Started working on active tile networks
This commit is contained in:
parent
01333fe4b0
commit
e57ea196a2
6 changed files with 298 additions and 154 deletions
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@ -3,7 +3,6 @@ package dark.api.parts;
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import java.util.List;
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import net.minecraft.tileentity.TileEntity;
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import dark.core.prefab.tilenetwork.NetworkTileEntities;
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public interface INetworkPart extends ITileConnector
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{
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@ -14,10 +13,8 @@ public interface INetworkPart extends ITileConnector
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public void refresh();
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/** Gets the networkPart's primary network */
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public NetworkTileEntities getTileNetwork();
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public ITileNetwork getTileNetwork();
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/** Sets the networkPart's primary network */
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public void setTileNetwork(NetworkTileEntities fluidNetwork);
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public boolean mergeDamage(String result);
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public void setTileNetwork(ITileNetwork network);
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}
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@ -18,6 +18,7 @@ import dark.core.interfaces.IExternalInv;
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import dark.core.interfaces.IInvBox;
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import dark.core.prefab.invgui.InvChest;
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import dark.core.prefab.terminal.TerminalCommandRegistry;
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import dark.core.prefab.tilenetwork.NetworkTileEntities;
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/** Prefab for simple object who only need basic inv support and nothing more
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*
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@ -35,6 +36,13 @@ public class TileEntityInv extends TileEntityAdvanced implements IExternalInv, I
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TerminalCommandRegistry.loadNewGroupSet(this);
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}
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@Override
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public void invalidate()
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{
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super.initiate();
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NetworkTileEntities.invalidate(this);
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}
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@Override
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public IInvBox getInventory()
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{
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156
src/dark/core/prefab/tilenetwork/NetworkHandler.java
Normal file
156
src/dark/core/prefab/tilenetwork/NetworkHandler.java
Normal file
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@ -0,0 +1,156 @@
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package dark.core.prefab.tilenetwork;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Set;
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import cpw.mods.fml.common.IScheduledTickHandler;
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import cpw.mods.fml.common.TickType;
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import dark.api.parts.ITileNetwork;
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/** Manages all the tile networks making sure they get world save events, and updates every so often
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*
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* @author DarkGuardsman */
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public class NetworkHandler implements IScheduledTickHandler
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{
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private static HashMap<String, Class<?>> nameToClassMap = new HashMap<String, Class<?>>();
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private static HashMap<Class<?>, String> classToNameMap = new HashMap<Class<?>, String>();
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private byte count = 0;
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private Set<ITileNetwork> networks = new HashSet();
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private static NetworkHandler instance;
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static
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{
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registerNetworkClass("base", NetworkTileEntities.class);
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}
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public static NetworkHandler instance()
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{
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if (instance == null)
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{
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instance = new NetworkHandler();
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}
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return instance;
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}
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public void registerNetwork(ITileNetwork network)
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{
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if (!networks.contains(network))
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{
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this.networks.add(network);
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}
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}
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public static void registerNetworkClass(String id, Class<?> clazz)
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{
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if (!nameToClassMap.containsKey(id) && !classToNameMap.containsKey(clazz))
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{
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nameToClassMap.put(id, clazz);
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classToNameMap.put(clazz, id);
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}
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}
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public static String getID(Class<?> clazz)
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{
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return classToNameMap.get(clazz);
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}
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public static Class<?> getClazz(String id)
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{
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return nameToClassMap.get(id);
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}
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public static ITileNetwork createNewNetwork(String id)
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{
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Class<?> clazz = getClazz(id);
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if (clazz != null)
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{
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try
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{
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Object object = clazz.newInstance();
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if (object instanceof ITileNetwork)
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{
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return (ITileNetwork) object;
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}
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}
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catch (Exception e)
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{
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System.out.println("[CoreMachine]TileNetworkHandler: Failed to create a new network object");
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e.printStackTrace();
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}
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}
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else
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{
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System.out.println("[CoreMachine]TileNetworkHandler: Unkown id: " + id);
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}
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return null;
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}
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@Override
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public void tickStart(EnumSet<TickType> type, Object... tickData)
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{
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if (count + 1 >= Byte.MAX_VALUE)
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{
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count = 0;
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for (ITileNetwork network : networks)
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{
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if (!network.isInvalid())
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{
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network.refreshTick();
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}
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}
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}
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else
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{
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count++;
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for (ITileNetwork network : networks)
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{
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if (!network.isInvalid())
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{
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network.updateTick();
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}
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}
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}
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}
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@Override
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public void tickEnd(EnumSet<TickType> type, Object... tickData)
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{
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Iterator<ITileNetwork> it = networks.iterator();
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while (it.hasNext())
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{
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ITileNetwork network = it.next();
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if (network.isInvalid())
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{
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network.invalidate();
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it.remove();
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}
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}
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}
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@Override
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public EnumSet<TickType> ticks()
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{
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return EnumSet.of(TickType.SERVER);
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}
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@Override
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public String getLabel()
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{
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return "[CoreMachine]TileNetworkHandler";
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}
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@Override
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public int nextTickSpacing()
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{
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return 20;
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}
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}
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@ -1,8 +0,0 @@
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package dark.core.prefab.tilenetwork;
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public class NetworkPowerWires
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{
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/* TODO write this based on the UE universal network but with extra option, more control, and more realistic handling.
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* As well a side note for making switches down the road. Add a canPowerFlowThrew method to check if power can go threw a part.
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* This way the network doesn't need to be split and a lever/switch can be made in one method extend wire */
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}
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@ -20,12 +20,6 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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super(parts);
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}
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@Override
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public NetworkTileEntities newInstance()
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{
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return new NetworkSharedPower();
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}
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@Override
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public boolean isValidMember(INetworkPart part)
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{
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@ -35,7 +29,7 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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public float dumpPower(TileEntity source, float power, boolean doFill)
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{
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float room = (this.getMaxEnergyStored() - this.getEnergyStored());
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if (!this.runPowerLess && this.networkMember.contains(source) && Math.ceil(room) > 0)
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if (!this.runPowerLess && this.networkMembers.contains(source) && Math.ceil(room) > 0)
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{
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if (doFill)
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{
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@ -48,7 +42,7 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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public boolean drainPower(TileEntity source, float power, boolean doDrain)
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{
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if (this.networkMember.contains(source) && (this.getEnergyStored() >= power || this.runPowerLess))
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if (this.networkMembers.contains(source) && (this.getEnergyStored() >= power || this.runPowerLess))
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{
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if (doDrain && !this.runPowerLess)
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{
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@ -65,7 +59,7 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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super.cleanUpMembers();
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boolean set = false;
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this.energyMax = 0;
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for (INetworkPart part : this.networkMember)
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for (INetworkPart part : this.networkMembers)
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{
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if (!set && part instanceof IPowerLess && ((IPowerLess) part).runPowerLess())
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{
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@ -90,7 +84,7 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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public void setPowerLess(boolean bool)
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{
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this.runPowerLess = bool;
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for (INetworkPart part : this.networkMember)
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for (INetworkPart part : this.networkMembers)
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{
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if (part instanceof IPowerLess)
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{
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@ -133,13 +127,13 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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}
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@Override
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public void writeDataToTiles()
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public void save()
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{
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this.cleanUpMembers();
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float energyRemaining = this.getEnergyStored();
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for (INetworkPart part : this.getNetworkMemebers())
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for (INetworkPart part : this.getMembers())
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{
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float watts = energyRemaining / this.getNetworkMemebers().size();
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float watts = energyRemaining / this.getMembers().size();
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if (part instanceof INetworkEnergyPart)
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{
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((INetworkEnergyPart) part).setEnergyStored(Math.min(watts, ((INetworkEnergyPart) part).getMaxEnergyStored()));
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@ -149,11 +143,11 @@ public class NetworkSharedPower extends NetworkTileEntities implements IElectric
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}
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@Override
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public void readDataFromTiles()
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public void load()
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{
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this.setEnergyStored(0);
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this.cleanUpMembers();
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for (INetworkPart part : this.getNetworkMemebers())
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for (INetworkPart part : this.getMembers())
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{
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if (part instanceof INetworkEnergyPart)
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{
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@ -1,88 +1,104 @@
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package dark.core.prefab.tilenetwork;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.path.Pathfinder;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.core.vector.VectorHelper;
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import dark.api.parts.INetworkPart;
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import dark.core.prefab.helpers.ConnectionHelper;
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import dark.api.parts.ITileNetwork;
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public abstract class NetworkTileEntities
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public class NetworkTileEntities implements ITileNetwork
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{
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/* BLOCK THAT ACT AS FLUID CONVEYORS ** */
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public final Set<INetworkPart> networkMember = new HashSet<INetworkPart>();
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protected final Set<INetworkPart> networkMembers = new HashSet<INetworkPart>();
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public NetworkTileEntities()
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{
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}
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public NetworkTileEntities(INetworkPart... parts)
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{
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this.networkMember.addAll(Arrays.asList(parts));
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if (parts != null)
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{
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for (INetworkPart part : parts)
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{
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if (this.isValidMember(part))
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{
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part.setTileNetwork(this);
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networkMembers.add(part);
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}
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}
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}
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}
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/** Should be called after a network is created from a split or merge */
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public void init()
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@Override
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public String getName()
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{
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cleanUpMembers();
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return "TileNetwork";
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}
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/** Creates a new instance of this network to be used to merge or split networks while still
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* maintaining each class that extends the base network class
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*
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* @return - new network instance using the current networks properties */
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public abstract NetworkTileEntities newInstance();
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/** Adds a TileEntity to the network. extends this to catch non-network parts and add them to
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* other tile lists
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*
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* @param tileEntity - tileEntity instance
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* @param member - add to network member list
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* @return */
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public boolean addTile(TileEntity tileEntity, boolean member)
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@Override
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public Set<INetworkPart> getMembers()
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{
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if (tileEntity == null || this.isPartOfNetwork(tileEntity))
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return networkMembers;
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}
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@Override
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public void onCreated()
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{
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this.load();
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this.cleanUpMembers();
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}
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@Override
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public void updateTick()
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{
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// TODO Auto-generated method stub
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}
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@Override
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public void refreshTick()
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{
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// TODO Auto-generated method stub
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}
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@Override
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public boolean addTile(TileEntity ent, boolean member)
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{
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if (ent == null || ent.isInvalid())
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{
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return false;
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}
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else if (tileEntity instanceof INetworkPart && member)
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else if (ent instanceof INetworkPart && this.isValidMember((INetworkPart) ent) && member)
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{
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return this.addNetworkPart((INetworkPart) tileEntity);
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((INetworkPart) ent).setTileNetwork(this);
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if (this.networkMembers.contains((INetworkPart) ent))
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{
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return true;
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}
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return this.networkMembers.add((INetworkPart) ent);
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}
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return false;
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}
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/** Adds a new part to the network member list */
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public boolean addNetworkPart(INetworkPart part)
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{
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if (!networkMember.contains(part) && this.isValidMember(part))
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{
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networkMember.add(part);
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part.setTileNetwork(this);
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this.cleanUpMembers();
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return true;
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}
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return false;
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}
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public boolean isPartOfNetwork(TileEntity ent)
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{
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return this.networkMember.contains(ent);
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}
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/** removes a tile from all parts of the network */
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@Override
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public boolean removeTile(TileEntity ent)
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{
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return this.networkMember.remove(ent);
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return this.networkMembers.remove(ent);
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}
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/** Cleans the list of networkMembers and remove those that no longer belong */
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public void cleanUpMembers()
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{
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Iterator<INetworkPart> it = this.networkMember.iterator();
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Iterator<INetworkPart> it = this.networkMembers.iterator();
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while (it.hasNext())
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{
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@ -105,32 +121,22 @@ public abstract class NetworkTileEntities
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return part != null && part instanceof TileEntity && !((TileEntity) part).isInvalid();
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}
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/** Gets the list of network members */
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public Set<INetworkPart> getNetworkMemebers()
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{
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return this.networkMember;
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}
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/** Override this to write any data to the tile. Called before a merge, split, or major edit of
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* the network */
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public void writeDataToTiles()
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@Override
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public void save()
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{
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// TODO Auto-generated method stub
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}
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/** Override this to read any data to the tile. Called after a merge, split, or major edit of the
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* network */
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public void readDataFromTiles()
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@Override
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public void load()
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{
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// TODO Auto-generated method stub
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}
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/** Combines two networks together into one. Calls to preMerge and doMerge instead of doing the
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* merge process itself
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*
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* @param network
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* @param mergePoint */
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public void merge(NetworkTileEntities network, INetworkPart mergePoint)
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@Override
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public void mergeNetwork(ITileNetwork network, INetworkPart mergePoint)
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{
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if (network != null && network != this && network.getClass().equals(this.getClass()))
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{
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@ -155,100 +161,90 @@ public abstract class NetworkTileEntities
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* combination of liquids.
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*
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* Ex Lava and water */
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public boolean preMergeProcessing(NetworkTileEntities network, INetworkPart part)
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public boolean preMergeProcessing(ITileNetwork network, INetworkPart part)
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{
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this.writeDataToTiles();
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this.save();
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return true;
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}
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/** Merges the two networks together */
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protected void mergeDo(NetworkTileEntities network)
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protected void mergeDo(ITileNetwork network)
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{
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NetworkTileEntities newNetwork = this.newInstance();
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newNetwork.getNetworkMemebers().addAll(this.getNetworkMemebers());
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newNetwork.getNetworkMemebers().addAll(network.getNetworkMemebers());
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newNetwork.readDataFromTiles();
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newNetwork.init();
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ITileNetwork newNetwork = NetworkHandler.createNewNetwork(NetworkHandler.getID(this.getClass()));
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newNetwork.getMembers().addAll(this.getMembers());
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newNetwork.getMembers().addAll(network.getMembers());
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newNetwork.onCreated();
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}
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/** Called when a peace of the network is remove from the network. Will split the network if it
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* can no longer find a valid connection too all parts */
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public void splitNetwork(World world, INetworkPart splitPoint)
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@Override
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public void splitNetwork(INetworkPart splitPoint)
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{
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this.getMembers().remove(splitPoint);
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if (splitPoint instanceof TileEntity)
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{
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this.getNetworkMemebers().remove(splitPoint);
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/** Loop through the connected blocks and attempt to see if there are connections between
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* the two points elsewhere. */
|
||||
TileEntity[] connectedBlocks = ConnectionHelper.getSurroundingTileEntities((TileEntity) splitPoint);
|
||||
List<TileEntity> connections = splitPoint.getNetworkConnections();
|
||||
|
||||
for (int i = 0; i < connectedBlocks.length; i++)
|
||||
for (final TileEntity connectionStart : connections)
|
||||
{
|
||||
TileEntity connectedBlockA = connectedBlocks[i];
|
||||
|
||||
if (connectedBlockA instanceof INetworkPart)
|
||||
if (connectionStart instanceof INetworkPart)
|
||||
{
|
||||
for (int pipeCount = 0; pipeCount < connectedBlocks.length; pipeCount++)
|
||||
for (final TileEntity connectionEnd : connections)
|
||||
{
|
||||
final TileEntity connectedBlockB = connectedBlocks[pipeCount];
|
||||
|
||||
if (connectedBlockA != connectedBlockB && connectedBlockB instanceof INetworkPart)
|
||||
if (connectionStart != connectionEnd && connectionEnd instanceof INetworkPart)
|
||||
{
|
||||
Pathfinder finder = new NetworkPathFinder(world, (INetworkPart) connectedBlockB, splitPoint);
|
||||
finder.init(new Vector3(connectedBlockA));
|
||||
Pathfinder finder = new NetworkPathFinder(connectionEnd.worldObj, (INetworkPart) connectionEnd, splitPoint);
|
||||
finder.init(new Vector3(connectionStart));
|
||||
|
||||
if (finder.results.size() > 0)
|
||||
{
|
||||
/* STILL CONNECTED SOMEWHERE ELSE */
|
||||
for (Vector3 node : finder.closedSet)
|
||||
{
|
||||
TileEntity entity = node.getTileEntity(world);
|
||||
if (entity instanceof INetworkPart)
|
||||
{
|
||||
if (node != splitPoint)
|
||||
{
|
||||
((INetworkPart) entity).setTileNetwork(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (finder.results.size() <= 0)
|
||||
{
|
||||
this.save();
|
||||
/* NO LONGER CONNECTED ELSE WHERE SO SPLIT AND REFRESH */
|
||||
NetworkTileEntities newNetwork = this.newInstance();
|
||||
int parts = 0;
|
||||
for (Vector3 node : finder.closedSet)
|
||||
ITileNetwork newNetwork = NetworkHandler.createNewNetwork(NetworkHandler.getID(this.getClass()));
|
||||
if (newNetwork != null)
|
||||
{
|
||||
TileEntity entity = node.getTileEntity(world);
|
||||
if (entity instanceof INetworkPart)
|
||||
for (Vector3 node : finder.closedSet)
|
||||
{
|
||||
if (node != splitPoint)
|
||||
TileEntity entity = node.getTileEntity(connectionEnd.worldObj);
|
||||
if (entity instanceof INetworkPart)
|
||||
{
|
||||
newNetwork.getNetworkMemebers().add((INetworkPart) entity);
|
||||
parts++;
|
||||
if (node != splitPoint)
|
||||
{
|
||||
newNetwork.getMembers().add((INetworkPart) entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
newNetwork.onCreated();
|
||||
}
|
||||
newNetwork.init();
|
||||
this.cleanUpMembers();
|
||||
this.load();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.cleanUpMembers();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "TileNetwork[" + this.hashCode() + "| Parts:" + this.networkMember.size() + "]";
|
||||
return this.getName() + "[" + this.hashCode() + "| Parts:" + this.networkMembers.size() + "]";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInvalid()
|
||||
{
|
||||
return this.networkMembers.isEmpty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void invalidate()
|
||||
{
|
||||
this.networkMembers.clear();
|
||||
}
|
||||
|
||||
/** invalidates/remove a tile from the networks that surround and connect to it
|
||||
*
|
||||
* @param tileEntity - tile */
|
||||
public static void invalidate(TileEntity tileEntity)
|
||||
{
|
||||
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
|
||||
|
@ -261,4 +257,5 @@ public abstract class NetworkTileEntities
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue