Moved more stuff to core
This commit is contained in:
parent
68e9b95ffb
commit
e8b0e56a80
16 changed files with 14 additions and 341 deletions
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@ -77,7 +77,7 @@ repositories {
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}
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dependencies {
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compile 'universalelectricity:Universal-Electricity:3.0.+:dev'
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compile 'calclaviacore:calclavia-core:+:dev'
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compile 'calclaviacore:calclavia-core:1.1.+:dev'
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compile name: 'CodeChickenLib', version: "1.6.4-1.0.0.49", ext: 'jar'
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compile name: 'ForgeMultipart', version: "1.6.4-1.0.0.233", ext: 'jar'
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}
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@ -1,7 +1,7 @@
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dir.development=./
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dir.mcp=${dir.development}forge/mcp
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version.minecraft=1.6.4
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version.forge=9.11.1.964
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version.forge=9.11.1.965
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version.universalelectricity=3.0.0
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version.mod.major=0
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version.mod.minor=3
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@ -1,13 +0,0 @@
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package dark.lib.interfaces;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.ForgeDirection;
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public interface IExternalInv
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{
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public IInvBox getInventory();
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public boolean canStore(ItemStack stack, int slot, ForgeDirection side);
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public boolean canRemove(ItemStack stack, int slot, ForgeDirection side);
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}
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@ -1,21 +0,0 @@
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package dark.lib.interfaces;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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/** @author DarkGuardsman */
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public interface IInvBox extends ISidedInventory
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{
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/** Gets the inventory array. ForgeDirection.UNKOWN must return all sides */
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public ItemStack[] getContainedItems();
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/** Called to save the inventory array */
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public NBTTagCompound saveInv(NBTTagCompound tag);
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/** Called to load the inventory array */
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public void loadInv(NBTTagCompound tag);
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/** Dels all the items in the inventory */
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public void clear();
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}
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@ -1,16 +0,0 @@
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package dark.lib.interfaces;
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/**
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* Applied to devices that have the option to run without power. Normally this option is only shown
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* to creative mode players
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*
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* @author DarkGuardsman
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*/
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public interface IPowerLess
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{
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/** Should this run without power */
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public boolean runPowerLess();
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/** Set if this should run powerless */
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public void setPowerLess(boolean bool);
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}
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@ -1,19 +0,0 @@
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package dark.lib.interfaces;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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/**
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* The interface is applied to Blocks that can rotate.
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*
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* @author DarkGuardsman
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*/
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public interface IRotatableBlock
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{
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/** @return Gets the facing direction. Always returns the front side of the block. */
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public ForgeDirection getDirection(World world, int x, int y, int z);
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/** @param Sets the facing direction. */
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public void setDirection(World world, int x, int y, int z, ForgeDirection direection);
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}
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@ -1,256 +0,0 @@
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package dark.lib.prefab.invgui;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import dark.lib.interfaces.IExternalInv;
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import dark.lib.interfaces.IInvBox;
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public class InvChest implements IInvBox
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{
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/** Access able slots side all */
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protected int[] openSlots;
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/** Items contained in this inv */
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protected ItemStack[] containedItems;
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/** Host tileEntity */
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protected TileEntity hostTile;
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/** Host tileEntity as external inv */
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protected IExternalInv inv;
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/** Default slot max count */
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protected final int slots;
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public InvChest(TileEntity chest, IExternalInv inv, int slots)
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{
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this.hostTile = chest;
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this.slots = slots;
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this.inv = inv;
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}
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public InvChest(TileEntity chest, int slots)
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{
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this(chest, ((IExternalInv) chest), slots);
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}
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public InvChest(Entity entity, int i)
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{
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this.slots = i;
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this.inv = (IExternalInv) entity;
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}
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@Override
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public int getSizeInventory()
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{
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return slots;
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}
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@Override
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public ItemStack getStackInSlot(int slot)
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{
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return this.getContainedItems()[slot];
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}
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@Override
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public ItemStack decrStackSize(int slot, int ammount)
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{
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if (this.getContainedItems()[slot] != null)
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{
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ItemStack var3;
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if (this.getContainedItems()[slot].stackSize <= ammount)
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{
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var3 = this.getContainedItems()[slot];
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this.getContainedItems()[slot] = null;
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this.onInventoryChanged();
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return var3;
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}
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else
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{
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var3 = this.getContainedItems()[slot].splitStack(ammount);
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if (this.getContainedItems()[slot].stackSize == 0)
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{
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this.getContainedItems()[slot] = null;
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}
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this.onInventoryChanged();
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return var3;
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}
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}
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else
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{
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return null;
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}
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int par1)
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{
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if (this.getContainedItems()[par1] != null)
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{
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ItemStack var2 = this.getContainedItems()[par1];
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this.getContainedItems()[par1] = null;
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return var2;
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}
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else
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{
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return null;
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}
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}
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@Override
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public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
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{
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this.getContainedItems()[par1] = par2ItemStack;
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if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
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{
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par2ItemStack.stackSize = this.getInventoryStackLimit();
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}
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this.onInventoryChanged();
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}
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@Override
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public String getInvName()
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{
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return "container.chest";
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}
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@Override
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public void openChest()
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{
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}
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@Override
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public void closeChest()
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{
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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if (i >= this.getSizeInventory())
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{
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return false;
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}
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return true;
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int var1)
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{
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if (openSlots == null || openSlots.length != this.getSizeInventory())
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{
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this.openSlots = new int[this.getSizeInventory()];
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for (int i = 0; i < this.openSlots.length; i++)
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{
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openSlots[i] = i;
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}
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}
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return this.openSlots;
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemstack, int j)
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{
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return this.isItemValidForSlot(i, itemstack) && this.inv.canStore(itemstack, i, ForgeDirection.getOrientation(j));
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemstack, int j)
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{
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return this.inv.canRemove(itemstack, i, ForgeDirection.getOrientation(j));
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 64;
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}
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@Override
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public void onInventoryChanged()
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{
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if (this.hostTile != null)
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{
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this.hostTile.onInventoryChanged();
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}
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
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{
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if (this.hostTile != null)
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{
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return this.hostTile.worldObj.getBlockTileEntity(this.hostTile.xCoord, this.hostTile.yCoord, this.hostTile.zCoord) != this.hostTile ? false : par1EntityPlayer.getDistanceSq(this.hostTile.xCoord + 0.5D, this.hostTile.yCoord + 0.5D, this.hostTile.zCoord + 0.5D) <= 64.0D;
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}
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return true;
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}
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@Override
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public ItemStack[] getContainedItems()
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{
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if (this.containedItems == null)
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{
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this.containedItems = new ItemStack[this.getSizeInventory()];
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}
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return this.containedItems;
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}
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@Override
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public NBTTagCompound saveInv(NBTTagCompound nbt)
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{
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NBTTagList itemList = new NBTTagList();
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for (int s = 0; s < this.getContainedItems().length; ++s)
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{
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if (this.getContainedItems()[s] != null)
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{
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NBTTagCompound tag = new NBTTagCompound();
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tag.setByte("Slot", (byte) s);
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this.getContainedItems()[s].writeToNBT(tag);
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itemList.appendTag(tag);
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}
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}
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nbt.setTag("Items", itemList);
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return nbt;
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}
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@Override
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public void loadInv(NBTTagCompound nbt)
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{
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// chest inv reading
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NBTTagList itemList = nbt.getTagList("Items");
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for (int s = 0; s < itemList.tagCount(); ++s)
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{
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NBTTagCompound tag = (NBTTagCompound) itemList.tagAt(s);
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int slotID = tag.getByte("Slot") & 255;
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if (slotID >= 0 && slotID < this.getContainedItems().length)
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{
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this.getContainedItems()[slotID] = ItemStack.loadItemStackFromNBT(tag);
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}
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}
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}
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@Override
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public void clear()
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{
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this.containedItems = null;
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this.getContainedItems();
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}
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}
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@ -16,10 +16,10 @@ import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.core.Reference;
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import resonantinduction.core.prefab.block.BlockRI;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.prefab.block.IRotatableBlock;
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import calclavia.lib.prefab.tile.IRotatable;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import dark.lib.interfaces.IRotatableBlock;
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public class BlockTurntable extends BlockRI
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{
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@ -3,9 +3,9 @@ package resonantinduction.archaic.crate;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import dark.lib.prefab.invgui.InvChest;
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import calclavia.lib.inventory.TileInventory;
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public class InventoryCrate extends InvChest
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public class InventoryCrate extends TileInventory
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{
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public InventoryCrate(TileEntity crate)
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{
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@ -5,6 +5,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.packet.Packet;
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import net.minecraftforge.common.ForgeDirection;
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import resonantinduction.core.IExtendedStorage;
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import resonantinduction.core.ResonantInduction;
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import resonantinduction.core.prefab.tile.TileEntityInv;
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import calclavia.lib.network.IPacketReceiver;
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@ -14,7 +15,6 @@ import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.relauncher.Side;
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import dark.lib.interfaces.IExtendedStorage;
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/**
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* Basic single stack inventory
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@ -1,4 +1,4 @@
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package dark.lib.interfaces;
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package resonantinduction.core;
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import net.minecraft.item.ItemStack;
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@ -1,4 +1,4 @@
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package dark.lib.prefab.invgui;
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package resonantinduction.core.prefab;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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@ -18,7 +18,6 @@ import universalelectricity.api.energy.IEnergyContainer;
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import universalelectricity.api.energy.IEnergyInterface;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.api.vector.VectorHelper;
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import dark.lib.interfaces.IPowerLess;
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/**
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* Basic energy tile that can consume power
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@ -17,10 +17,10 @@ import calclavia.lib.access.AccessUser;
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import calclavia.lib.access.GroupRegistry;
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import calclavia.lib.access.ISpecialAccess;
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import calclavia.lib.access.Nodes;
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import calclavia.lib.inventory.IExternalInv;
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import calclavia.lib.inventory.IInvBox;
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import calclavia.lib.inventory.TileInventory;
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import calclavia.lib.prefab.tile.TileAdvanced;
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import dark.lib.interfaces.IExternalInv;
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import dark.lib.interfaces.IInvBox;
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import dark.lib.prefab.invgui.InvChest;
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/**
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* Prefab for simple object who only need basic inv support and nothing more
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@ -63,7 +63,7 @@ public class TileEntityInv extends TileAdvanced implements IExternalInv, ISidedI
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{
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if (inventory == null)
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{
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inventory = new InvChest(this, this.invSlots);
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inventory = new TileInventory(this, this.invSlots);
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}
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return inventory;
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}
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@ -13,14 +13,14 @@ import resonantinduction.core.ResonantInduction;
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import resonantinduction.core.network.ISimplePacketReceiver;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.content.IExtraInfo.IExtraTileEntityInfo;
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import calclavia.lib.inventory.IExternalInv;
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import calclavia.lib.inventory.IInvBox;
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import calclavia.lib.network.PacketHandler;
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import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.common.network.Player;
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import dark.lib.interfaces.IExternalInv;
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import dark.lib.interfaces.IInvBox;
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public abstract class TileEntityMachine extends TileEntityInv implements ISidedInventory, IExternalInv, ISimplePacketReceiver, IExtraTileEntityInfo
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{
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@ -3,7 +3,6 @@ package resonantinduction.core.tilenetwork.prefab;
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import net.minecraft.tileentity.TileEntity;
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import resonantinduction.core.tilenetwork.INetworkEnergyPart;
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import resonantinduction.core.tilenetwork.INetworkPart;
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import dark.lib.interfaces.IPowerLess;
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/**
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* Used for tile networks that only need to share power or act like a group battery that doesn't
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