Balanced ore generators to vinalla ores
Took some time to find were the generator stores its values but i found them and matched them up. I might come back to this later and create a master ore generator config to override vinalla ores
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1 changed files with 5 additions and 5 deletions
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@ -83,11 +83,11 @@ public class BlockOre extends Block implements IExtraBlockInfo
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public static enum OreData
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{
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TIN(EnumMaterial.TIN, "tin", "oreTin", 30, 5, 128),
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COPPER(EnumMaterial.COPPER, "copper", "copperOre", 30, 7, 128),
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SILVER(EnumMaterial.SILVER, "silver", "silverOre", 10, 3, 45),
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LEAD(EnumMaterial.LEAD, "lead", "leadOre", 16, 8, 30),
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Bauxite(EnumMaterial.ALUMINIUM, "bauxite", "bauxiteOre", 100, 30, 128);
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TIN(EnumMaterial.TIN, "tin", "oreTin", 20, 8, 128),
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COPPER(EnumMaterial.COPPER, "copper", "copperOre", 20, 8, 128),
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SILVER(EnumMaterial.SILVER, "silver", "silverOre", 3, 8, 45),
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LEAD(EnumMaterial.LEAD, "lead", "leadOre", 1, 6, 30),
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Bauxite(EnumMaterial.ALUMINIUM, "bauxite", "bauxiteOre", 4, 6, 128);
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public String name, oreName;
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public ItemStack stack;
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