Fixed #17 - Tesla not transfering power
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2 changed files with 18 additions and 5 deletions
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@ -25,6 +25,7 @@ import resonantinduction.ResonantInduction;
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import resonantinduction.api.ITesla;
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import resonantinduction.base.IPacketReceiver;
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import universalelectricity.compatibility.TileEntityUniversalElectrical;
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import universalelectricity.core.electricity.ElectricityPack;
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import universalelectricity.core.vector.Vector3;
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import com.google.common.io.ByteArrayDataInput;
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@ -44,7 +45,7 @@ public class TileEntityTesla extends TileEntityUniversalElectrical implements IT
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public final static int DEFAULT_COLOR = 12;
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public final float TRANSFER_CAP = 10;
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private int dyeID = DEFAULT_COLOR;
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private boolean doTransfer = false;
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private boolean doTransfer = true;
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private boolean canReceive = true;
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private boolean attackEntities = true;
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@ -74,6 +75,7 @@ public class TileEntityTesla extends TileEntityUniversalElectrical implements IT
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@Override
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public void initiate()
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{
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super.initiate();
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TeslaGrid.instance().register(this);
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}
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@ -91,9 +93,9 @@ public class TileEntityTesla extends TileEntityUniversalElectrical implements IT
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{
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this.produce();
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// TODO: Fix client side issue. || this.worldObj.isRemote
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if (((this.doTransfer) || this.worldObj.isRemote) && this.ticks % (5 + this.worldObj.rand.nextInt(2)) == 0 && this.getEnergyStored() > 0 && !this.worldObj.isBlockIndirectlyGettingPowered(this.xCoord, this.yCoord, this.zCoord))
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if ((this.doTransfer || this.worldObj.isRemote) && this.ticks % (5 + this.worldObj.rand.nextInt(2)) == 0 && this.getEnergyStored() > 0 && !this.worldObj.isBlockIndirectlyGettingPowered(this.xCoord, this.yCoord, this.zCoord))
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{
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final TileEntityTesla topTesla = this.getTopTelsa();
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final Vector3 topTeslaVector = new Vector3(topTesla);
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@ -246,8 +248,18 @@ public class TileEntityTesla extends TileEntityUniversalElectrical implements IT
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private void transfer(ITesla tesla, float transferEnergy)
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{
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tesla.transfer(transferEnergy * (1 - (this.worldObj.rand.nextFloat() * 0.1f)), true);
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this.transfer(-transferEnergy, true);
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if (transferEnergy > 0)
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{
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tesla.transfer(transferEnergy * (1 - (this.worldObj.rand.nextFloat() * 0.1f)), true);
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this.transfer(-transferEnergy, true);
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}
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}
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@Override
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public float receiveElectricity(ElectricityPack receive, boolean doReceive)
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{
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this.doTransfer = true;
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return super.receiveElectricity(receive, doReceive);
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}
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@Override
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@ -55,6 +55,7 @@ public class BlockWire extends BlockConductor
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{
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tileEntity.setInsulated();
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tileEntity.setDye(BlockColored.getDyeFromBlock(entityPlayer.getCurrentEquippedItem().getItemDamage()));
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entityPlayer.inventory.decrStackSize(entityPlayer.inventory.currentItem, 1);
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return true;
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}
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}
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