Added world gen prefabs
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87
src/com/builtbroken/minecraft/worldgen/OreGenBase.java
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87
src/com/builtbroken/minecraft/worldgen/OreGenBase.java
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package com.builtbroken.minecraft.worldgen;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.oredict.OreDictionary;
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import cpw.mods.fml.common.FMLLog;
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/** This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.addOre()} to add your ore to the list of ores to generate.
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*
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* @author Calclavia */
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public abstract class OreGenBase
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{
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public String name;
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public String oreDictionaryName;
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public boolean shouldGenerate = false;
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public int blockIndexTexture;
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public ItemStack oreStack;
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public int oreID;
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public int oreMeta;
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/** What harvest level does this machine need to be acquired? */
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public int harvestLevel;
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/** The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
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* tools. */
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public String harvestTool;
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/** @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want? */
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public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
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{
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if (stack != null)
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{
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this.name = name;
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this.harvestTool = harvestTool;
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this.harvestLevel = harvestLevel;
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this.oreDictionaryName = oreDiectionaryName;
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this.oreStack = stack;
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this.oreID = stack.itemID;
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this.oreMeta = stack.getItemDamage();
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OreDictionary.registerOre(oreDictionaryName, stack);
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MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
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}
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else
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{
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FMLLog.severe("ItemStack is null while registering ore generation!");
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}
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}
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public OreGenBase enable(Configuration config)
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{
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this.shouldGenerate = shouldGenerateOre(config, this.name);
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return this;
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}
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/** Checks the config file and see if Universal Electricity should generate this ore */
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private static boolean shouldGenerateOre(Configuration configuration, String oreName)
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{
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configuration.load();
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boolean shouldGenerate = configuration.get("Ore_Generation", "Generate " + oreName, true).getBoolean(true);
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configuration.save();
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return shouldGenerate;
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}
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public abstract void generate(World world, Random random, int varX, int varZ);
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public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
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}
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146
src/com/builtbroken/minecraft/worldgen/OreGenReplace.java
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146
src/com/builtbroken/minecraft/worldgen/OreGenReplace.java
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package com.builtbroken.minecraft.worldgen;
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import java.util.Random;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderEnd;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import net.minecraft.world.gen.ChunkProviderHell;
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/** This class is used for storing ore generation data. If you are too lazy to generate your own
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* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
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* to generate.
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*
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* @author Calclavia */
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public class OreGenReplace extends OreGenBase
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{
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public int minGenerateLevel;
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public int maxGenerateLevel;
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public int amountPerChunk;
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public int amountPerBranch;
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public int replaceID;
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/** Dimensions to ignore ore generation */
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public boolean ignoreSurface = false;
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public boolean ignoreNether = true;
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public boolean ignoreEnd = true;
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/** @param name - The name of the ore for display
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* @param textureFile - The 16x16 png texture of your ore to override
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* @param minGenerateLevel - The highest generation level of your ore
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* @param maxGenerateLevel - The lowest generation level of your ore
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* @param amountPerChunk - The amount of ores to generate per chunk
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* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
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* a lot of other coal next to it. How much do you want? */
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public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
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this.minGenerateLevel = minGenerateLevel;
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this.maxGenerateLevel = maxGenerateLevel;
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this.amountPerChunk = amountPerChunk;
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this.amountPerBranch = amountPerBranch;
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this.replaceID = replaceID;
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}
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@Override
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public void generate(World world, Random random, int varX, int varZ)
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{
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try
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{
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for (int i = 0; i < this.amountPerChunk; i++)
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{
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int x = varX + random.nextInt(16);
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int z = varZ + random.nextInt(16);
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int y = random.nextInt(Math.max(this.maxGenerateLevel - this.minGenerateLevel, 0)) + this.minGenerateLevel;
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this.generateReplace(world, random, x, y, z);
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}
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}
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catch (Exception e)
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{
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System.out.println("Error generating ore: " + this.name);
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e.printStackTrace();
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}
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}
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public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
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{
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float var6 = par2Random.nextFloat() * (float) Math.PI;
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double var7 = par3 + 8 + MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
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double var9 = par3 + 8 - MathHelper.sin(var6) * this.amountPerBranch / 8.0F;
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double var11 = par5 + 8 + MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
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double var13 = par5 + 8 - MathHelper.cos(var6) * this.amountPerBranch / 8.0F;
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double var15 = par4 + par2Random.nextInt(3) - 2;
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double var17 = par4 + par2Random.nextInt(3) - 2;
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for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
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{
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double var20 = var7 + (var9 - var7) * var19 / this.amountPerBranch;
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double var22 = var15 + (var17 - var15) * var19 / this.amountPerBranch;
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double var24 = var11 + (var13 - var11) * var19 / this.amountPerBranch;
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double var26 = par2Random.nextDouble() * this.amountPerBranch / 16.0D;
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double var28 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
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double var30 = (MathHelper.sin(var19 * (float) Math.PI / this.amountPerBranch) + 1.0F) * var26 + 1.0D;
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int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
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int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
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int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
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int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
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int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
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int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
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for (int var38 = var32; var38 <= var35; ++var38)
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{
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double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
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if (var39 * var39 < 1.0D)
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{
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for (int var41 = var33; var41 <= var36; ++var41)
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{
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double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
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if (var39 * var39 + var42 * var42 < 1.0D)
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{
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for (int var44 = var34; var44 <= var37; ++var44)
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{
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double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
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int block = par1World.getBlockId(var38, var41, var44);
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if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
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{
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par1World.setBlock(var38, var41, var44, this.oreID, this.oreMeta, 2);
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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@Override
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public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
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{
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if (!this.shouldGenerate)
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{
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return false;
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}
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if (this.ignoreSurface && chunkGenerator instanceof ChunkProviderGenerate)
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{
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return false;
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}
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if (this.ignoreNether && chunkGenerator instanceof ChunkProviderHell)
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{
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return false;
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}
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if (this.ignoreEnd && chunkGenerator instanceof ChunkProviderEnd)
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{
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return false;
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}
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return true;
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}
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}
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package com.builtbroken.minecraft.worldgen;
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import net.minecraft.item.ItemStack;
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public class OreGenReplaceStone extends OreGenReplace
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{
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public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
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{
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super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
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}
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// A simplified version of the constructor
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public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
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{
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this(name, oreDiectionaryName, stack, 0, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
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}
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}
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src/com/builtbroken/minecraft/worldgen/OreGenerator.java
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70
src/com/builtbroken/minecraft/worldgen/OreGenerator.java
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package com.builtbroken.minecraft.worldgen;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import cpw.mods.fml.common.IWorldGenerator;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class OreGenerator implements IWorldGenerator
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{
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public static boolean isInitiated = false;
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/** Add your ore data to this list of ores for it to automatically generate! No hassle indeed! */
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private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
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/** Adds an ore to the ore generate list. Do this in pre-init. */
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public static void addOre(OreGenBase data)
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{
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if (!isInitiated)
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{
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GameRegistry.registerWorldGenerator(new OreGenerator());
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}
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ORES_TO_GENERATE.add(data);
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}
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/** Checks to see if this ore
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*
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* @param oreName
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* @return */
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public static boolean oreExists(String oreName)
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{
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for (OreGenBase ore : ORES_TO_GENERATE)
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{
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if (ore.oreDictionaryName == oreName)
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{
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return true;
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}
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}
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return false;
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}
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/** Removes an ore to the ore generate list. Do this in init. */
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public static void removeOre(OreGenBase data)
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{
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ORES_TO_GENERATE.remove(data);
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}
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@Override
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public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
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{
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chunkX = chunkX << 4;
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chunkZ = chunkZ << 4;
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// Checks to make sure this is the normal
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// world
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for (OreGenBase oreData : ORES_TO_GENERATE)
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{
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if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
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{
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oreData.generate(world, rand, chunkX, chunkZ);
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}
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}
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}
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}
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