Finished mechanical piston render and model
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8 changed files with 39 additions and 29 deletions
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@ -1,23 +1,23 @@
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package resonantinduction.mechanical.process.crusher;
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package resonantinduction.mechanical.process.crusher;
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import calclavia.lib.render.RenderUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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import net.minecraftforge.client.model.IModelCustom;
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import net.minecraftforge.common.ForgeDirection;
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import org.apache.commons.lang3.ArrayUtils;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.core.Reference;
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import resonantinduction.core.Reference;
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import calclavia.lib.render.RenderUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public class RenderMechanicalPiston extends TileEntitySpecialRenderer
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public class RenderMechanicalPiston extends TileEntitySpecialRenderer
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{
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{
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public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "rejector.tcn");
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public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "piston/mechanicalPiston.tcn");
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public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "rejector.png");
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public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "piston/mechanicalPiston_iron.png");
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@Override
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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@ -25,43 +25,53 @@ public class RenderMechanicalPiston extends TileEntitySpecialRenderer
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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TileMechanicalPiston tile = (TileMechanicalPiston) tileEntity;
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TileMechanicalPiston tile = (TileMechanicalPiston) tileEntity;
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(180, 0, 0, 1);
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if (tile.worldObj != null)
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if (tile.worldObj != null)
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{
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RenderUtility.rotateBlockBasedOnDirection(tile.getDirection());
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RenderUtility.rotateBlockBasedOnDirection(tile.getDirection());
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}
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RenderUtility.bind(TEXTURE);
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RenderUtility.bind(TEXTURE);
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// Angle in radians of the rotor.
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// Angle in radians of the rotor.
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float angle = (float) tile.mechanicalNode.angle;
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double angle = tile.mechanicalNode.angle;
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float radius = 0.5f;
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final String[] staticParts = { "baseRing", "leg1", "leg2", "leg3", "leg4", "connector", "basePlate", "basePlateTop", "connectorBar", "centerPiston" };
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// Length of piston arm
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final String[] shaftParts = { "topPlate", "outerPiston" };
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float length = 0.8f;
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double beta = Math.asin((radius * Math.sin(angle)) / (length / 2));
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/**
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* Render Piston Rod
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*/
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GL11.glPushMatrix();
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double pistonTranslateX = 2 * length * Math.cos(beta);
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double pistonTranslateY = 2 * length * Math.sin(beta);
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GL11.glTranslated(0, pistonTranslateY, pistonTranslateX);
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GL11.glRotated(-Math.toDegrees(beta), 1, 0, 0);
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// MODEL.renderOnly("PistonShaft", "PistonFace", "PistonFace2");
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GL11.glPopMatrix();
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/**
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/**
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* Render Piston Rotor
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* Render Piston Rotor
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*/
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*/
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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// TODO: Temporary, unless new models come out.
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GL11.glRotated(-Math.toDegrees(angle), 0, 0, 1);
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GL11.glTranslated(0, 0, (0.06 * Math.sin(angle)) - 0.01);
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MODEL.renderAllExcept(ArrayUtils.addAll(shaftParts, staticParts));
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MODEL.renderOnly("PistonShaft", "PistonFace", "PistonFace2");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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MODEL.renderAllExcept("PistonShaft", "PistonFace", "PistonFace2");
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/**
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* Render Piston Shaft
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*/
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GL11.glPushMatrix();
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if (tile.worldObj != null)
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{
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ForgeDirection dir = tile.getDirection();
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if (tile.world().isAirBlock(tile.x() + dir.offsetX, tile.y() + dir.offsetY, tile.z() + dir.offsetZ))
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{
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GL11.glTranslated(0, 0, (0.4 * Math.sin(angle)) - 0.5);
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}
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else
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{
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GL11.glTranslated(0, 0, (0.06 * Math.sin(angle)) - 0.03);
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}
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}
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MODEL.renderOnly(shaftParts);
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GL11.glPopMatrix();
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MODEL.renderOnly(staticParts);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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}
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}
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