Auto-Sync

This commit is contained in:
DarkGuardsman 2013-09-16 07:29:54 -04:00
parent 5be43903f2
commit d48f24b73d
7 changed files with 14 additions and 19 deletions

View file

@ -5,25 +5,25 @@ rem set parameters:
IF NOT "a%1"=="a" (set "com=%1")
IF NOT "a%2"=="a" (set "msg=%2")
cd ..\
git commit %com%%msg%
git commit -am "%com%%msg%"
git push
cd ..\
cd Assembly-Line
git commit %com%%msg%
git commit -am "%com%%msg%"
git push
cd ..\
cd FarmTech
git commit %com%%msg%
git commit -am "%com%%msg%"
git push
cd ..\
cd Fluid-Mechanics
git commit %com%%msg%
git commit -am "%com%%msg%"
git push
cd ..\
cd GreaterProtection
git commit %com%%msg%
git commit -am "%com%%msg%"
git push
cd ..\
cd GSM
git commit %com%%msg%
git commit -am "%com%%msg%"
git push

View file

@ -5,12 +5,12 @@ import net.minecraftforge.common.ForgeDirection;
/** Simple way to control the read-out display over several tools when they are used on the
* tileEntity
*
*
* @author DarkGuardsman */
public interface IToolReadOut
{
/** Grabs the message displayed to the user on right click of the machine with the given tool
*
*
* @param user
* @param side - may not work correctly yet but should give you a side
* @return - a string to be displayed to the player for a reading. automatically adds ReadOut:

View file

@ -2,14 +2,13 @@ package dark.api;
import java.util.HashMap;
import dark.core.prefab.helpers.Pair;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import dark.core.prefab.helpers.Pair;
/** Recipes for ore processor machines
*
*
* @author DarkGuardsman */
public class ProcessorRecipes
{

View file

@ -16,7 +16,7 @@ import dark.core.common.DarkMain;
/** Basic TileEntity Container class designed to be used by generic machines. It is suggested that
* each mod using this create there own basic block extending this to reduce need to input config
* file each time
*
*
* @author Darkguardsman */
public abstract class BlockMachine extends BlockTile implements ITileEntityProvider
{

View file

@ -1,13 +1,11 @@
package dark.core.prefab;
import ic2.api.item.IElectricItemManager;
import ic2.api.item.ISpecialElectricItem;
import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ISidedInventory;
@ -20,7 +18,6 @@ import net.minecraft.util.AxisAlignedBB;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.oredict.OreDictionary;
import thermalexpansion.api.item.IChargeableItem;
import universalelectricity.compatibility.Compatibility;
import universalelectricity.compatibility.TileEntityUniversalElectrical;
import universalelectricity.core.electricity.ElectricityPack;
import universalelectricity.core.item.IItemElectric;
@ -42,7 +39,7 @@ import dark.core.prefab.invgui.InvChest;
/** Prefab for most machines in the CoreMachine set. Provides basic power updates, packet updates,
* inventory handling, and other handy methods.
*
*
* @author DarkGuardsman */
public abstract class TileEntityMachine extends TileEntityUniversalElectrical implements ISidedInventory, IExternalInv, IDisableable, IPacketReceiver, IPowerLess
{
@ -295,7 +292,7 @@ public abstract class TileEntityMachine extends TileEntityUniversalElectrical im
}
/** Handles reduced data from the main packet method
*
*
* @param id - packet ID
* @param dis - data
* @param player - player

View file

@ -2,7 +2,6 @@ package dark.core.prefab.access;
import java.util.List;
/** Used by any object that needs to restrict access to it by a set of usernames
*
* @author DarkGuardsman */

View file

@ -8,7 +8,7 @@ import dark.core.prefab.access.ISpecialAccess;
/** Basic methods to make it easier to construct or interact with a terminal based tile. Recommend to
* be used by tiles that want to mimic computer command line like interfaces. As well to restrict
* access to the tile in the same way a computer would
*
*
* @author DarkGuardsmsan */
public interface ITerminal extends ISpecialAccess, IScroll
{