Custom acceleration, fixed NSEW item movement
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1 changed files with 25 additions and 6 deletions
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@ -13,6 +13,7 @@ public class TileEntityEMContractor extends TileEntity
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{
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public static int MAX_REACH = 40;
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public static double MAX_SPEED = .4;
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public static double ACCELERATION = .05;
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private ForgeDirection facing = ForgeDirection.UP;
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@ -39,50 +40,68 @@ public class TileEntityEMContractor extends TileEntity
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switch(facing)
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{
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case DOWN:
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entityItem.posX = xCoord+0.5;
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entityItem.posZ = zCoord+0.5;
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entityItem.motionX = 0;
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entityItem.motionZ = 0;
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entityItem.motionY = Math.max(-MAX_SPEED, entityItem.motionY-.2);
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entityItem.motionY = Math.max(-MAX_SPEED, entityItem.motionY-ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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case UP:
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entityItem.posX = xCoord+0.5;
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entityItem.posZ = zCoord+0.5;
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entityItem.motionX = 0;
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entityItem.motionZ = 0;
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entityItem.motionY = Math.min(MAX_SPEED, entityItem.motionY+.2);
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entityItem.motionY = Math.min(MAX_SPEED, entityItem.motionY+ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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case NORTH:
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entityItem.posX = xCoord+0.5;
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entityItem.posY = yCoord+0.5;
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entityItem.motionX = 0;
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entityItem.motionY = 0;
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entityItem.motionY = Math.max(-MAX_SPEED, entityItem.motionY-.2);
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entityItem.motionZ = Math.max(-MAX_SPEED, entityItem.motionZ-ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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case SOUTH:
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entityItem.posX = xCoord+0.5;
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entityItem.posY = yCoord+0.5;
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entityItem.motionX = 0;
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entityItem.motionY = 0;
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entityItem.motionY = Math.min(MAX_SPEED, entityItem.motionY+.2);
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entityItem.motionZ = Math.min(MAX_SPEED, entityItem.motionZ+ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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case WEST:
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entityItem.posY = yCoord+0.5;
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entityItem.posZ = zCoord+0.5;
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entityItem.motionY = 0;
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entityItem.motionZ = 0;
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entityItem.motionY = Math.max(-MAX_SPEED, entityItem.motionY-.2);
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entityItem.motionX = Math.max(-MAX_SPEED, entityItem.motionX-ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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case EAST:
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entityItem.posY = yCoord+0.5;
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entityItem.posZ = zCoord+0.5;
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entityItem.motionY = 0;
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entityItem.motionZ = 0;
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entityItem.motionY = Math.min(MAX_SPEED, entityItem.motionY+.2);
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entityItem.motionX = Math.min(MAX_SPEED, entityItem.motionX+ACCELERATION);
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entityItem.isAirBorne = true;
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break;
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