More work on raytrace helper
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2 changed files with 22 additions and 30 deletions
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@ -14,7 +14,7 @@ import net.minecraft.world.World;
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public class RayTraceHelper
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{
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public static MovingObjectPosition raytraceEntities(World world, Entity entity, Vec3 error, double reachDistance, boolean collisionFlag)
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public static MovingObjectPosition raytraceEntities_fromAnEntity(World world, Entity entity, Vec3 error, double reachDistance, boolean collisionFlag)
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{
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MovingObjectPosition pickedEntity = null;
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@ -72,9 +72,10 @@ public class RayTraceHelper
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return pickedEntity;
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}
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public static MovingObjectPosition raytraceEntities(World world, Vec3 start, Vec3 end, boolean collisionFlag, Entity exclude)
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public static MovingObjectPosition raytraceEntities(World world, Vec3 start, Vec3 end, double distance, boolean collisionFlag, Entity exclude)
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{
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double distance = start.distanceTo(end);
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System.out.println("Starting entity ray trace");
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System.out.println("--Distance = " + distance);
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AxisAlignedBB boxToScan = AxisAlignedBB.getBoundingBox(start.xCoord, start.zCoord, start.yCoord, start.xCoord + 1, start.zCoord + 1, start.yCoord + 1).expand(distance, distance, distance);
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MovingObjectPosition pickedEntity = null;
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List<Entity> entities;
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@ -86,7 +87,8 @@ public class RayTraceHelper
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{
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entities = world.getEntitiesWithinAABBExcludingEntity(exclude, boxToScan);
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}
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double closestEntity = start.distanceTo(end);
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double closestEntity = distance;
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System.out.println("--Entities in box = " + (entities == null ? "null" : entities.size()));
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if (entities == null || entities.isEmpty())
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{
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@ -94,14 +96,17 @@ public class RayTraceHelper
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}
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for (Entity entityHit : entities)
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{
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System.out.println("----NextEntity");
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if (entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null)
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{
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System.out.println("------CanCollideWith");
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float border = entityHit.getCollisionBorderSize();
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AxisAlignedBB aabb = entityHit.boundingBox.expand(border, border, border);
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MovingObjectPosition hitMOP = aabb.calculateIntercept(start, end);
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if (hitMOP != null)
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{
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System.out.println("------Is in intercept");
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if (aabb.isVecInside(start))
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{
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if (0.0D < closestEntity || closestEntity == 0.0D)
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@ -116,7 +121,7 @@ public class RayTraceHelper
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}
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else
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{
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double d= start.distanceTo(hitMOP.hitVec);
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double d = start.distanceTo(hitMOP.hitVec);
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if (d < closestEntity || closestEntity == 0.0D)
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{
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@ -131,7 +136,7 @@ public class RayTraceHelper
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return pickedEntity;
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}
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public static MovingObjectPosition raytraceBlocks(World world, Entity entity, Vec3 error, double reachDistance, boolean collisionFlag)
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public static MovingObjectPosition raytraceBlocks_fromAnEntity(World world, Entity entity, Vec3 error, double reachDistance, boolean collisionFlag)
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{
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Vec3 playerPosition = Vec3.createVectorHelper(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
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Vec3 playerLook = entity.getLookVec();
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@ -140,7 +145,7 @@ public class RayTraceHelper
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return raytraceBlocks(world, playerPosition, playerViewOffset, collisionFlag);
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}
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public static MovingObjectPosition raytraceBlocks(World world, Entity entity, double reachDistance, boolean collisionFlag)
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public static MovingObjectPosition raytraceBlocks_fromAnEntity(World world, Entity entity, double reachDistance, boolean collisionFlag)
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{
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Vec3 playerPosition = Vec3.createVectorHelper(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
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Vec3 playerLook = entity.getLookVec();
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@ -154,20 +159,9 @@ public class RayTraceHelper
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return world.rayTraceBlocks_do_do(start, end, collisionFlag, !collisionFlag);
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}
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/** @param center - vector3 by which the spot rotates around
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* @param spot - distance away from center as a vector
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* @param yaw - yaw to rotate spot by
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* @param pitch - pitch to rotate spot by */
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public static Vector3 getPosFromRotation(World world, Vector3 center, Vector3 spot, float yaw, float pitch)
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public static Vector3 getPosFromRotation(Vector3 center, double reachDistance, float yaw, float pitch)
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{
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double reachDistance = center.distance(spot);
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return getPosFromRotation(world, spot, reachDistance, pitch, pitch);
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}
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public static Vector3 getPosFromRotation(World world, Vector3 center, double reachDistance, float yaw, float pitch)
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{
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Vec3 look = getLook(world, yaw, pitch, 1.0f);
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return center.clone().translate(new Vector3(look).scale(reachDistance));
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return center.clone().translate(getLook(yaw, pitch, 1.0f).scale(reachDistance));
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}
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/** Does a ray trace from the starting point out X distance using two angles to adjust were the
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@ -182,9 +176,7 @@ public class RayTraceHelper
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* @return */
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public static MovingObjectPosition ray_trace_do(World world, Vec3 start, float yaw, float pitch, double reachDistance, boolean collisionFlag)
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{
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Vec3 end = getPosFromRotation(world, new Vector3(start), reachDistance, yaw, pitch).toVec3();
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return ray_trace_do(world, start, end, collisionFlag);
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return ray_trace_do(world, start, getPosFromRotation(new Vector3(start), reachDistance, yaw, pitch).toVec3(), reachDistance, collisionFlag);
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}
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/** Does a ray trace from start to end vector
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@ -194,10 +186,10 @@ public class RayTraceHelper
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* @param end - end point
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* @param collisionFlag
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* @return */
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public static MovingObjectPosition ray_trace_do(World world, Vec3 start, Vec3 end, boolean collisionFlag)
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public static MovingObjectPosition ray_trace_do(World world, Vec3 start, Vec3 end, double distance, boolean collisionFlag)
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{
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MovingObjectPosition hitBlock = raytraceBlocks(world, start, end, collisionFlag);
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MovingObjectPosition hitEntity = raytraceEntities(world, start, end, collisionFlag, null);
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MovingObjectPosition hitEntity = raytraceEntities(world, start, end, distance, collisionFlag, null);
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if (hitEntity == null)
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{
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return hitBlock;
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@ -231,8 +223,8 @@ public class RayTraceHelper
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public static MovingObjectPosition do_rayTraceFromEntity(Entity entity, Vec3 e, double reachDistance, boolean collisionFlag)
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{
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MovingObjectPosition hitBlock = raytraceBlocks(entity.worldObj, entity, e, reachDistance, collisionFlag);
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MovingObjectPosition hitEntity = raytraceEntities(entity.worldObj, entity, e, reachDistance, collisionFlag);
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MovingObjectPosition hitBlock = raytraceBlocks_fromAnEntity(entity.worldObj, entity, e, reachDistance, collisionFlag);
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MovingObjectPosition hitEntity = raytraceEntities_fromAnEntity(entity.worldObj, entity, e, reachDistance, collisionFlag);
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if (hitEntity == null)
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{
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return hitBlock;
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@ -282,7 +274,7 @@ public class RayTraceHelper
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}
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}
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public static Vec3 getLook(World world, float yaw, float pitch, float par1)
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public static Vector3 getLook(float yaw, float pitch, float par1)
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{
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float f1, f2, f3, f4;
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@ -292,6 +284,6 @@ public class RayTraceHelper
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f4 = MathHelper.sin(-f2 * 0.017453292F - (float) Math.PI);
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float f5 = -MathHelper.cos(-f1 * 0.017453292F);
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float f6 = MathHelper.sin(-f1 * 0.017453292F);
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return world.getWorldVec3Pool().getVecFromPool((f4 * f5), f6, (f3 * f5));
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return new Vector3((f4 * f5), f6, (f3 * f5));
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}
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}
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@ -112,7 +112,7 @@ public abstract class TileEntitySentry extends TileEntityMachine implements ISen
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public Vector3 getLook()
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{
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//TODO store this value so a new vector is not created each call
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return new Vector3(RayTraceHelper.getLook(this.worldObj, this.getRotation().floatX(), this.getRotation().floatY(), this.size));
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return new Vector3(RayTraceHelper.getLook(this.getRotation().floatX(), this.getRotation().floatY(), this.size));
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}
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@Override
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