added code to apply pressure to IPsiRecievers

even if the tileEntity is a ITankContainer it will call
IPsiReceiver.onRecieve first then if there is anything left of the stack
it will call ITankContainer.fill. I still need rework this too work
better, and use the path finder but for now it will do.
This commit is contained in:
Rseifert 2013-03-25 13:01:00 -04:00
parent 5823ad2c85
commit dff62a74bf
2 changed files with 48 additions and 15 deletions

View file

@ -1,6 +1,9 @@
package hydraulic.api;
import java.util.List;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.LiquidStack;
/**
@ -11,7 +14,8 @@ import net.minecraftforge.liquids.LiquidStack;
public interface IPsiReciever
{
/**
* Called when this machine receives a fluid at a given pressure
* Called when this machine receives a fluid at a given pressure. Will be called by the network
* before ITankContainer.fill
*
* @param pressure - input pressure, fill free to pass a reduced # to another network if you can
* (100->[*]->40)
@ -24,10 +28,10 @@ public interface IPsiReciever
/**
*
* @param ent - tileEntity trying to connect to this machine
* @param stack - liquid it is most likely going to take or pass. It will pass null if it
* @param stack - liquid(s) it is most likely going to take or pass. It will pass null if it
* doesn't care
* @return true if it can connect
*/
public boolean canConnect(TileEntity ent, LiquidStack stack);
public boolean canConnect(ForgeDirection dir, TileEntity ent, LiquidStack... stacks);
}

View file

@ -41,7 +41,7 @@ public class HydraulicNetwork
*
* @return The amount of Liquid used.
*/
public int addFluidToNetwork(LiquidStack stack)
public int addFluidToNetwork(LiquidStack stack, double pressure)
{
int used = 0;
if (stack != null && canAcceptLiquid(stack))
@ -64,10 +64,38 @@ public class HydraulicNetwork
for (TileEntity ent : receivers)
{
TileEntity[] surroundings = connectionHelper.getSurroundingTileEntities(ent);
if (ent instanceof IPsiReciever)
{
IPsiReciever machine = (IPsiReciever) ent;
for (int i = 0; i < 6; i++)
{
if (surroundings[i] instanceof ILiquidNetworkPart && ((ILiquidNetworkPart) surroundings[i]).getNetwork() == this)
{
ForgeDirection dir = ForgeDirection.getOrientation(i).getOpposite();
if (machine.canConnect(dir, ent, stack))
{
int lose = machine.onReceiveFluid(pressure, stack);
used += lose;
stack = new LiquidStack(stack.itemID, Math.max(0, stack.amount - lose), stack.itemMeta);
}
}
if (stack == null || stack.amount <= 0)
{
return used;
}
}
if (stack == null || stack.amount <= 0)
{
return used;
}
}
if (ent instanceof ITankContainer)
{
ITankContainer tank = (ITankContainer) ent;
TileEntity[] surroundings = connectionHelper.getSurroundingTileEntities((TileEntity) tank);
for (int i = 0; i < 6; i++)
{
if (surroundings[i] instanceof ILiquidNetworkPart && ((ILiquidNetworkPart) surroundings[i]).getNetwork() == this)
@ -107,6 +135,10 @@ public class HydraulicNetwork
{
break;
}
if (stack == null || stack.amount <= 0)
{
return used;
}
}// End of tank finder
if (fillTarget != null)
{
@ -131,12 +163,9 @@ public class HydraulicNetwork
int flow = 1000;
for (ILiquidNetworkPart conductor : this.conductors)
{
int cFlow = conductor.getMaxFlowRate(stack, ForgeDirection.UNKNOWN); // TODO change the
// direction to
// actual look
// for connected
// only
// directions
// TODO change the direction to actual look for connected only directions and pipes along
// the path to the target
int cFlow = conductor.getMaxFlowRate(stack, ForgeDirection.UNKNOWN);
if (cFlow < flow)
{
flow = cFlow;
@ -219,15 +248,15 @@ public class HydraulicNetwork
}
}
public void onPresureCharge()
public void onPresureChange()
{
this.cleanConductors();
for (int i = 0; i < conductors.size(); i++)
{
//TODO change to actual check connected sides only && get true value from settings file
// TODO change to actual check connected sides only && get true value from settings file
ILiquidNetworkPart part = conductors.get(i);
if(part.getMaxPressure(ForgeDirection.UNKNOWN) < this.pressure && part.onOverPressure(true))
if (part.getMaxPressure(ForgeDirection.UNKNOWN) < this.pressure && part.onOverPressure(true))
{
this.conductors.remove(part);
this.cleanConductors();