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20 changed files with 54 additions and 52 deletions
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@ -4,7 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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/** Generic class for link objects of the same class type to each other.
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*
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*
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* @author Robert Seifert */
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public class Group<J>
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{
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@ -1,7 +1,7 @@
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package com.builtbroken.common;
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/** Container for two objects
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*
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*
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* @author Robert Seifert */
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public class Pair<L, R>
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{
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@ -1,7 +1,7 @@
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package com.builtbroken.common;
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/** Class to track a user. Mainly used to create groups of users
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*
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*
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* @author Robert Seifert */
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public class User
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{
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@ -4,7 +4,7 @@ package com.builtbroken.common.science;
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* parts but each element should have a listed names, symbol, and atomic mass. Atomic number should
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* be the placement # in the list. Var ZERO should not be used as its designed to offset the
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* placement of all elements by one. As well is returned instead of null.
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*
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*
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* @Source http://www.periodictable.com/Properties/A/SpecificHeat.an.html
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* @source http://www.chemicalelements.com/
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* @source http://www.lenntech.com/periodic/periodic-chart.htm
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@ -1,22 +1,21 @@
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package com.builtbroken.common.science;
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/** Helper class that does the work of basic formulas.
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*
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*
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* @Note: Unless stated other wise the formulas don't care what the units are as long as the match
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* up. Eg pressure can be in any unit as long as all pressures for the method are the same unit
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*
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*
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* @Note: Some of these methods are very simple but they remove the confusion involved in rewriting
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* the code for each use
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*
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*
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* @author Robert Seifert */
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public class FormulaHelper
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{
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public static final float ACCELERATION_EARTH = 9.80665f;
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public static final float ACCELERATION_MOON = 1.622f;
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/** Gay-Lussac's Law (P1/T1 = P2/T2)
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*
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*
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* @param pressure - original pressure
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* @param temp - original tempature
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* @param newTemp - new tempature
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@ -42,7 +41,7 @@ public class FormulaHelper
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}
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/** Calculates change from original value to new value
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*
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*
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* @param a - original value
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* @param b - new value
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* @return change in value from original to new */
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@ -1,7 +1,7 @@
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package com.builtbroken.common.science.units;
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/** Units of measure for work with electricity
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*
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*
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* @author Robert Seifert */
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public enum ElectricUnit
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{
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@ -1,9 +1,13 @@
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package com.builtbroken.common.science.units;
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/** Units of measure for force
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*
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*
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* @author Rsobert Seifert */
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public enum ForceUnit
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{
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N(), dyn(), kp(), Ib(), pdl();
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N(),
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dyn(),
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kp(),
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Ib(),
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pdl();
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}
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@ -4,8 +4,8 @@ package com.builtbroken.common.science.units;
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* @author Robert Seifert */
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public enum ImperialUnits
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{
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thou("thou", "th", (float) (1 / 12000)),
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inch("inch", "in", (float) (1 / 12)),
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thou("thou", "th", (1 / 12000)),
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inch("inch", "in", (1 / 12)),
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foot("foot", "ft", 1),
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yard("yard", "yd", 3),
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chain("chain", "ch", 66),
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@ -23,9 +23,9 @@ public enum ImperialUnits
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nautical("nautical mile", "", 6080),
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/** Gunter's sruvey unit */
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link("link", "", (float) (66 / 100)),
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link("link", "", (66 / 100)),
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/** Gunter's sruvey unit */
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rod("rod", "", (float) (66 / 4));
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rod("rod", "", (66 / 4));
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public String name, symbol;
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float toFeet;
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@ -1,7 +1,7 @@
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package com.builtbroken.common.science.units;
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/** Metric measurement system units
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*
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*
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* @author Robert Seifert */
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public enum MetricUnit
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{
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@ -112,7 +112,7 @@ public enum MetricUnit
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}
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/** Rounds a number to a specific number place places
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*
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*
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* @param The number
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* @return The rounded number */
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public static double roundDecimals(double d, int decimalPlaces)
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@ -1,7 +1,7 @@
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package com.builtbroken.common.science.units;
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/** Enum that stores common units used to measure pressure.
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*
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*
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* @source http://en.wikipedia.org/wiki/Atmosphere_(unit)
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* @source http://en.wikipedia.org/wiki/Dyne
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* @Source http://en.wikipedia.org/wiki/Kilogram-force
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@ -1,17 +1,19 @@
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package com.builtbroken.common.science.units;
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/** Units of measure for temperature
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*
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*
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* @author Robert Seifert */
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public enum TemperatureUnit
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{
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Fahrenheit("Fahrenheit", "F", new ITempConversion()
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{
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@Override
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public float toKelvin(float temp)
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{
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return (float) ((temp + 459.67) * (5 / 9));
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}
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@Override
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public float fromKelvin(float temp)
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{
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return (float) ((temp * (9 / 5)) - 459.67);
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@ -20,11 +22,13 @@ public enum TemperatureUnit
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}),
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Celsius("Celsius", "C", new ITempConversion()
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{
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@Override
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public float toKelvin(float temp)
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{
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return (float) (temp + 273.15);
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}
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@Override
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public float fromKelvin(float temp)
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{
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return (float) (temp - 273.15);
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@ -33,11 +37,13 @@ public enum TemperatureUnit
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}),
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Rankine("Rankine", "R", new ITempConversion()
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{
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@Override
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public float toKelvin(float temp)
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{
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return (float) (temp * (5 / 9));
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return (temp * (5 / 9));
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}
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@Override
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public float fromKelvin(float temp)
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{
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return temp * (9 / 5);
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}),
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Kelvin("Degrees", "F", new ITempConversion()
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{
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@Override
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public float toKelvin(float temp)
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{
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return temp;
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}
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@Override
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public float fromKelvin(float temp)
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{
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return temp;
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@ -10,7 +10,7 @@ public class UnitHelper
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public static final float FEET_TO_METERS = 0.3048f;
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public static final float METERS_TO_FEET = 3.28084f;
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public static List<Character> numbers = new ArrayList<>();
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public static List<Character> numbers = new ArrayList<Character>();
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static
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{
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@ -2,7 +2,6 @@ package dark.api;
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import java.util.List;
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/** Used by any object that needs to restrict access to it by a set of usernames
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*
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* @author DarkGuardsman */
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@ -1,8 +1,5 @@
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package dark.api;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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@ -10,7 +7,7 @@ import com.builtbroken.common.Group;
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/** Used by a terminal to track what users are part of each group. As well used to setup access
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* points to the terminal.
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*
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*
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* @author DarkGuardsman */
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public class TerminalGroup extends Group<TerminalUser>
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{
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@ -6,7 +6,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import com.builtbroken.common.User;
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/** Used to define a users access to a terminal based object.
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*
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*
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* @author DarkGuardsman */
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public class TerminalUser extends User
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{
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@ -9,7 +9,7 @@ import com.builtbroken.common.Pair;
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/** Information about block not provided by minecraft such as density, mass, volume, tempature, etc
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* etc
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*
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*
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* @author DarkGuardsman */
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public class ExtraBlockData
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{
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@ -3,8 +3,6 @@ package dark.core.common.machines;
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import java.util.List;
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import java.util.Set;
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import com.builtbroken.common.Pair;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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@ -13,6 +11,9 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import net.minecraftforge.common.Configuration;
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import com.builtbroken.common.Pair;
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import dark.core.common.CommonProxy;
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import dark.core.common.DarkMain;
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import dark.core.prefab.machine.BlockMachine;
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@ -21,7 +22,6 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
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public class BlockHeater extends BlockMachine
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{
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public BlockHeater(BlockBuildData data)
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{
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super(data);
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@ -1,14 +1,10 @@
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package dark.core.common.machines;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.Set;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.core.electricity.ElectricityPack;
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this.generateWatts = Math.max(this.generateWatts - BASE_DECCELERATION, 0);
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}
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if(this.generateWatts >= MIN_GENERATE_WATTS)
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if (this.generateWatts >= MIN_GENERATE_WATTS)
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{
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this.produceAllSides();
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}
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@ -3,7 +3,7 @@ package dark.core.common.machines;
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import dark.core.prefab.machine.TileEntityEnergyMachine;
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/** Machine that turns heat into usable electrical energy
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*
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*
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* @author DarkGuardsman */
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public class TileEntityHeatCouple extends TileEntityEnergyMachine
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{
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@ -62,7 +62,7 @@ public class FluidHelper
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}
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/** Gets the block's fluid if it has one
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*
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*
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* @param world - world we are working in
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* @param vector - 3D location in world
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* @return @Fluid that the block is */
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@ -101,10 +101,10 @@ public class FluidHelper
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}
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/** Drains a block of fluid
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*
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*
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* @Note sets the block with a client update only. Doesn't tick the block allowing for better
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* placement of fluid that can flow infinitely
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*
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*
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* @param doDrain - do the action
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* @return FluidStack drained from the block */
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public static FluidStack drainBlock(World world, Vector3 node, boolean doDrain)
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@ -113,7 +113,7 @@ public class FluidHelper
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}
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/** Drains a block of fluid
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*
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*
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* @param doDrain - do the action
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* @param update - block update flag to use
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* @return FluidStack drained from the block */
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@ -212,9 +212,9 @@ public class FluidHelper
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}
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/** Helper method to fill a location with a fluid
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*
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*
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* Note: This does not update the block to prevent the liquid from flowing
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*
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*
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* @return */
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public static int fillBlock(World world, Vector3 node, FluidStack stack, boolean doFill)
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{
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@ -248,7 +248,7 @@ public class FluidHelper
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}
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/** Fills all instances of IFluidHandler surrounding the origin
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*
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*
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* @param stack - FluidStack that will be filled into the tanks
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* @param doFill - Actually perform the action or simulate action
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* @param ignore - ForgeDirections to ignore
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@ -281,7 +281,7 @@ public class FluidHelper
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}
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/** Fills an instance of IFluidHandler in the given direction
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*
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*
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* @param stack - FluidStack to fill the tank will
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* @param doFill - Actually perform the action or simulate action
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* @param direction - direction to fill in from the origin
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@ -299,6 +299,7 @@ public class FluidHelper
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/** Does all the work needed to fill or drain an item of fluid when a player clicks on the block. */
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public static boolean playerActivatedFluidItem(World world, int x, int y, int z, EntityPlayer entityplayer, int side)
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{
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//TODO add double click support similar to the crates in assembly line
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ItemStack current = entityplayer.inventory.getCurrentItem();
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if (current != null && world.getBlockTileEntity(x, y, z) instanceof IFluidHandler)
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{
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@ -309,9 +310,7 @@ public class FluidHelper
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if (liquid != null)
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{
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int qty = tank.fill(ForgeDirection.UNKNOWN, liquid, true);
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if (qty != 0 && !entityplayer.capabilities.isCreativeMode)
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if (tank.fill(ForgeDirection.UNKNOWN, liquid, true) != 0 && !entityplayer.capabilities.isCreativeMode)
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{
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entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, AutoCraftingManager.consumeItem(current, 1));
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}
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@ -360,7 +359,7 @@ public class FluidHelper
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}
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/** Drains an item of fluid and fills the tank with what was drained
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*
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*
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* @param consumeItem - should it consume the item. Used mainly for creative mode players. This
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* does effect the return of the method
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* @return Item stack that would be returned if the item was drain of its fluid. Water bucket ->
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@ -382,7 +381,7 @@ public class FluidHelper
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}
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/** Fills an item with fluid from the tank
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*
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*
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* @param consumeItem - should it consume the item. Used mainly for creative mode players. This
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* does effect the return of the method
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* @return Item stack that would be returned if the item was filled with fluid. empty bucket ->
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