Back to using a set version per mod
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1 changed files with 6 additions and 1 deletions
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@ -32,10 +32,15 @@ import dark.core.prefab.ModPrefab;
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import dark.core.prefab.items.ItemBlockHolder;
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import dark.farmtech.blocks.BlockFarmSoil;
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@Mod(modid = FarmTech.MOD_ID, name = FarmTech.MOD_NAME, version = DarkMain.VERSION, dependencies = "after:DarkCore", useMetadata = true)
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@Mod(modid = FarmTech.MOD_ID, name = FarmTech.MOD_NAME, version = FarmTech.VERSION, dependencies = "after:DarkCore", useMetadata = true)
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@NetworkMod(clientSideRequired = true, serverSideRequired = false)
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public class FarmTech extends ModPrefab
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{
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public static final String MAJOR_VERSION = "@MAJOR@";
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public static final String MINOR_VERSION = "@MINOR@";
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public static final String REVIS_VERSION = "@REVIS@";
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public static final String BUILD_VERSION = "@BUILD@";
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public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVIS_VERSION + "." + BUILD_VERSION;
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public static final String MOD_ID = "FarmTech";
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public static final String MOD_NAME = "Farm Tech";
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