cleanup
This commit is contained in:
parent
c7a572609b
commit
e5811d09a7
19 changed files with 244 additions and 284 deletions
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@ -2,22 +2,15 @@ package com.builtbroken.assemblyline.api;
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import net.minecraftforge.common.ForgeDirection;
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/**
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* The interface is applied to TileEntities that can rotate.
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/** The interface is applied to TileEntities that can rotate.
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*
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* @author Calclavia
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*
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*/
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* @author Calclavia */
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public interface IRotatable
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{
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/**
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* @return Gets the facing direction. Always returns the front side of the block.
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*/
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public ForgeDirection getDirection();
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/** @return Gets the facing direction. Always returns the front side of the block. */
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public ForgeDirection getDirection();
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/**
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* @param Sets the facing direction.
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*/
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public void setDirection(ForgeDirection direection);
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/** @param Sets the facing direction. */
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public void setDirection(ForgeDirection direection);
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}
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@ -4,7 +4,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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/** The interface is applied to Blocks that can rotate.
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*
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*
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* @author DarkGuardsman */
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public interface IRotatableBlock
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@ -122,6 +122,7 @@ public class ClientProxy extends CommonProxy
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return null;
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}
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@Override
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public boolean isCtrKeyDown()
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{
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@ -36,7 +36,7 @@ public class RenderSteamGen extends TileEntitySpecialRenderer
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if (model != null)
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{
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bindTexture(this.getTexture(meta));
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bindTexture(RenderSteamGen.getTexture(meta));
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rot1 = MathHelper.wrapAngleTo180_float(rot1 + 1);
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GL11.glPushMatrix();
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@ -16,9 +16,8 @@ import net.minecraft.world.World;
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import com.builtbroken.minecraft.DarkCore;
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import com.builtbroken.minecraft.IndustryTabs;
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/** Basic item used to spawn a vehicle
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*
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*
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* @author DarkGuardsman */
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public class ItemVehicleSpawn extends Item
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{
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@ -441,7 +441,7 @@ public abstract class TileEntityFluidNetworkTile extends TileEntityFluidDevice i
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data[4] = this.renderConnection[3];
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data[5] = this.renderConnection[4];
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data[6] = this.renderConnection[5];
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PacketHandler.instance().sendPacketToClients(PacketHandler.instance().getTilePacket(DarkCore.CHANNEL,"RenderPacket", this, data));
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PacketHandler.instance().sendPacketToClients(PacketHandler.instance().getTilePacket(DarkCore.CHANNEL, "RenderPacket", this, data));
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}
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public void sendTankUpdate(int index)
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@ -23,7 +23,7 @@ public class TileEntitySolarPanel extends TileEntityGenerator
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@Override
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public void consumeFuel()
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{
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this.burnTime = BlockSolarPanel.tickRate;
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this.burnTime = BlockSolarPanel.tickRate;
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if (!this.worldObj.isRemote && this.ticks % BlockSolarPanel.tickRate == 0)
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{
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@ -11,7 +11,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.api.vector.Vector3;
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@ -22,9 +21,7 @@ import com.builtbroken.assemblyline.api.IArmbot;
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import com.builtbroken.assemblyline.api.IArmbotUseable;
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import com.builtbroken.assemblyline.api.coding.args.ArgumentData;
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import com.builtbroken.common.Pair;
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import com.builtbroken.minecraft.DarkCore;
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import com.builtbroken.minecraft.TranslationHelper;
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import com.builtbroken.minecraft.network.PacketHandler;
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import com.builtbroken.minecraft.prefab.TileEntityAdvanced;
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import com.builtbroken.minecraft.prefab.TileEntityMulti;
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import com.builtbroken.minecraft.prefab.invgui.ISlotPickResult;
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@ -6,7 +6,6 @@ import net.minecraft.item.ItemStack;
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import com.builtbroken.assemblyline.AssemblyLine;
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import com.builtbroken.assemblyline.blocks.BlockOre.OreData;
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public class ItemBlockOre extends ItemBlock
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{
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@ -153,7 +153,7 @@ public class ItemReadoutTools extends ItemBasic
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player.sendChatToPlayer(ChatMessageComponent.createFromText("Network:" + network.toString()));
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player.sendChatToPlayer(ChatMessageComponent.createFromText("E~In:" + UnitDisplay.getDisplay(network.getRequest(), Unit.JOULES, 2, false)));
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player.sendChatToPlayer(ChatMessageComponent.createFromText("E~Out:" + UnitDisplay.getDisplay(network.getLastBuffer(), Unit.JOULES, 2, false)));
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player.sendChatToPlayer(ChatMessageComponent.createFromText("R~Ohm:" + UnitDisplay.getDisplay(network.getAverageResistance(), Unit.RESISTANCE, 2, false)));
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player.sendChatToPlayer(ChatMessageComponent.createFromText("R~Ohm:" + UnitDisplay.getDisplay(network.getResistance(), Unit.RESISTANCE, 2, false)));
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}
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}
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else if (tileEntity instanceof IEnergyContainer)
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@ -64,6 +64,7 @@ public class TileEntityBatteryBox extends TileEntityEnergyMachine
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*
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* @return The direction that electricity is entered into the tile. Return null for no input. By
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* default you can accept power from all sides. */
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@Override
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public EnumSet<ForgeDirection> getInputDirections()
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{
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EnumSet<ForgeDirection> et = EnumSet.allOf(ForgeDirection.class);
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@ -19,7 +19,6 @@ import com.builtbroken.common.lang.TextHelper.TextColor;
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import com.builtbroken.minecraft.fluid.FluidHelper;
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import com.builtbroken.minecraft.interfaces.IBlockActivated;
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public class TileEntityInfFluid extends TileEntity implements IFluidHandler, IBlockActivated
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{
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FluidTank tank = new FluidTank(Integer.MAX_VALUE);
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@ -1,7 +1,5 @@
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package com.builtbroken.assemblyline.machine.processor;
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import universalelectricity.api.item.IElectricalItem;
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import ic2.api.item.IElectricItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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@ -9,6 +7,7 @@ import net.minecraft.inventory.ICrafting;
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import net.minecraft.inventory.Slot;
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import net.minecraft.inventory.SlotFurnace;
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import net.minecraft.item.ItemStack;
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import universalelectricity.api.item.IElectricalItem;
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import com.builtbroken.minecraft.recipes.MachineRecipeHandler;
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@ -16,7 +16,6 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.oredict.OreDictionary;
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import universalelectricity.api.energy.IConductor;
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import universalelectricity.api.vector.Vector3;
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import com.builtbroken.assemblyline.AssemblyLine;
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@ -1,10 +1,8 @@
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package com.builtbroken.assemblyline.transmit;
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import net.minecraft.block.Block;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.api.CompatibilityModule;
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import universalelectricity.api.energy.EnergyNetworkLoader;
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@ -145,7 +143,7 @@ public class TileEntityWire extends TileEntityAdvanced implements IConductor, IS
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@Override
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public void setNetwork(IEnergyNetwork network)
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{
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this.network = (EnergyNetwork) network;
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this.network = network;
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}
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@Override
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@ -187,6 +185,7 @@ public class TileEntityWire extends TileEntityAdvanced implements IConductor, IS
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getRenderBoundingBox()
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{
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@ -11,88 +11,77 @@ import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.oredict.OreDictionary;
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import cpw.mods.fml.common.FMLLog;
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/**
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* This class is used for storing ore generation data. If you are too lazy to generate your own
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/** This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.addOre()} to add your ore to the list of ores to generate.
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*
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* @author Calclavia
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*
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*/
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* @author Calclavia */
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public abstract class OreGenBase
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{
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public String name;
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public String name;
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public String oreDictionaryName;
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public String oreDictionaryName;
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public boolean shouldGenerate = false;
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public boolean shouldGenerate = false;
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public int blockIndexTexture;
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public int blockIndexTexture;
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public ItemStack oreStack;
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public ItemStack oreStack;
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public int oreID;
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public int oreID;
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public int oreMeta;
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public int oreMeta;
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/**
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* What harvest level does this machine need to be acquired?
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*/
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public int harvestLevel;
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/** What harvest level does this machine need to be acquired? */
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public int harvestLevel;
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/**
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* The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
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* tools.
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*/
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public String harvestTool;
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/** The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
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* tools. */
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public String harvestTool;
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/**
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* @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want?
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*/
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public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
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{
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if (stack != null)
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{
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this.name = name;
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this.harvestTool = harvestTool;
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this.harvestLevel = harvestLevel;
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this.oreDictionaryName = oreDiectionaryName;
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this.oreStack = stack;
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this.oreID = stack.itemID;
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this.oreMeta = stack.getItemDamage();
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/** @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want? */
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public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
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{
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if (stack != null)
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{
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this.name = name;
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this.harvestTool = harvestTool;
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this.harvestLevel = harvestLevel;
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this.oreDictionaryName = oreDiectionaryName;
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this.oreStack = stack;
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this.oreID = stack.itemID;
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this.oreMeta = stack.getItemDamage();
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OreDictionary.registerOre(oreDictionaryName, stack);
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MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
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}
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else
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{
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FMLLog.severe("ItemStack is null while registering ore generation!");
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}
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}
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OreDictionary.registerOre(oreDictionaryName, stack);
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MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
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}
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else
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{
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FMLLog.severe("ItemStack is null while registering ore generation!");
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}
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}
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public OreGenBase enable(Configuration config)
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{
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this.shouldGenerate = shouldGenerateOre(config, this.name);
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return this;
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}
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public OreGenBase enable(Configuration config)
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{
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this.shouldGenerate = shouldGenerateOre(config, this.name);
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return this;
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}
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/**
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* Checks the config file and see if Universal Electricity should generate this ore
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*/
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private static boolean shouldGenerateOre(Configuration configuration, String oreName)
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{
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configuration.load();
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boolean shouldGenerate = configuration.get("Ore_Generation", "Generate " + oreName, true).getBoolean(true);
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configuration.save();
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return shouldGenerate;
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}
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/** Checks the config file and see if Universal Electricity should generate this ore */
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private static boolean shouldGenerateOre(Configuration configuration, String oreName)
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{
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configuration.load();
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boolean shouldGenerate = configuration.get("Ore_Generation", "Generate " + oreName, true).getBoolean(true);
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configuration.save();
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return shouldGenerate;
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}
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public abstract void generate(World world, Random random, int varX, int varZ);
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public abstract void generate(World world, Random random, int varX, int varZ);
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public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
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public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
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}
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@ -10,144 +10,137 @@ import net.minecraft.world.gen.ChunkProviderEnd;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import net.minecraft.world.gen.ChunkProviderHell;
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/**
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* This class is used for storing ore generation data. If you are too lazy to generate your own
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/** This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
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* to generate.
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*
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* @author Calclavia
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*
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*/
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* @author Calclavia */
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public class OreGenReplace extends OreGenBase
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{
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public int minGenerateLevel;
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public int maxGenerateLevel;
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public int amountPerChunk;
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public int amountPerBranch;
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public int replaceID;
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public int minGenerateLevel;
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public int maxGenerateLevel;
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public int amountPerChunk;
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public int amountPerBranch;
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public int replaceID;
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/**
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* Dimensions to ignore ore generation
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*/
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public boolean ignoreSurface = false;
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public boolean ignoreNether = true;
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public boolean ignoreEnd = true;
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/** Dimensions to ignore ore generation */
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public boolean ignoreSurface = false;
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public boolean ignoreNether = true;
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public boolean ignoreEnd = true;
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/**
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* @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want?
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*/
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public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
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this.minGenerateLevel = minGenerateLevel;
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this.maxGenerateLevel = maxGenerateLevel;
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this.amountPerChunk = amountPerChunk;
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this.amountPerBranch = amountPerBranch;
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this.replaceID = replaceID;
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}
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/** @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want? */
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public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
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this.minGenerateLevel = minGenerateLevel;
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this.maxGenerateLevel = maxGenerateLevel;
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this.amountPerChunk = amountPerChunk;
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this.amountPerBranch = amountPerBranch;
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this.replaceID = replaceID;
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}
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@Override
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public void generate(World world, Random random, int varX, int varZ)
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{
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try
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{
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for (int i = 0; i < this.amountPerChunk; i++)
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{
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int x = varX + random.nextInt(16);
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int z = varZ + random.nextInt(16);
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int y = random.nextInt(Math.max(this.maxGenerateLevel - this.minGenerateLevel, 0)) + this.minGenerateLevel;
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this.generateReplace(world, random, x, y, z);
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}
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}
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catch (Exception e)
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{
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System.out.println("Error generating ore: " + this.name);
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e.printStackTrace();
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}
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}
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@Override
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public void generate(World world, Random random, int varX, int varZ)
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{
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try
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{
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for (int i = 0; i < this.amountPerChunk; i++)
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{
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int x = varX + random.nextInt(16);
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int z = varZ + random.nextInt(16);
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int y = random.nextInt(Math.max(this.maxGenerateLevel - this.minGenerateLevel, 0)) + this.minGenerateLevel;
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this.generateReplace(world, random, x, y, z);
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}
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}
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catch (Exception e)
|
||||
{
|
||||
System.out.println("Error generating ore: " + this.name);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
float var6 = par2Random.nextFloat() * (float) Math.PI;
|
||||
double var7 = par3 + 8 + MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
|
||||
double var9 = par3 + 8 - MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
|
||||
double var11 = par5 + 8 + MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
|
||||
double var13 = par5 + 8 - MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
|
||||
double var15 = par4 + par2Random.nextInt(3) - 2;
|
||||
double var17 = par4 + par2Random.nextInt(3) - 2;
|
||||
public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
float var6 = par2Random.nextFloat() * (float) Math.PI;
|
||||
double var7 = par3 + 8 + MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
|
||||
double var9 = par3 + 8 - MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
|
||||
double var11 = par5 + 8 + MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
|
||||
double var13 = par5 + 8 - MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
|
||||
double var15 = par4 + par2Random.nextInt(3) - 2;
|
||||
double var17 = par4 + par2Random.nextInt(3) - 2;
|
||||
|
||||
for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
|
||||
{
|
||||
double var20 = var7 + (var9 - var7) * var19 / this.amountPerBranch;
|
||||
double var22 = var15 + (var17 - var15) * var19 / this.amountPerBranch;
|
||||
double var24 = var11 + (var13 - var11) * var19 / this.amountPerBranch;
|
||||
double var26 = par2Random.nextDouble() * this.amountPerBranch / 16.0D;
|
||||
double var28 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
double var30 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
|
||||
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
|
||||
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
|
||||
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
|
||||
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
|
||||
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
|
||||
for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
|
||||
{
|
||||
double var20 = var7 + (var9 - var7) * var19 / this.amountPerBranch;
|
||||
double var22 = var15 + (var17 - var15) * var19 / this.amountPerBranch;
|
||||
double var24 = var11 + (var13 - var11) * var19 / this.amountPerBranch;
|
||||
double var26 = par2Random.nextDouble() * this.amountPerBranch / 16.0D;
|
||||
double var28 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
double var30 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
|
||||
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
|
||||
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
|
||||
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
|
||||
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
|
||||
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
|
||||
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
|
||||
|
||||
for (int var38 = var32; var38 <= var35; ++var38)
|
||||
{
|
||||
double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
|
||||
for (int var38 = var32; var38 <= var35; ++var38)
|
||||
{
|
||||
double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
|
||||
|
||||
if (var39 * var39 < 1.0D)
|
||||
{
|
||||
for (int var41 = var33; var41 <= var36; ++var41)
|
||||
{
|
||||
double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
|
||||
if (var39 * var39 < 1.0D)
|
||||
{
|
||||
for (int var41 = var33; var41 <= var36; ++var41)
|
||||
{
|
||||
double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
|
||||
|
||||
if (var39 * var39 + var42 * var42 < 1.0D)
|
||||
{
|
||||
for (int var44 = var34; var44 <= var37; ++var44)
|
||||
{
|
||||
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
|
||||
if (var39 * var39 + var42 * var42 < 1.0D)
|
||||
{
|
||||
for (int var44 = var34; var44 <= var37; ++var44)
|
||||
{
|
||||
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
|
||||
|
||||
int block = par1World.getBlockId(var38, var41, var44);
|
||||
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
|
||||
{
|
||||
par1World.setBlock(var38, var41, var44, this.oreID, this.oreMeta, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int block = par1World.getBlockId(var38, var41, var44);
|
||||
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
|
||||
{
|
||||
par1World.setBlock(var38, var41, var44, this.oreID, this.oreMeta, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
|
||||
{
|
||||
if (!this.shouldGenerate)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreSurface && chunkGenerator instanceof ChunkProviderGenerate)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreNether && chunkGenerator instanceof ChunkProviderHell)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreEnd && chunkGenerator instanceof ChunkProviderEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
|
||||
{
|
||||
if (!this.shouldGenerate)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreSurface && chunkGenerator instanceof ChunkProviderGenerate)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreNether && chunkGenerator instanceof ChunkProviderHell)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.ignoreEnd && chunkGenerator instanceof ChunkProviderEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,14 +4,14 @@ import net.minecraft.item.ItemStack;
|
|||
|
||||
public class OreGenReplaceStone extends OreGenReplace
|
||||
{
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
|
||||
{
|
||||
super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
|
||||
}
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
|
||||
{
|
||||
super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
|
||||
}
|
||||
|
||||
// A simplified version of the constructor
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
|
||||
{
|
||||
this(name, oreDiectionaryName, stack, 0, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
|
||||
}
|
||||
// A simplified version of the constructor
|
||||
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
|
||||
{
|
||||
this(name, oreDiectionaryName, stack, 0, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,68 +11,60 @@ import cpw.mods.fml.common.registry.GameRegistry;
|
|||
|
||||
public class OreGenerator implements IWorldGenerator
|
||||
{
|
||||
public static boolean isInitiated = false;
|
||||
public static boolean isInitiated = false;
|
||||
|
||||
/**
|
||||
* Add your ore data to this list of ores for it to automatically generate! No hassle indeed!
|
||||
*/
|
||||
private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
|
||||
/** Add your ore data to this list of ores for it to automatically generate! No hassle indeed! */
|
||||
private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
|
||||
|
||||
/**
|
||||
* Adds an ore to the ore generate list. Do this in pre-init.
|
||||
*/
|
||||
public static void addOre(OreGenBase data)
|
||||
{
|
||||
if (!isInitiated)
|
||||
{
|
||||
GameRegistry.registerWorldGenerator(new OreGenerator());
|
||||
}
|
||||
/** Adds an ore to the ore generate list. Do this in pre-init. */
|
||||
public static void addOre(OreGenBase data)
|
||||
{
|
||||
if (!isInitiated)
|
||||
{
|
||||
GameRegistry.registerWorldGenerator(new OreGenerator());
|
||||
}
|
||||
|
||||
ORES_TO_GENERATE.add(data);
|
||||
}
|
||||
ORES_TO_GENERATE.add(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if this ore
|
||||
*
|
||||
* @param oreName
|
||||
* @return
|
||||
*/
|
||||
public static boolean oreExists(String oreName)
|
||||
{
|
||||
for (OreGenBase ore : ORES_TO_GENERATE)
|
||||
{
|
||||
if (ore.oreDictionaryName == oreName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/** Checks to see if this ore
|
||||
*
|
||||
* @param oreName
|
||||
* @return */
|
||||
public static boolean oreExists(String oreName)
|
||||
{
|
||||
for (OreGenBase ore : ORES_TO_GENERATE)
|
||||
{
|
||||
if (ore.oreDictionaryName == oreName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an ore to the ore generate list. Do this in init.
|
||||
*/
|
||||
public static void removeOre(OreGenBase data)
|
||||
{
|
||||
ORES_TO_GENERATE.remove(data);
|
||||
}
|
||||
/** Removes an ore to the ore generate list. Do this in init. */
|
||||
public static void removeOre(OreGenBase data)
|
||||
{
|
||||
ORES_TO_GENERATE.remove(data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
|
||||
{
|
||||
chunkX = chunkX << 4;
|
||||
chunkZ = chunkZ << 4;
|
||||
@Override
|
||||
public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
|
||||
{
|
||||
chunkX = chunkX << 4;
|
||||
chunkZ = chunkZ << 4;
|
||||
|
||||
// Checks to make sure this is the normal
|
||||
// world
|
||||
for (OreGenBase oreData : ORES_TO_GENERATE)
|
||||
{
|
||||
if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
|
||||
{
|
||||
oreData.generate(world, rand, chunkX, chunkZ);
|
||||
}
|
||||
// Checks to make sure this is the normal
|
||||
// world
|
||||
for (OreGenBase oreData : ORES_TO_GENERATE)
|
||||
{
|
||||
if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
|
||||
{
|
||||
oreData.generate(world, rand, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue