Fixed reactor not rendering until a block update event

This commit is contained in:
Robert S 2014-09-16 13:54:07 -04:00
parent 81be33462f
commit fa59b69337

View file

@ -54,7 +54,7 @@ public class RenderReactorCell extends TileEntitySpecialRenderer
GL11.glScalef(1f, 1.15f, 1f);
MODEL_MIDDLE.renderAll();
break;
case 2:
default:
bindTexture(TEXTURE_TOP);
if (hasBelow)