Added glass jar ItemBlock
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@ -0,0 +1,45 @@
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package resonantinduction.archaic.process.mixing
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import net.minecraft.block.Block
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import net.minecraft.entity.Entity
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import net.minecraft.entity.player.EntityPlayer
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import net.minecraft.item.ItemStack
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import net.minecraft.world.World
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import resonant.lib.prefab.tile.item.ItemBlockSaved
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import resonant.lib.transform.vector.{IVector3, Vector3}
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import resonant.lib.utility.nbt.NBTUtility
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/**
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* The ItemBlock for the glass jar
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* @author Calclavia
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*/
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class ItemGlassJar(block: Block) extends ItemBlockSaved(block)
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{
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var lastLook: Vector3 = null
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override def onUpdate(stack: ItemStack, world: World, entity: Entity, p_77663_4_ : Int, p_77663_5_ : Boolean): Unit =
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{
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val player = entity.asInstanceOf[EntityPlayer]
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if (!world.isRemote)
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{
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val currLook = new Vector3(player.getLookVec).asInstanceOf[IVector3]
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if (lastLook == null)
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{
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lastLook = currLook.asInstanceOf[Vector3]
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}
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if (lastLook.distance(currLook) > 1.0D)
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{
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if (world.rand.nextFloat() < 0.05)
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{
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//Set mixed
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NBTUtility.getNBTTagCompound(stack).setBoolean("mixed", true)
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}
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}
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lastLook = currLook.asInstanceOf[Vector3]
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}
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}
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}
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@ -14,7 +14,6 @@ import org.lwjgl.opengl.GL11
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import resonant.lib.factory.resources.item.TItemResource
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import resonant.lib.network.discriminator.PacketType
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import resonant.lib.network.handle.{TPacketReceiver, TPacketSender}
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import resonant.lib.prefab.tile.item.ItemBlockSaved
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import resonant.lib.prefab.tile.spatial.SpatialTile
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import resonant.lib.render.RenderUtility
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import resonant.lib.render.model.ModelCube
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@ -45,7 +44,7 @@ class TileGlassJar extends SpatialTile(Material.wood) with TPacketReceiver with
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bounds = new Cuboid(0.2, 0, 0.2, 0.8, 1, 0.8)
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normalRender = false
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isOpaqueCube = false
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itemBlock = classOf[ItemBlockSaved]
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itemBlock = classOf[ItemGlassJar]
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def percentage(material: String): Float = mixture(material) / mixtureSize.toFloat
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