AL 0.1.7 Release

This commit is contained in:
Henry Mao 2012-12-16 23:54:17 +08:00
parent 1781a35ae4
commit f73da078df
26 changed files with 819 additions and 21 deletions

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@ -1 +1 @@
24
25

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@ -19,3 +19,4 @@ Minecraft 1.4.2
x AssemblyLine_v0.1.6.22.jar AssemblyLine_v0.1.6.22_api.zip
x AssemblyLine_v0.1.6.23.jar AssemblyLine_v0.1.6.23_api.zip
* AssemblyLine_v0.1.6.24.jar AssemblyLine_v0.1.6.24_api.zip
* AssemblyLine_v0.1.7.25.jar AssemblyLine_v0.1.7.25_api.zip

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@ -1 +1 @@
0.1.6
0.1.7

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@ -1 +1 @@
0.1.6
0.1.7

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@ -2,7 +2,7 @@
{
"modid" : "AssemblyLine",
"name" : "Assembly Line",
"version" : "0.1.6",
"version" : "0.1.7",
"url" : "http://calclavia.com/universalelectricity/?m=18",
"credits" : "",
"authors": [

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@ -44,7 +44,7 @@ public class AssemblyLine
public static final String NAME = "Assembly Line";
public static final String VERSION = "0.1.6";
public static final String VERSION = "0.1.7";
public static final String CHANNEL = "AssemblyLine";
@ -133,13 +133,16 @@ public class AssemblyLine
LanguageRegistry.addName(new ItemStack(blockMulti, 1, type.metadata), type.name);
}
// Crate
GameRegistry.addRecipe(new ShapedOreRecipe(blockCrate, new Object[] { "SPS", "P P", "SPS", 'P', "plateSteel", 'S', Item.stick }));
// Conveyor Belt
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockConveyorBelt, 4), new Object[] { "III", "WMW", 'I', "ingotSteel", 'W', Block.wood, 'M', "motor" }));
// Rejector
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockMulti, 1, MachineType.SORTER.metadata), new Object[] { "WPW", "@R@", '@', "plateSteel", 'R', Item.redstone, 'P', Block.pistonBase, 'C', "basicCircuit", 'W', "copperWire" }));
// Retriever
// Manipulator
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockMulti, 1, MachineType.MANIPULATOR.metadata), new Object[] { Block.dispenser, "basicCircuit" }));
UETab.setItemStack(new ItemStack(blockConveyorBelt));

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@ -283,8 +283,8 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
else if (stackInInventory.isItemEqual(itemStack))
{
stackInInventory = stackInInventory.copy();
int rejectedAmount = Math.max((stackInInventory.stackSize + itemStack.stackSize) - stackInInventory.getItem().getItemStackLimit(), 0);
stackInInventory.stackSize = Math.min(Math.max((stackInInventory.stackSize + itemStack.stackSize - rejectedAmount), 0), stackInInventory.getItem().getItemStackLimit());
int rejectedAmount = Math.max((stackInInventory.stackSize + itemStack.stackSize) - inventory.getInventoryStackLimit(), 0);
stackInInventory.stackSize = Math.min(Math.max((stackInInventory.stackSize + itemStack.stackSize - rejectedAmount), 0), inventory.getInventoryStackLimit());
itemStack.stackSize = rejectedAmount;
inventory.setInventorySlotContents(slotIndex, stackInInventory);

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@ -1,10 +1,13 @@
package assemblyline.common.machine.belt;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
@ -134,13 +137,13 @@ public class BlockConveyorBelt extends BlockMachine
if (direction.offsetX != 0)
{
double difference = (z + 0.5) - entity.posZ;
entity.motionZ += difference * 0.01;
entity.motionZ += difference * 0.015;
// entity.posZ = z + 0.5;
}
else if (direction.offsetZ != 0)
{
double difference = (x + 0.5) - entity.posX;
entity.motionX += difference * 0.01;
entity.motionX += difference * 0.015;
// entity.posX = z + 0.5;
}

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@ -42,7 +42,7 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
public double wattsReceived = 0;
public float acceleration = 0.01f;
public float maxSpeed = 0.2f;
public float maxSpeed = 0.3f;
public float wheelRotation = 0;
public boolean running = false;

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@ -7,6 +7,7 @@ import java.util.List;
import java.util.Map;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.implement.IConductor;
import cpw.mods.fml.common.FMLLog;
@ -359,4 +360,29 @@ public class ElectricityNetwork
conductor.refreshConnectedBlocks();
}
}
/**
* Tries to find the electricity network based in a tile entity and checks to see if it is a
* conductor. All machines should use this function to search for a connecting conductor around
* it.
*
* @param conductor - The TileEntity conductor
* @param approachDirection - The direction you are approaching this wire from.
* @return The ElectricityNetwork or null if not found.
*/
public static ElectricityNetwork getNetworkFromTileEntity(TileEntity tileEntity, ForgeDirection approachDirection)
{
if (tileEntity != null)
{
if (tileEntity instanceof IConductor)
{
if (ElectricityConnections.isConnector(tileEntity))
{
if (ElectricityConnections.canConnect(tileEntity, approachDirection.getOpposite())) { return ((IConductor) tileEntity).getNetwork(); }
}
}
}
return null;
}
}

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@ -42,11 +42,11 @@ public abstract class ItemElectric extends Item implements IItemElectric
String color = "";
double joules = this.getJoules(par1ItemStack);
if (joules <= this.getMaxJoules() / 3)
if (joules <= this.getMaxJoules(par1ItemStack) / 3)
{
color = "\u00a74";
}
else if (joules > this.getMaxJoules() * 2 / 3)
else if (joules > this.getMaxJoules(par1ItemStack) * 2 / 3)
{
color = "\u00a72";
}
@ -55,7 +55,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
color = "\u00a76";
}
par3List.add(color + ElectricInfo.getDisplay(joules, ElectricUnit.JOULES) + " - " + Math.round((joules / this.getMaxJoules()) * 100) + "%");
par3List.add(color + ElectricInfo.getDisplay(joules, ElectricUnit.JOULES) + " - " + Math.round((joules / this.getMaxJoules(par1ItemStack)) * 100) + "%");
}
/**
@ -68,6 +68,9 @@ public abstract class ItemElectric extends Item implements IItemElectric
// for this electric item!
ItemElectric item = ((ItemElectric) par1ItemStack.getItem());
item.setJoules(item.getJoules(par1ItemStack), par1ItemStack);
// For items that can change electricity capacity
this.setMaxDamage((int) this.getMaxJoules(par1ItemStack));
}
/**
@ -83,7 +86,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
@Override
public double onReceive(double amps, double voltage, ItemStack itemStack)
{
double rejectedElectricity = Math.max((this.getJoules(itemStack) + ElectricInfo.getJoules(amps, voltage, 1)) - this.getMaxJoules(), 0);
double rejectedElectricity = Math.max((this.getJoules(itemStack) + ElectricInfo.getJoules(amps, voltage, 1)) - this.getMaxJoules(itemStack), 0);
this.setJoules(this.getJoules(itemStack) + ElectricInfo.getJoules(amps, voltage, 1) - rejectedElectricity, itemStack);
return rejectedElectricity;
}
@ -126,7 +129,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
itemStack.setTagCompound(new NBTTagCompound());
}
double electricityStored = Math.max(Math.min(wattHours, this.getMaxJoules()), 0);
double electricityStored = Math.max(Math.min(wattHours, this.getMaxJoules(itemStack)), 0);
itemStack.stackTagCompound.setDouble("electricity", electricityStored);
itemStack.setItemDamage((int) (getMaxJoules() - electricityStored));
}
@ -154,7 +157,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
{
electricityStored = itemStack.stackTagCompound.getDouble("electricity");
}
itemStack.setItemDamage((int) (getMaxJoules() - electricityStored));
itemStack.setItemDamage((int) (getMaxJoules(itemStack) - electricityStored));
return electricityStored;
}
@ -171,7 +174,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
public ItemStack getUncharged()
{
ItemStack chargedItem = new ItemStack(this);
chargedItem.setItemDamage((int) this.getMaxJoules());
chargedItem.setItemDamage((int) this.getMaxJoules(chargedItem));
return chargedItem;
}
@ -180,7 +183,7 @@ public abstract class ItemElectric extends Item implements IItemElectric
if (itemStack.getItem() instanceof IItemElectric)
{
ItemStack chargedItem = itemStack.copy();
chargedItem.setItemDamage((int) ((IItemElectric) itemStack.getItem()).getMaxJoules());
chargedItem.setItemDamage((int) ((IItemElectric) itemStack.getItem()).getMaxJoules(chargedItem));
return chargedItem;
}
@ -193,12 +196,12 @@ public abstract class ItemElectric extends Item implements IItemElectric
// Add an uncharged version of the
// electric item
ItemStack unchargedItem = new ItemStack(this, 1);
unchargedItem.setItemDamage((int) this.getMaxJoules());
unchargedItem.setItemDamage((int) this.getMaxJoules(unchargedItem));
par3List.add(unchargedItem);
// Add an electric item to the creative
// list that is fully charged
ItemStack chargedItem = new ItemStack(this, 1);
this.setJoules(((IItemElectric) chargedItem.getItem()).getMaxJoules(), chargedItem);
this.setJoules(((IItemElectric) chargedItem.getItem()).getMaxJoules(chargedItem), chargedItem);
par3List.add(chargedItem);
}
}

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@ -0,0 +1,22 @@
package universalelectricity.prefab.modifier;
import net.minecraft.item.ItemStack;
/**
* This must be applied to an item that acts as a modifier or an upgrade.
*
* @author Calclavia
*
*/
public interface IModifier
{
/**
* @return - The name of the modifier.
*/
public String getName(ItemStack itemstack);
/**
* @return - How much effect does this modifier have?
*/
public int getEffectiveness(ItemStack itemstack);
}

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@ -0,0 +1,29 @@
package universalelectricity.prefab.modifier;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
/**
* This slot should be used by any container that contains an item that is a modifier. An example of
* this would be upgrade slots.
*
* @author Calclavia
*
*/
public class SlotModifier extends Slot
{
public SlotModifier(IInventory par2IInventory, int par3, int par4, int par5)
{
super(par2IInventory, par3, par4, par5);
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
@Override
public boolean isItemValid(ItemStack par1ItemStack)
{
return par1ItemStack.getItem() instanceof IModifier;
}
}

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@ -0,0 +1,98 @@
package universalelectricity.prefab.multiblock;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import universalelectricity.core.UniversalElectricity;
import universalelectricity.core.vector.Vector3;
public class BlockMulti extends BlockContainer
{
public BlockMulti(int id)
{
super(id, UniversalElectricity.machine);
this.setHardness(0.8F);
this.setBlockName("MultiBlock");
}
public void makeFakeBlock(World worldObj, Vector3 position, Vector3 mainBlock)
{
worldObj.setBlockWithNotify(position.intX(), position.intY(), position.intZ(), this.blockID);
((TileEntityMulti) worldObj.getBlockTileEntity(position.intX(), position.intY(), position.intZ())).setMainBlock(mainBlock);
}
@Override
public void breakBlock(World par1World, int x, int y, int z, int par5, int par6)
{
TileEntityMulti tileEntity = (TileEntityMulti) par1World.getBlockTileEntity(x, y, z);
tileEntity.onBlockRemoval();
super.breakBlock(par1World, x, y, z, par5, par6);
}
/**
* Called when the block is right clicked by the player. This modified version detects electric
* items and wrench actions on your machine block. Do not override this function. Use
* machineActivated instead! (It does the same thing)
*/
@Override
public boolean onBlockActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
TileEntityMulti tileEntity = (TileEntityMulti) par1World.getBlockTileEntity(x, y, z);
return tileEntity.onBlockActivated(par1World, x, y, z, par5EntityPlayer);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
@Override
public int quantityDropped(Random par1Random)
{
return 0;
}
@Override
public int getRenderType()
{
return -1;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public TileEntity createNewTileEntity(World var1)
{
return new TileEntityMulti();
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World par1World, int x, int y, int z)
{
TileEntity tileEntity = par1World.getBlockTileEntity(x, y, z);
Vector3 mainBlockPosition = ((TileEntityMulti) tileEntity).mainBlockPosition;
if (mainBlockPosition != null)
{
int mainBlockID = par1World.getBlockId(mainBlockPosition.intX(), mainBlockPosition.intY(), mainBlockPosition.intZ());
if (mainBlockID > 0) { return Block.blocksList[mainBlockID].getPickBlock(target, par1World, mainBlockPosition.intX(), mainBlockPosition.intY(), mainBlockPosition.intZ()); }
}
return null;
}
}

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@ -0,0 +1,17 @@
package universalelectricity.prefab.multiblock;
import net.minecraft.entity.player.EntityPlayer;
/**
* A general interface to be implemented by anything that needs it.
*
* @author Calclavia
*
*/
public interface IBlockActivate
{
/**
* Called when activated
*/
public boolean onActivated(EntityPlayer entityPlayer);
}

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@ -0,0 +1,28 @@
package universalelectricity.prefab.multiblock;
import net.minecraft.tileentity.TileEntity;
import universalelectricity.core.vector.Vector3;
/**
* Interface to be applied to tile entity blocks that occupies more than one block space. Useful for
* large machines.
*
* @author Calclavia
*
*/
public interface IMultiBlock extends IBlockActivate
{
/**
* Called when this multiblock is created
*
* @param placedPosition - The position the block was placed at
*/
public void onCreate(Vector3 placedPosition);
/**
* Called when one of the multiblocks of this block is destroyed
*
* @param callingBlock - The tile entity who called the onDestroy function
*/
public void onDestroy(TileEntity callingBlock);
}

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@ -0,0 +1,120 @@
package universalelectricity.prefab.multiblock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import universalelectricity.core.vector.Vector3;
import universalelectricity.prefab.network.IPacketReceiver;
import universalelectricity.prefab.network.PacketManager;
import com.google.common.io.ByteArrayDataInput;
/**
* This is a multiblock to be used for blocks that are bigger than one block.
*
* @author Calclavia
*
*/
public class TileEntityMulti extends TileEntity implements IPacketReceiver
{
// The the position of the main block
public Vector3 mainBlockPosition;
public void setMainBlock(Vector3 mainBlock)
{
this.mainBlockPosition = mainBlock;
if (!this.worldObj.isRemote)
{
PacketManager.sendPacketToClients(this.getDescriptionPacket());
}
}
@Override
public Packet getDescriptionPacket()
{
return PacketManager.getPacket("BasicComponents", this, this.mainBlockPosition.x, this.mainBlockPosition.y, this.mainBlockPosition.z);
}
public void onBlockRemoval()
{
if (mainBlockPosition != null)
{
TileEntity tileEntity = this.worldObj.getBlockTileEntity((int) mainBlockPosition.x, (int) mainBlockPosition.y, (int) mainBlockPosition.z);
if (tileEntity != null && tileEntity instanceof IMultiBlock)
{
IMultiBlock mainBlock = (IMultiBlock) tileEntity;
if (mainBlock != null)
{
mainBlock.onDestroy(this);
}
}
}
}
public boolean onBlockActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer)
{
if (mainBlockPosition != null)
{
TileEntity tileEntity = this.worldObj.getBlockTileEntity((int) mainBlockPosition.x, (int) mainBlockPosition.y, (int) mainBlockPosition.z);
if (tileEntity != null)
{
if (tileEntity instanceof IMultiBlock) { return ((IMultiBlock) tileEntity).onActivated(par5EntityPlayer); }
}
}
return false;
}
/**
* Reads a tile entity from NBT.
*/
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
this.mainBlockPosition = Vector3.readFromNBT("mainBlockPosition", par1NBTTagCompound);
}
/**
* Writes a tile entity to NBT.
*/
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
this.mainBlockPosition.writeToNBT("mainBlockPosition", par1NBTTagCompound);
}
/**
* Determines if this TileEntity requires update calls.
*
* @return True if you want updateEntity() to be called, false if not
*/
public boolean canUpdate()
{
return false;
}
@Override
public void handlePacketData(INetworkManager network, int packetType, Packet250CustomPayload packet, EntityPlayer player, ByteArrayDataInput dataStream)
{
try
{
this.mainBlockPosition = new Vector3(dataStream.readDouble(), dataStream.readDouble(), dataStream.readDouble());
}
catch (Exception e)
{
e.printStackTrace();
}
}
}

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@ -0,0 +1,99 @@
package universalelectricity.prefab.ore;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.oredict.OreDictionary;
import universalelectricity.core.UniversalElectricity;
/**
* This class is used for storing ore generation data. If you are too lazy to generate your own
* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
* to generate.
*
* @author Calclavia
*
*/
public abstract class OreGenBase
{
public String name;
public String oreDictionaryName;
public boolean shouldGenerate;
public int blockIndexTexture;
public ItemStack oreStack;
public int oreID;
public int oreMeta;
/**
* What harvest level does this machine need to be acquired?
*/
public int harvestLevel;
/**
* The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom
* tools.
*/
public String harvestTool;
/**
* @param name - The name of the ore for display
* @param textureFile - The 16x16 png texture of your ore to override
* @param minGenerateLevel - The highest generation level of your ore
* @param maxGenerateLevel - The lowest generation level of your ore
* @param amountPerChunk - The amount of ores to generate per chunk
* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
* a lot of other coal next to it. How much do you want?
*/
public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
{
this.name = name;
this.shouldGenerate = false;
this.harvestTool = harvestTool;
this.harvestLevel = harvestLevel;
this.oreDictionaryName = oreDiectionaryName;
this.oreStack = stack;
this.oreID = stack.itemID;
this.oreMeta = stack.getItemDamage();
OreDictionary.registerOre(oreDictionaryName, stack);
MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
}
public OreGenBase enable(Configuration config)
{
this.shouldGenerate = shouldGenerateOre(config, this.name);
return this;
}
public OreGenBase enable()
{
this.enable(UniversalElectricity.CONFIGURATION);
return this;
}
/**
* Checks the config file and see if Universal Electricity should generate this ore
*/
private static boolean shouldGenerateOre(Configuration configuration, String oreName)
{
configuration.load();
boolean shouldGenerate = configuration.get("Ore Generation", "Generate " + oreName, true).getBoolean(true);
configuration.save();
return shouldGenerate;
}
public abstract void generate(World world, Random random, int varX, int varZ);
public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
}

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@ -0,0 +1,126 @@
package universalelectricity.prefab.ore;
import java.util.Random;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderEnd;
import net.minecraft.world.gen.ChunkProviderGenerate;
import net.minecraft.world.gen.ChunkProviderHell;
/**
* This class is used for storing ore generation data. If you are too lazy to generate your own
* ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of ores
* to generate.
*
* @author Calclavia
*
*/
public class OreGenReplace extends OreGenBase
{
public int minGenerateLevel;
public int maxGenerateLevel;
public int amountPerChunk;
public int amountPerBranch;
public int replaceID;
public boolean generateSurface;
public boolean generateNether;
public boolean generateEnd;
/**
* @param name - The name of the ore for display
* @param textureFile - The 16x16 png texture of your ore to override
* @param minGenerateLevel - The highest generation level of your ore
* @param maxGenerateLevel - The lowest generation level of your ore
* @param amountPerChunk - The amount of ores to generate per chunk
* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with
* a lot of other coal next to it. How much do you want?
*/
public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
{
super(name, oreDiectionaryName, stack, harvestTool, harvestLevel);
this.minGenerateLevel = minGenerateLevel;
this.maxGenerateLevel = maxGenerateLevel;
this.amountPerChunk = amountPerChunk;
this.amountPerBranch = amountPerBranch;
this.replaceID = replaceID;
}
public void generate(World world, Random random, int varX, int varZ)
{
for (int i = 0; i < this.amountPerChunk; i++)
{
int x = varX + random.nextInt(16);
int z = varZ + random.nextInt(16);
int y = random.nextInt(this.maxGenerateLevel - this.minGenerateLevel) + this.minGenerateLevel;
generateReplace(world, random, x, y, z);
}
}
public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5)
{
float var6 = par2Random.nextFloat() * (float) Math.PI;
double var7 = (double) ((float) (par3 + 8) + MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
double var9 = (double) ((float) (par3 + 8) - MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F);
double var11 = (double) ((float) (par5 + 8) + MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
double var13 = (double) ((float) (par5 + 8) - MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F);
double var15 = (double) (par4 + par2Random.nextInt(3) - 2);
double var17 = (double) (par4 + par2Random.nextInt(3) - 2);
for (int var19 = 0; var19 <= this.amountPerBranch; ++var19)
{
double var20 = var7 + (var9 - var7) * (double) var19 / (double) this.amountPerBranch;
double var22 = var15 + (var17 - var15) * (double) var19 / (double) this.amountPerBranch;
double var24 = var11 + (var13 - var11) * (double) var19 / (double) this.amountPerBranch;
double var26 = par2Random.nextDouble() * (double) this.amountPerBranch / 16.0D;
double var28 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
double var30 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D;
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
for (int var38 = var32; var38 <= var35; ++var38)
{
double var39 = ((double) var38 + 0.5D - var20) / (var28 / 2.0D);
if (var39 * var39 < 1.0D)
{
for (int var41 = var33; var41 <= var36; ++var41)
{
double var42 = ((double) var41 + 0.5D - var22) / (var30 / 2.0D);
if (var39 * var39 + var42 * var42 < 1.0D)
{
for (int var44 = var34; var44 <= var37; ++var44)
{
double var45 = ((double) var44 + 0.5D - var24) / (var28 / 2.0D);
int block = par1World.getBlockId(var38, var41, var44);
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID))
{
par1World.setBlockAndMetadata(var38, var41, var44, this.oreID, this.oreMeta);
}
}
}
}
}
}
}
return true;
}
@Override
public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator)
{
return ((this.generateSurface && chunkGenerator instanceof ChunkProviderGenerate) || (this.generateNether && chunkGenerator instanceof ChunkProviderHell) || (this.generateEnd && chunkGenerator instanceof ChunkProviderEnd));
}
}

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@ -0,0 +1,18 @@
package universalelectricity.prefab.ore;
import net.minecraft.item.ItemStack;
public class OreGenReplaceStone extends OreGenReplace
{
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel)
{
super(name, oreDiectionaryName, stack, 1, minGenerateLevel, maxGenerateLevel, amountPerChunk, amountPerBranch, harvestTool, harvestLevel);
this.generateSurface = true;
}
// A simplified version of the constructor
public OreGenReplaceStone(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int maxGenerateLevel, int amountPerChunk, int amountPerBranch)
{
this(name, oreDiectionaryName, stack, 0, replaceID, maxGenerateLevel, amountPerChunk, amountPerBranch, "pickaxe", 1);
}
}

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@ -0,0 +1,75 @@
package universalelectricity.prefab.ore;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.common.IWorldGenerator;
import cpw.mods.fml.common.registry.GameRegistry;
public class OreGenerator implements IWorldGenerator
{
public static boolean isInitiated = false;
/**
* Add your ore data to this list of ores for it to automatically generate! No hassle indeed!
*/
private static final List<OreGenBase> ORES_TO_GENERATE = new ArrayList<OreGenBase>();
/**
* Adds an ore to the ore generate list. Do this in pre-init.
*/
public static void addOre(OreGenBase data)
{
if (!isInitiated)
{
GameRegistry.registerWorldGenerator(new OreGenerator());
}
ORES_TO_GENERATE.add(data);
}
/**
* Checks to see if this ore
*
* @param oreName
* @return
*/
public static boolean oreExists(String oreName)
{
for (OreGenBase ore : ORES_TO_GENERATE)
{
if (ore.oreDictionaryName == oreName) { return true; }
}
return false;
}
/**
* Removes an ore to the ore generate list. Do this in init.
*/
public static void removeOre(OreGenBase data)
{
ORES_TO_GENERATE.remove(data);
}
@Override
public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
chunkX = chunkX << 4;
chunkZ = chunkZ << 4;
// Checks to make sure this is the normal
// world
for (OreGenBase oreData : ORES_TO_GENERATE)
{
if (oreData.shouldGenerate && oreData.isOreGeneratedInWorld(world, chunkGenerator))
{
oreData.generate(world, rand, chunkX, chunkZ);
}
}
}
}

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@ -0,0 +1,37 @@
package universalelectricity.prefab.potion;
import net.minecraft.potion.Potion;
import cpw.mods.fml.common.registry.LanguageRegistry;
public abstract class CustomPotion extends Potion
{
/**
* Creates a new type of potion
*
* @param id - The ID of this potion. Make it greater than 20.
* @param isBadEffect - Is this potion a good potion or a bad one?
* @param color - The color of this potion.
* @param name - The name of this potion.
*/
public CustomPotion(int id, boolean isBadEffect, int color, String name)
{
super(id, isBadEffect, color);
this.setPotionName("potion." + name);
LanguageRegistry.instance().addStringLocalization(this.getName(), name);
}
@Override
public Potion setIconIndex(int par1, int par2)
{
super.setIconIndex(par1, par2);
return this;
}
/**
* You must register all your potion effects during mod initialization!
*/
public void register()
{
Potion.potionTypes[this.getId()] = this;
}
}

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@ -0,0 +1,40 @@
package universalelectricity.prefab.potion;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
public class CustomPotionEffect extends PotionEffect
{
public CustomPotionEffect(int potionID, int duration, int amplifier)
{
super(potionID, duration, amplifier);
}
public CustomPotionEffect(Potion potion, int duration, int amplifier)
{
this(potion.getId(), duration, amplifier);
}
/**
* Creates a potion effect with custom curable items.
*
* @param curativeItems - ItemStacks that can cure this potion effect
*/
public CustomPotionEffect(int potionID, int duration, int amplifier, List<ItemStack> curativeItems)
{
super(potionID, duration, amplifier);
if (curativeItems == null)
{
this.setCurativeItems(new ArrayList<ItemStack>());
}
else
{
this.setCurativeItems(curativeItems);
}
}
}

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@ -0,0 +1,31 @@
package universalelectricity.prefab.repair;
import net.minecraft.entity.player.EntityPlayer;
/**
* Applied to TileEntities/Machines that can be repaired.
*
* @author Calclavia
*
*/
public interface IRepairable
{
/**
* Called when the machine is being repaired.
*
* @param itemStack - The repairing tool that the player is holding
* @param player - The player who is repairing this machine.
*/
public void onRepair(IToolRepair itemStack, EntityPlayer player);
/**
* @return The maximum possible damage of this machine.
*/
public int getMaxDamage();
/**
* @return How damaged is this machine?
*/
public int getDamage();
}

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@ -0,0 +1,19 @@
package universalelectricity.prefab.repair;
import net.minecraft.item.ItemStack;
public interface IToolRepair
{
/**
* A unique ID for mods to recognize what repair tool this is.
*/
public String getID();
/**
* How effective is this repairing tool?
*
* @param itemStack The ItemStack
* @return A effectiveness value.
*/
public int getEffectiveness(ItemStack itemStack);
}

View file

@ -91,6 +91,9 @@ public abstract class TileEntityConductor extends TileEntityAdvanced implements
{
Electricity.instance.splitConnection(this, (IConductor) this.getConnectedBlocks()[side.ordinal()]);
}
this.getNetwork().stopProducing(this.connectedBlocks[side.ordinal()]);
this.getNetwork().stopRequesting(this.connectedBlocks[side.ordinal()]);
}
this.connectedBlocks[side.ordinal()] = null;