Worked on processor and toyed with a few things
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21af3b9d6d
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f5bc748171
10 changed files with 129 additions and 70 deletions
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@ -2,10 +2,12 @@ package dark.api.energy;
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import java.util.HashMap;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import universalelectricity.core.vector.Vector3;
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import com.builtbroken.common.Pair;
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import com.builtbroken.common.science.ChemElement;
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/** Information about blocks not provided by minecraft such as density, mass, volume, heating values,
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* chemical properties, etc etc
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@ -13,11 +15,43 @@ import com.builtbroken.common.Pair;
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* @author DarkGuardsman */
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public class ExtraBlockData
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{
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HashMap<Pair<Integer, Integer>, HeatEnergyData> blockTempature = new HashMap();
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private HashMap<Pair<Integer, Integer>, HeatEnergyData> blockTempature = new HashMap();
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/** Map of blocks that can directly be linked to an element. This will be rare as most blocks are
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* not one element type. */
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private HashMap<Pair<Integer, Integer>, ChemElement> blockElement = new HashMap();
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/** Very basic list of default temp of blocks */
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private HashMap<Pair<Integer, Integer>, Integer> blockTempDefaults = new HashMap();
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private static ExtraBlockData instance;
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static
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{
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}
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public static ExtraBlockData instance()
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{
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if (instance == null)
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{
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instance = new ExtraBlockData();
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}
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return instance;
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}
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/** Returns a temp at the given location in kelvin
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*
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* @param world
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* @param vec
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* @return */
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public static double getTempature(World world, Vector3 vec)
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{
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return 0;
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if (world != null && vec != null)
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{
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int blockID = vec.getBlockID(world);
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int meta = vec.getBlockMetadata(world);
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TileEntity entity = vec.getTileEntity(world);
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}
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return 270;
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}
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public static class HeatEnergyData
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@ -25,4 +59,23 @@ public class ExtraBlockData
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public float maxTempature;
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public float defaultTempature;
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}
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public void onWorldUpdate()
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{
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/*TODO tap into the world update to allow a slow recalculation of heat level per location.
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* Remember to keep CPU time very low for this as it should be passive letting machines
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* control the heat level rather than the world. Though a small amount of the machines heat
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* output can be managed by this class
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*/
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}
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public void loadMap()
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{
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}
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public void saveMap()
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{
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//TODO tap into the chunk manager to save an extra layer of date for heat level for each block.
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}
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}
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@ -10,14 +10,14 @@ public interface IHeatObject extends ITileConnector
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{
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/** Amount of heat stored in the body of the object. Think of it as a battery for heat but
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* remember that heat is lost very fast
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* remember that heat should be lost rather than keep over time.
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*
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* @return amount of heat in generic units */
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public float getHeat(ForgeDirection side);
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/** Sets the heat level of the object or increase it
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/** Sets the heat level of the object or increases it
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*
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* @param amount - amount to set or increase by
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* @param amount - amount to set or increase by. Can be neg to indicate a lose of heat
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* @param incrase - true if should increase the current heat level */
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public void setHeat(double amount, boolean incrase);
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@ -1,4 +1,4 @@
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package dark.api;
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package dark.api.reciepes;
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import net.minecraft.item.ItemStack;
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/** Processor Recipe output Container. Input is controlled by the processor recipes class. */
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@ -1,4 +1,4 @@
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package dark.api;
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package dark.api.reciepes;
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import java.util.ArrayList;
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import java.util.HashMap;
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@ -15,6 +15,7 @@ import net.minecraftforge.oredict.OreDictionary;
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import com.builtbroken.common.Pair;
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import cpw.mods.fml.common.registry.GameRegistry;
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import dark.api.ColorCode;
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import dark.core.common.CoreRecipeLoader;
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import dark.core.common.items.EnumMaterial;
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import dark.core.common.items.EnumOrePart;
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@ -157,15 +158,43 @@ public class ProcessorRecipes
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* @return array of itemStacks */
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public static ItemStack[] getOuput(ProcessorType type, ItemStack stack, boolean damageSalvage)
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{
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if (stack == null || type == null || stack.getItem() == null)
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if (stack != null && type != null)
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{
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ItemStack[] reList = getOuputNormal(type, stack);
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if (reList == null)
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{
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reList = salvageItem(type, stack);
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}
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return reList;
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}
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return null;
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}
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Pair<Integer, Integer> blockSet = new Pair<Integer, Integer>(stack.itemID, stack.getItemDamage());
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HashMap<Pair<Integer, Integer>, ItemStack> altSalvageMap = type.altOutput;
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public static ItemStack[] salvageItem(ProcessorType type, ItemStack stack)
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{
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//TODO find a way around having to force single output size salvaging
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ItemStack[] recipeList = AutoCraftingManager.getReverseRecipe(stack.copy(), 1);
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ItemStack[] reList = new ItemStack[recipeList.length];
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for (int i = 0; i < recipeList.length; i++)
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{
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if (recipeList[i] != null && random.nextFloat() >= .3f)
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{
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reList[i] = recipeList[i];
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if (recipeList[i].itemID < Block.blocksList.length && Block.blocksList[recipeList[i].itemID] != null && recipeList[i].getItemDamage() > 16)
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{
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reList[i].setItemDamage(0);
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}
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if (type.altOutput != null && type.altOutput.containsKey(new Pair<Integer, Integer>(reList[i].itemID, reList[i].getItemDamage())))
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{
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reList[i] = convert(type.altOutput.get(new Pair<Integer, Integer>(reList[i].itemID, reList[i].getItemDamage())));
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}
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}
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}
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return reList;
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}
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//Read normal recipe map for outputs
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public static ItemStack[] getOuputNormal(ProcessorType type, ItemStack stack)
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{
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if (type.itemRecipes != null)
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{
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ProcessorRecipe re = type.itemRecipes.get(new Pair<Integer, Integer>(stack.itemID, -1));
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@ -173,6 +202,10 @@ public class ProcessorRecipes
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{
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re = type.itemRecipes.get(new Pair<Integer, Integer>(stack.itemID, stack.getItemDamage()));
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}
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if (type.altOutput != null && (re == null || re.output == null))
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{
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return new ItemStack[] { type.altOutput.get(new Pair<Integer, Integer>(stack.itemID, stack.getItemDamage())) };
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}
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if (re != null && re.output != null)
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{
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ItemStack output = re.output.copy();
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@ -185,49 +218,8 @@ public class ProcessorRecipes
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}
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}
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//Read chance output map
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Pair<ItemStack, Float> ree = mapChance.get(blockSet);
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if (ree != null && random.nextFloat() >= ree.right())
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{
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return new ItemStack[] { convert(ree.left()) };
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}
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//Start salvaging items
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ItemStack[] recipeList = AutoCraftingManager.getReverseRecipe(stack.copy());
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ItemStack[] reList = null;
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if (recipeList != null)
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{
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reList = new ItemStack[recipeList.length];
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for (int i = 0; i < recipeList.length; i++)
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{
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if (recipeList[i] != null && random.nextFloat() >= .3f)
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{
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int meta = recipeList[i].getItemDamage();
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reList[i] = recipeList[i];
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if (recipeList[i].itemID < Block.blocksList.length && Block.blocksList[recipeList[i].itemID] != null && recipeList[i].getItemDamage() > 16)
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{
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reList[i].setItemDamage(0);
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}
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if (damageSalvage && altSalvageMap != null && altSalvageMap.containsKey(new Pair<Integer, Integer>(reList[i].itemID, reList[i].getItemDamage())))
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{
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reList[i] = convert(altSalvageMap.get(new Pair<Integer, Integer>(reList[i].itemID, reList[i].getItemDamage())));
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}
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}
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}
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}
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return reList;
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}
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public static ItemStack[] getOuputNormal(ProcessorType type, ItemStack stack, boolean damageSalvage)
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{
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if (stack == null || type == null || stack.getItem() == null)
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{
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return null;
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}
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ItemStack[] reList = null;
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return reList;
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}
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public static void parseOreNames(Configuration config)
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{
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@ -8,8 +8,8 @@ import net.minecraft.item.crafting.FurnaceRecipes;
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import net.minecraftforge.oredict.ShapedOreRecipe;
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import cpw.mods.fml.common.registry.GameRegistry;
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import dark.api.ColorCode;
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import dark.api.ProcessorRecipes;
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import dark.api.ProcessorRecipes.ProcessorType;
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import dark.api.reciepes.ProcessorRecipes;
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import dark.api.reciepes.ProcessorRecipes.ProcessorType;
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import dark.core.common.blocks.BlockBasalt;
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import dark.core.common.blocks.BlockOre;
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import dark.core.common.blocks.BlockOre.OreData;
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@ -33,8 +33,8 @@ import cpw.mods.fml.common.network.NetworkMod;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import cpw.mods.fml.common.registry.TickRegistry;
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import cpw.mods.fml.relauncher.Side;
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import dark.api.ProcessorRecipes;
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import dark.api.ProcessorRecipes.ProcessorType;
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import dark.api.reciepes.ProcessorRecipes;
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import dark.api.reciepes.ProcessorRecipes.ProcessorType;
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import dark.core.common.RecipeLoader.RecipeGrid;
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import dark.core.common.blocks.BlockBasalt;
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import dark.core.common.blocks.BlockColorGlass;
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@ -17,7 +17,7 @@ public interface IInvBox extends ISidedInventory
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public ItemStack[] getContainedItems();
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/** Called to save the inventory array */
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public void saveInv(NBTTagCompound tag);
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public NBTTagCompound saveInv(NBTTagCompound tag);
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/** Called to load the inventory array */
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public void loadInv(NBTTagCompound tag);
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@ -19,7 +19,7 @@ import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.relauncher.Side;
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import dark.api.ProcessorRecipes;
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import dark.api.reciepes.ProcessorRecipes;
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import dark.core.common.ExternalModHandler;
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import dark.core.prefab.helpers.FluidHelper;
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import dark.core.registration.ModObjectRegistry;
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@ -194,7 +194,7 @@ public class AutoCraftingManager
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/** Gets a basic array containing all items that were used to craft the given item. Doesn't sort
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* threw the recipes and will return the first possible recipe */
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public static ItemStack[] getReverseRecipe(ItemStack outputItem)
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public static ItemStack[] getReverseRecipe(ItemStack outputItem, int outputSize)
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{
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for (Object object : CraftingManager.getInstance().getRecipeList())
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{
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if (((IRecipe) object).getRecipeOutput() != null)
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{
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if (((IRecipe) object).getRecipeOutput().isItemEqual(outputItem))
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if (((IRecipe) object).getRecipeOutput().isItemEqual(outputItem) && (outputSize == -1 || ((IRecipe) object).getRecipeOutput().stackSize == outputItem.stackSize))
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{
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if (object instanceof ShapedRecipes)
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{
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@ -239,7 +239,7 @@ public class AutoCraftingManager
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{
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ItemStack recipeItem = (ItemStack) ingredientsArray[x];
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actualResources.add(recipeItem.copy());
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break;
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}
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}
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}
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@ -1,5 +1,6 @@
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package dark.core.prefab.invgui;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -34,6 +35,12 @@ public class InvChest implements IInvBox
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this(chest, ((IExternalInv) chest), slots);
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}
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public InvChest(Entity entity, int i)
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{
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this.slots = i;
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this.inv = (IExternalInv) entity;
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}
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@Override
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public int getSizeInventory()
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{
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@Override
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public void onInventoryChanged()
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{
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if(this.hostTile != null){
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this.hostTile.onInventoryChanged();
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}
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
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{
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if(this.hostTile != null)
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{
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return this.hostTile.worldObj.getBlockTileEntity(this.hostTile.xCoord, this.hostTile.yCoord, this.hostTile.zCoord) != this.hostTile ? false : par1EntityPlayer.getDistanceSq(this.hostTile.xCoord + 0.5D, this.hostTile.yCoord + 0.5D, this.hostTile.zCoord + 0.5D) <= 64.0D;
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}
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return true;
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}
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@Override
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public ItemStack[] getContainedItems()
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}
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@Override
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public void saveInv(NBTTagCompound nbt)
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public NBTTagCompound saveInv(NBTTagCompound nbt)
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{
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NBTTagList itemList = new NBTTagList();
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for (int s = 0; s < this.getContainedItems().length; ++s)
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}
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}
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nbt.setTag("Items", itemList);
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return nbt;
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}
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@Override
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