Commit graph

29 commits

Author SHA1 Message Date
Robert
a055a4a2ca Worked on battery box 2013-12-03 07:58:26 -05:00
Robert
5178f52cf4 Added MM to the build path
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
49f843e7bc should fix builds not including some files
Forgot to correct this after i created a new package for java class that
were not just for minecraft.

As well fixed the issue with farmtech not building correctly
2013-09-30 22:17:15 -04:00
DarkGuardsman
0a11984db1 Toying with build script some more 2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa fixed resource path 2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec working on build script 2013-09-06 20:50:33 -04:00
DarkGuardsman
db0ee72168 Moved scripts to bin
Cleanup, and incase i start to add more  scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
05cd6b85f6 Working on changeLog creation 2013-09-06 20:30:59 -04:00
DarkGuardsman
b0e07865df txt is not a folder 2013-09-03 23:02:03 -04:00
DarkGuardsman
8e30222648 I think ':' is invalid for sourceforge scp
just a test but it doesn't matter either way works
2013-09-03 22:55:27 -04:00
DarkGuardsman
b2e72094d2 Lets include the license with each build
To be safe
2013-09-03 22:54:01 -04:00
DarkGuardsman
21bb734bb0 removed * as its not a valid file path 2013-09-03 22:48:08 -04:00
DarkGuardsman
4662f21340 Fixed missing / in script 2013-09-03 22:45:11 -04:00
DarkGuardsman
774df79686 Created a zip containing all mods
I only get credit for own download per person per so many days. So it
makes no point to force users to download each file one at a time.
2013-09-03 22:42:47 -04:00
DarkGuardsman
e775882aa0 Changed names of mod.jars
I was going to treat each mod as a branch of the main focusing on a set
task. However, some fan seem to like the old names, and frankly I do as
well. Not sure what got me started on naming them something else but it
doesn't matter.
2013-09-03 22:38:22 -04:00
DarkGuardsman
1dd2d090ea j != k, fixed script error 2013-09-03 04:28:13 -04:00
DarkGuardsman
d182944568 Added missing APIs copying to script 2013-09-03 04:18:05 -04:00
DarkGuardsman
bb70fe58a1 3 / can cause so much errors 2013-09-03 04:04:17 -04:00
DarkGuardsman
9e735d16bc More work on build script 2013-09-03 03:48:48 -04:00
DarkGuardsman
42d8d1b163 Another attempt at fixing path copying 2013-09-03 03:39:24 -04:00
DarkGuardsman
468b9fc42a Attempt to correct file path copying 2013-09-03 03:28:42 -04:00
DarkGuardsman
28dde9715a Fixed asset location 2013-09-03 03:17:04 -04:00
DarkGuardsman
0938d0e748 corrected spelling 2013-09-03 03:00:24 -04:00
DarkGuardsman
358da32854 Added resource paths to script 2013-09-03 02:51:28 -04:00
DarkGuardsman
1e9ab33c7a Included other src folder in script 2013-09-03 02:49:08 -04:00
DarkGuardsman
36e9888edc fixed path for git clone scripts 2013-09-03 02:43:39 -04:00
DarkGuardsman
19c38be6b1 moved git sync after forge copy 2013-09-03 02:41:08 -04:00
DarkGuardsman
4bec0983de Worked on build script 2013-09-03 02:39:45 -04:00
DarkGuardsman
a0d4b364c5 Created basic build file
May need some more work so if commits start to pop up with",,," you'll
know why.
2013-09-03 01:54:41 -04:00