More fixes on block drops
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53a9c8c1c6
commit
d3ebaac06d
2 changed files with 145 additions and 136 deletions
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@ -128,6 +128,124 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
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}
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}
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override def setInventorySlotContents(slot: Int, itemStack: ItemStack)
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{
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if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
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{
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craftingMatrix(slot) = itemStack
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}
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else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
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{
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outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END) = itemStack
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}
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else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && this.invPlayer != null)
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{
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this.invPlayer.setInventorySlotContents(slot - TileEngineeringTable.CRAFTING_OUTPUT_END, itemStack)
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val player: EntityPlayer = this.invPlayer.player
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if (player.isInstanceOf[EntityPlayerMP])
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{
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(player.asInstanceOf[EntityPlayerMP]).sendContainerToPlayer(player.inventoryContainer)
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}
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}
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else if (searchInventories)
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{
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var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
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if (tile.isInstanceOf[IInventory])
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{
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val inventory: IInventory = tile.asInstanceOf[IInventory]
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val slotID: Int = slot - idDisplacement
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if (slotID >= 0 && slotID < inventory.getSizeInventory)
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{
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inventory.setInventorySlotContents(slotID, itemStack)
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}
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idDisplacement += inventory.getSizeInventory
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}
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}
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}
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onInventoryChanged
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}
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/**
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* Updates all the output slots. Call this to update the Engineering Table.
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*/
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override def onInventoryChanged
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{
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if (worldObj != null)
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{
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if (!worldObj.isRemote)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = null
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var didCraft: Boolean = false
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val inventoryCrafting: InventoryCrafting = this.getCraftingMatrix
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val matrixOutput: ItemStack = CraftingManager.getInstance.findMatchingRecipe(inventoryCrafting, this.worldObj)
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if (matrixOutput != null && this.getCraftingManager.getIdealRecipe(matrixOutput) != null)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = matrixOutput
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didCraft = true
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}
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if (!didCraft)
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{
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val filterStack: ItemStack = craftingMatrix(TileEngineeringTable.CENTER_SLOT)
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if (filterStack != null && filterStack.getItem.isInstanceOf[ItemImprint])
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{
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val filters: java.util.List[ItemStack] = ItemImprint.getFilters(filterStack)
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for (o <- filters)
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{
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val outputStack: ItemStack = o
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if (outputStack != null)
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{
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val idealRecipe: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
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if (idealRecipe != null)
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{
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val recipeOutput: ItemStack = idealRecipe.left
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if (recipeOutput != null & recipeOutput.stackSize > 0)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = recipeOutput
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didCraft = true
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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return
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}
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}
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}
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}
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}
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}
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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}
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}
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}
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/**
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* Gets the AutoCraftingManager that does all the crafting results
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*/
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def getCraftingManager: AutoCraftingManager =
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{
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if (craftManager == null)
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{
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craftManager = new AutoCraftingManager(this)
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}
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return craftManager
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}
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/**
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* Construct an InventoryCrafting Matrix on the fly.
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*
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* @return
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*/
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def getCraftingMatrix: InventoryCrafting =
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{
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val inventoryCrafting: InventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3)
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for (i <- 0 until this.craftingMatrix.length)
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{
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inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix(i))
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}
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return inventoryCrafting
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}
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override def use(player: EntityPlayer, hitSide: Int, hit: Vector3): Boolean =
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{
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if (player.getCurrentEquippedItem != null && player.getCurrentEquippedItem.getItem.isInstanceOf[ItemHammer])
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@ -287,10 +405,7 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
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return super.configure(player, side, hit)
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}
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override def getDrops(metadata: Int, fortune: Int): ArrayList[ItemStack] =
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{
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return new ArrayList[ItemStack]
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}
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override def getDrops(metadata: Int, fortune: Int): ArrayList[ItemStack] = new ArrayList[ItemStack]
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override def onRemove(block: Block, par6: Int)
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{
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@ -440,124 +555,6 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
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}
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}
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override def setInventorySlotContents(slot: Int, itemStack: ItemStack)
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{
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if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
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{
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craftingMatrix(slot) = itemStack
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}
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else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
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{
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outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END) = itemStack
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}
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else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && this.invPlayer != null)
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{
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this.invPlayer.setInventorySlotContents(slot - TileEngineeringTable.CRAFTING_OUTPUT_END, itemStack)
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val player: EntityPlayer = this.invPlayer.player
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if (player.isInstanceOf[EntityPlayerMP])
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{
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(player.asInstanceOf[EntityPlayerMP]).sendContainerToPlayer(player.inventoryContainer)
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}
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}
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else if (searchInventories)
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{
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var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
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if (tile.isInstanceOf[IInventory])
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{
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val inventory: IInventory = tile.asInstanceOf[IInventory]
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val slotID: Int = slot - idDisplacement
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if (slotID >= 0 && slotID < inventory.getSizeInventory)
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{
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inventory.setInventorySlotContents(slotID, itemStack)
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}
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idDisplacement += inventory.getSizeInventory
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}
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}
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}
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onInventoryChanged
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}
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/**
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* Updates all the output slots. Call this to update the Engineering Table.
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*/
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override def onInventoryChanged
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{
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if (worldObj != null)
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{
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if (!worldObj.isRemote)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = null
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var didCraft: Boolean = false
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val inventoryCrafting: InventoryCrafting = this.getCraftingMatrix
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val matrixOutput: ItemStack = CraftingManager.getInstance.findMatchingRecipe(inventoryCrafting, this.worldObj)
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if (matrixOutput != null && this.getCraftingManager.getIdealRecipe(matrixOutput) != null)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = matrixOutput
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didCraft = true
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}
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if (!didCraft)
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{
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val filterStack: ItemStack = craftingMatrix(TileEngineeringTable.CENTER_SLOT)
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if (filterStack != null && filterStack.getItem.isInstanceOf[ItemImprint])
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{
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val filters: java.util.List[ItemStack] = ItemImprint.getFilters(filterStack)
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for (o <- filters)
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{
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val outputStack: ItemStack = o
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if (outputStack != null)
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{
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val idealRecipe: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
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if (idealRecipe != null)
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{
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val recipeOutput: ItemStack = idealRecipe.left
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if (recipeOutput != null & recipeOutput.stackSize > 0)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = recipeOutput
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didCraft = true
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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return
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}
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}
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}
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}
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}
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}
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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}
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}
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}
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/**
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* Gets the AutoCraftingManager that does all the crafting results
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*/
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def getCraftingManager: AutoCraftingManager =
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{
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if (craftManager == null)
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{
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craftManager = new AutoCraftingManager(this)
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}
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return craftManager
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}
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/**
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* Construct an InventoryCrafting Matrix on the fly.
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*
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* @return
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*/
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def getCraftingMatrix: InventoryCrafting =
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{
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val inventoryCrafting: InventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3)
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for (i <- 0 until this.craftingMatrix.length)
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{
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inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix(i))
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}
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return inventoryCrafting
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}
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/**
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* When some containers are closed they call this on each slot, then drop whatever it returns as
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* an EntityItem - like when you close a workbench GUI.
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@ -1,9 +1,11 @@
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package resonantinduction.archaic.process.mixing
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import java.awt.Color
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import java.util.ArrayList
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import cpw.mods.fml.relauncher.{Side, SideOnly}
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import io.netty.buffer.ByteBuf
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import net.minecraft.block.Block
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import net.minecraft.block.material.Material
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import net.minecraft.entity.player.EntityPlayer
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import net.minecraft.item.ItemStack
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@ -14,11 +16,13 @@ import org.lwjgl.opengl.GL11
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import resonant.lib.factory.resources.item.TItemResource
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import resonant.lib.network.discriminator.PacketType
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import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
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import resonant.lib.prefab.tile.item.ItemBlockSaved
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import resonant.lib.prefab.tile.spatial.SpatialTile
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import resonant.lib.render.RenderUtility
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import resonant.lib.render.model.ModelCube
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import resonant.lib.transform.region.Cuboid
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import resonant.lib.transform.vector.Vector3
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import resonant.lib.utility.inventory.InventoryUtility
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import resonant.lib.wrapper.ByteBufWrapper._
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import resonantinduction.core.Reference
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import resonantinduction.core.resource.Alloy
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@ -75,6 +79,14 @@ class TileGlassJar extends SpatialTile(Material.wood) with TPacketReceiver with
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alloy.load(nbt)
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}
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override def getDrops(metadata: Int, fortune: Int): ArrayList[ItemStack] = new ArrayList[ItemStack]
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override def onRemove(block: Block, par6: Int)
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{
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val stack: ItemStack = ItemBlockSaved.getItemStackWithNBT(block, world, xi, yi, zi)
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InventoryUtility.dropItemStack(world, center, stack)
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}
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@SideOnly(Side.CLIENT)
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override def renderInventory(itemStack: ItemStack): Unit =
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{
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@ -88,6 +100,20 @@ class TileGlassJar extends SpatialTile(Material.wood) with TPacketReceiver with
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GL11.glPopMatrix()
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}
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@SideOnly(Side.CLIENT)
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override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
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{
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GL11.glPushMatrix()
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GL11.glTranslated(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
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renderMixture()
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GL11.glPopMatrix()
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GL11.glPushMatrix()
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GL11.glTranslated(pos.x + 0.5, pos.y + 0.8, pos.z + 0.5)
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renderJar()
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GL11.glPopMatrix()
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}
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def renderMixture(itemStack: ItemStack = null)
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{
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val alloy: Alloy =
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@ -122,20 +148,6 @@ class TileGlassJar extends SpatialTile(Material.wood) with TPacketReceiver with
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RenderUtility.disableBlending()
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}
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@SideOnly(Side.CLIENT)
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override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
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{
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GL11.glPushMatrix()
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GL11.glTranslated(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
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renderMixture()
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GL11.glPopMatrix()
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GL11.glPushMatrix()
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GL11.glTranslated(pos.x + 0.5, pos.y + 0.8, pos.z + 0.5)
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renderJar()
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GL11.glPopMatrix()
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}
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override protected def use(player: EntityPlayer, side: Int, hit: Vector3): Boolean =
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{
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if (player.getCurrentEquippedItem != null)
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