Fixed reactor not rendering until a block update event
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1 changed files with 1 additions and 1 deletions
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@ -54,7 +54,7 @@ public class RenderReactorCell extends TileEntitySpecialRenderer
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GL11.glScalef(1f, 1.15f, 1f);
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GL11.glScalef(1f, 1.15f, 1f);
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MODEL_MIDDLE.renderAll();
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MODEL_MIDDLE.renderAll();
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break;
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break;
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case 2:
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default:
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bindTexture(TEXTURE_TOP);
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bindTexture(TEXTURE_TOP);
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if (hasBelow)
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if (hasBelow)
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