Added custom damage code

As well i added a way to create a fake entity for tile to be attacked by
vinalla and other mobs.
This commit is contained in:
Robert Seifert 2013-06-08 03:02:53 -04:00
parent e84b7aa28f
commit e33f0b98e3
5 changed files with 204 additions and 4 deletions

View file

@ -43,7 +43,6 @@ public class DarkMain
{ {
LOGGER.fine("Loaded Basic Components Items"); LOGGER.fine("Loaded Basic Components Items");
// UniversalElectricity.CONFIGURATION.load();
BasicComponents.requestItem("ingotCopper", 0); BasicComponents.requestItem("ingotCopper", 0);
BasicComponents.requestItem("ingotTin", 0); BasicComponents.requestItem("ingotTin", 0);
@ -69,7 +68,8 @@ public class DarkMain
BasicComponents.requestItem("infiniteBattery", 0); BasicComponents.requestItem("infiniteBattery", 0);
loadedItems = true; loadedItems = true;
}
BasicComponents.register(mod, channel); BasicComponents.register(mod, channel);
} }
}
} }

View file

@ -0,0 +1,143 @@
package dark.library.damage;
import universalelectricity.core.vector.Vector3;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
/**
* Entity designed to take damage and apply it to the tile from an Entity. Simulates the tile is
* alive and can be harmed by normal AIs without additional code.
*
* @author DarkGuardsman
*
*/
public class EntityTileDamage extends Entity implements IEntityAdditionalSpawnData
{
private TileEntity host;
int hp = 100;
public EntityTileDamage(World par1World)
{
super(par1World);
this.setSize(1F, 1F);
}
public EntityTileDamage(World par1World, TileEntity c)
{
this(par1World);
this.isImmuneToFire = true;
this.setPosition(c.xCoord + 0.5, c.yCoord + 0.5, c.zCoord + 0.5);
this.host = c;
}
@Override
protected void entityInit()
{
// TODO Auto-generated method stub
}
@Override
public boolean attackEntityFrom(DamageSource source, int ammount)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (this.host instanceof IHpTile)
{
return ((IHpTile) this.host).onDamageTaken(source, ammount);
}
else
{
this.hp -= ammount;
if (hp <= 0)
{
if (this.host != null)
{
Vector3 vec = new Vector3(this.host.xCoord, this.host.yCoord, this.host.zCoord);
int id = vec.getBlockID(this.worldObj);
int meta = vec.getBlockID(this.worldObj);
Block block = Block.blocksList[id];
if (block != null)
{
block.breakBlock(this.worldObj, this.host.xCoord, this.host.yCoord, this.host.zCoord, id, meta);
}
vec.setBlock(this.worldObj, 0);
}
this.setDead();
}
return false;
}
}
@Override
public String getEntityName()
{
return "EntityTileTarget";
}
@Override
public void writeSpawnData(ByteArrayDataOutput data)
{
if (this.host != null)
{
data.writeInt(this.host.xCoord);
data.writeInt(this.host.yCoord);
data.writeInt(this.host.zCoord);
}
}
@Override
public void readSpawnData(ByteArrayDataInput data)
{
this.host = this.worldObj.getBlockTileEntity(data.readInt(), data.readInt(), data.readInt());
}
@Override
public void onUpdate()
{
if (this.host == null || this.host.isInvalid())
{
this.setDead();
return;
}
if (this.host instanceof IHpTile && !((IHpTile) this.host).isAlive())
{
this.setDead();
return;
}
}
@Override
protected void readEntityFromNBT(NBTTagCompound nbttagcompound)
{
// TODO Auto-generated method stub
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbttagcompound)
{
// TODO Auto-generated method stub
}
@Override
protected boolean canTriggerWalking()
{
return false;
}
}

View file

@ -0,0 +1,21 @@
package dark.library.damage;
import net.minecraft.util.DamageSource;
public interface IHpTile
{
/**
* Same as attackEntityFrom in Entity.class
*
* @param source - DamageSource/DamageType
* @param ammount - amount of damage
* @return
*/
public boolean onDamageTaken(DamageSource source, int ammount);
/**
* Is this tile considered too still be alive. Allows for the tile to remain while being
* considered dead
*/
public boolean isAlive();
}

View file

@ -0,0 +1,36 @@
package dark.library.damage;
import universalelectricity.prefab.CustomDamageSource;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import cpw.mods.fml.common.registry.LanguageRegistry;
public class TileDamageSource extends CustomDamageSource
{
protected Object damageSource;
public static final CustomDamageSource bullets = ((CustomDamageSource) new CustomDamageSource("Bullets")).setDeathMessage("%1$s was filled with holes!");
public static final CustomDamageSource laser = ((CustomDamageSource) new CustomDamageSource("Laser")).setDeathMessage("%1$s was vaporized!");
public TileDamageSource(String damageName, Object attacker)
{
super(damageName);
this.damageSource = attacker;
}
@Override
public Entity getEntity()
{
return damageSource instanceof Entity ? (Entity) damageSource : null;
}
@Override
public boolean isDifficultyScaled()
{
return this.damageSource != null && this.damageSource instanceof EntityLiving && !(this.damageSource instanceof EntityPlayer);
}
}

View file

@ -159,6 +159,6 @@ public class NetworkOrbit
quat.FromEuler((float) t.x, ((float) (t.y)), (float) t.z); quat.FromEuler((float) t.x, ((float) (t.y)), (float) t.z);
ya.FromAxis(new Vector3(0, 1f, 0), (float) o); ya.FromAxis(new Vector3(0, 1f, 0), (float) o);
return ya.multi(quat).multi(new Vector3(0, 0, r)); return quat.multi(ya).multi(new Vector3(0, 0, r));
} }
} }