Fixed #321 - Gutter render crash
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fd58124f78
commit
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4 changed files with 20 additions and 18 deletions
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@ -16,8 +16,8 @@ import resonantinduction.core.prefab.fluid.BlockFluidNetwork;
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import resonantinduction.core.render.RIBlockRenderingHandler;
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import universalelectricity.api.UniversalElectricity;
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import universalelectricity.api.vector.Vector3;
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import calclavia.lib.render.RenderUtility;
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import calclavia.lib.utility.FluidUtility;
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import calclavia.lib.utility.WorldUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -45,28 +45,28 @@ public class BlockGutter extends BlockFluidNetwork
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{
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byte renderSides = ((TileGutter) tile).renderSides;
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if (!RenderUtility.canRenderSide(renderSides, ForgeDirection.DOWN))
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.DOWN))
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F);
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super.addCollisionBoxesToList(world, x, y, z, aabb, list, entity);
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}
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if (!RenderUtility.canRenderSide(renderSides, ForgeDirection.WEST))
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.WEST))
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F);
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super.addCollisionBoxesToList(world, x, y, z, aabb, list, entity);
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}
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if (!RenderUtility.canRenderSide(renderSides, ForgeDirection.NORTH))
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.NORTH))
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness);
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super.addCollisionBoxesToList(world, x, y, z, aabb, list, entity);
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}
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if (!RenderUtility.canRenderSide(renderSides, ForgeDirection.EAST))
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.EAST))
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{
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this.setBlockBounds(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.addCollisionBoxesToList(world, x, y, z, aabb, list, entity);
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}
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if (!RenderUtility.canRenderSide(renderSides, ForgeDirection.SOUTH))
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if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.SOUTH))
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{
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this.setBlockBounds(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F);
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super.addCollisionBoxesToList(world, x, y, z, aabb, list, entity);
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@ -15,6 +15,7 @@ import resonantinduction.core.Reference;
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import resonantinduction.core.render.RenderFluidHelper;
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import calclavia.lib.render.RenderUtility;
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import calclavia.lib.render.item.ISimpleItemRenderer;
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import calclavia.lib.utility.WorldUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -34,7 +35,7 @@ public class RenderGutter extends TileEntitySpecialRenderer implements ISimpleIt
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{
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if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
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{
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if (!RenderUtility.canRenderSide(sides, dir))
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if (!WorldUtility.isEnabledSide(sides, dir))
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{
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GL11.glPushMatrix();
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RenderUtility.rotateBlockBasedOnDirection(dir);
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@ -44,7 +45,7 @@ public class RenderGutter extends TileEntitySpecialRenderer implements ISimpleIt
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}
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}
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if (!RenderUtility.canRenderSide(sides, ForgeDirection.DOWN))
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if (!WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
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MODEL.renderOnly("base");
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}
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@ -75,8 +76,8 @@ public class RenderGutter extends TileEntitySpecialRenderer implements ISimpleIt
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float xScale = RenderUtility.canRenderSide(renderSides, ForgeDirection.EAST) || RenderUtility.canRenderSide(renderSides, ForgeDirection.WEST) ? 1.01f : 0.8f;
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float zScale = RenderUtility.canRenderSide(renderSides, ForgeDirection.NORTH) || RenderUtility.canRenderSide(renderSides, ForgeDirection.SOUTH) ? 1.01f : 0.8f;
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float xScale = WorldUtility.isEnabledSide(renderSides, ForgeDirection.EAST) || WorldUtility.isEnabledSide(renderSides, ForgeDirection.WEST) ? 1.01f : 0.8f;
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float zScale = WorldUtility.isEnabledSide(renderSides, ForgeDirection.NORTH) || WorldUtility.isEnabledSide(renderSides, ForgeDirection.SOUTH) ? 1.01f : 0.8f;
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GL11.glTranslatef(-xScale / 2, -0.45f, -zScale / 2);
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GL11.glScalef(xScale, 0.9f, zScale);
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@ -3,7 +3,7 @@ package resonantinduction.mechanical.fluid.pipe;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraftforge.common.ForgeDirection;
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import calclavia.lib.render.RenderUtility;
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import calclavia.lib.utility.WorldUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -154,17 +154,17 @@ public class ModelPipe extends ModelBase
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public void render(byte side)
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{
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if (RenderUtility.canRenderSide(side, ForgeDirection.DOWN))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.DOWN))
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renderBottom();
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if (RenderUtility.canRenderSide(side, ForgeDirection.UP))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.UP))
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renderUp();
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if (RenderUtility.canRenderSide(side, ForgeDirection.NORTH))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.NORTH))
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renderSouth();
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if (RenderUtility.canRenderSide(side, ForgeDirection.SOUTH))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.SOUTH))
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renderNorth();
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if (RenderUtility.canRenderSide(side, ForgeDirection.WEST))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.WEST))
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renderEast();
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if (RenderUtility.canRenderSide(side, ForgeDirection.EAST))
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if (WorldUtility.isEnabledSide(side, ForgeDirection.EAST))
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renderWest();
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renderMiddle();
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@ -13,6 +13,7 @@ import resonantinduction.core.Reference;
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import resonantinduction.core.render.RenderFluidHelper;
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import calclavia.lib.render.RenderUtility;
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import calclavia.lib.render.item.ISimpleItemRenderer;
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import calclavia.lib.utility.WorldUtility;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -63,7 +64,7 @@ public class RenderPipe implements ISimpleItemRenderer
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (RenderUtility.canRenderSide(renderSides, direction))
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if (WorldUtility.isEnabledSide(renderSides, direction))
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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