Fixed an inf loop in TileMixer's update loop
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1 changed files with 1 additions and 1 deletions
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@ -72,7 +72,7 @@ public class TileMixer extends TileMechanical implements IInventory
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}
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}
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}
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}
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super.updateEntity();
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super.update();
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if (canWork())
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if (canWork())
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{
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{
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