Fixed fluid rendering on players head
This commit is contained in:
parent
0293e7b015
commit
ec0c06dc48
1 changed files with 2 additions and 2 deletions
|
@ -69,7 +69,7 @@ public class RenderPipe extends TileEntitySpecialRenderer
|
|||
|
||||
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
if (tile.canRenderSide(direction))
|
||||
if (tile.canRenderSide(direction) && direction != ForgeDirection.UP && direction != ForgeDirection.DOWN)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
|
|
Loading…
Add table
Reference in a new issue