaterial.LEAD, "lead", "leadOre", 1, 6, 30),
Bauxite(EnumMaterial.ALUMINIUM, "bauxite", "bauxiteOre", 4, 6, 128);
public String name, oreName;
public ItemStack stack;