Made engineering table recipe easier
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1 changed files with 1 additions and 1 deletions
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@ -119,7 +119,7 @@ public class Archaic
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public void postInit(FMLPostInitializationEvent evt)
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public void postInit(FMLPostInitializationEvent evt)
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{
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{
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// Add recipes
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// Add recipes
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GameRegistry.addRecipe(new ShapedOreRecipe(blockEngineeringTable, "RAH", "SCP", "WWW", 'R', Item.shears, 'H', Item.hoeStone, 'A', Item.axeStone, 'P', Item.pickaxeStone, 'S', Item.shovelStone, 'C', Block.workbench, 'W', "logWood"));
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GameRegistry.addRecipe(new ShapedOreRecipe(blockEngineeringTable, "P", "C", 'P', Block.pressurePlatePlanks, 'C', Block.workbench));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockCrate, 1, 0), "WWW", "WSW", "WWW", 'S', Item.stick, 'W', "logWood"));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockCrate, 1, 0), "WWW", "WSW", "WWW", 'S', Item.stick, 'W', "logWood"));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockCrate, 1, 1), "WWW", "WSW", "WWW", 'S', new ItemStack(blockCrate, 1, 0), 'W', "ingotIron"));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blockCrate, 1, 1), "WWW", "WSW", "WWW", 'S', new ItemStack(blockCrate, 1, 0), 'W', "ingotIron"));
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