Commit graph

3763 commits

Author SHA1 Message Date
Calclavia
d7576fa983 Fixed client side not working with conveyor belts 2012-10-28 16:20:29 +08:00
Calclavia
ead4de1a27 Moved textures and fixed build file 2012-10-28 16:17:08 +08:00
Calclavia
4bbaded7a4 Enum Organization 2012-10-28 15:47:58 +08:00
Calclavia
cbad7f40cd Added back in textures 2012-10-28 15:19:21 +08:00
Calclavia
e66818447a More commits 2012-10-28 13:51:08 +08:00
Calclavia
e8afe5d767 More fixes 2012-10-28 13:36:34 +08:00
Calclavia
e13a214549 Initial 1.4.2 and UE 1.0 update 2012-10-28 13:25:56 +08:00
Rseifert
168cf1f049 PC: Auto upload 2012-10-24 18:55:14 -04:00
Rseifert
b5ac676610 Version bump
really testing jenkins build process too see if its doing it job but i
did forget to update version numbers
2012-10-19 01:48:58 -04:00
Rseifert
64179b0e17 bug fixes, bugs fixes, and ninja update
suprised how long it too someone to noticed the major bugs i fixed.
Guess i need to play my own mods more and find the bugs myself ;/.
Fixed pipes again
Fixed boiler & LiquidTank liquid sharing system
Added a way for pipes to pump to tanks up a boiler chain
Fixed Boiler GUI
Fixed most machines in general (packets stopped being sent)
pre implemented use of Liquid tank in place of boiler's internal storage
tanks
storage tanks act as pumps on sides, Top for gases, bottom for liquids.
Added crafting for lava, water,steam.fuel,and oil tanks.
Made 4 iron the default tank receipe, and 4 bronze optional will change
out later.
2012-10-19 01:38:53 -04:00
Rseifert
fccf7d2f29 Update to UE 9.1
Need to test still since it looks like my forge it out data i can't test
just yet
2012-10-10 21:48:55 -04:00
Rseifert
8de1486509 Finished liquid tank render and most code
Still have bugs to work out like liquid trading and glass face not
rendering on the model; However, the render looks nice and the corner
look better than the old ones.
2012-10-08 23:34:04 -04:00
Rseifert
7734f98cc1 working on liquid storage tank
its a WIP but in the process of setting it all up i worked on the normal
boiler and improved the MHelper file which contains the liqiud trade
method, corner finder method and surrounding TileEntity finder.
2012-10-08 21:52:03 -04:00
Rseifert
3bd9b857d4 bug fixes and packet reductions
fixed another bug with the pipe, pipe would not lose pressure after
being disconncted from source. Also cleaned up a bit on some of the code
and added code to only send packets if the machine updated. This will
reduce a lot of paceket load being sent to the client.
2012-10-08 14:24:34 -04:00
Rseifert
89e5ca315b Cleanup and more bug fixes
Trying to reduce pack load
Fixed mech rod not slowing down when force = 0
Fixed Pipes render bug
2012-10-07 23:58:49 -04:00
Rseifert
5d2450a061 Clean up and bug fixes
Fixed a packet being sent per tick bug
tried to fix pipes not trading liquid 50% of the time
fixed hardness & resistance off all blocks
2012-10-07 01:48:28 -04:00
Rseifert
8390bb786c added crafting recipes 2012-10-04 02:11:39 -04:00
Rseifert
bf060956df Bug Fixed and add new Item renders
Fixed a few bugs and improved how some thing work. Also added item
renders for some blocks so they look better in hand.
2012-10-04 01:47:34 -04:00
Rseifert
10c0eedf88 Version bump 2012-10-03 22:20:50 -04:00
Rseifert
6d73eede9f Generator now works and outputs power
Well since i'm using UE lite i think it outputs power, I have more
testing to too. Right now my only indication is the generator will place
a stone block above it when its genrate is above 0.
2012-10-03 13:43:52 -04:00
Rseifert
d2cafa890e Steam Piston & rod now translate energy correctly
Took some time but i got it too work, the steam piston will generate
mechanical energy and then traslate that energy to a rod which will
translate it to the next and so on. Now too just create the generator
and i'm done.
2012-10-03 13:16:44 -04:00
Rseifert
3d238fdd38 Cleanup && Finished Animation & most of piston
Mostly just a code upload to move work to my other pc but i did get
steam piston's animation done. I also cleaned up a little moved EU
vampire to dev blocks, removed old steam piston, and corrected GUI.
Current bugs: Mech energy will not trade, Steam piston GUI willl not
display Newtons out putted, and slight lag being cause by packets.
2012-10-02 23:27:18 -04:00
Rseifert
b26beba828 writing Steam power
since half of it was not working i'm going to write the mod part by part
starting with the steam piston and its new model
2012-10-01 23:14:58 -04:00
Rseifert
0748ec34ee worked on mechanical system and updated for ue8.7
Simi unstable due to how i've been messing around with mechanical
systems, but it looks good enough. It also seems to work fine on UE8.7,
and i added dependence checks to remove some error on load. On top of
that i update version number for both mods to be the same. Will help
track versions better
2012-09-30 20:22:26 -04:00
Rseifert
813392f5e1 change package and started coding mechanical rod
since i want the steam piston to output a rotational energy rather than
strait electric i started coding the mechanical rod. It has a max range
of 10 blocks, and only transfers energy in one direction. Later i'll add
a gear box to allow for several directions, as well as speed control.
Also right now the system is design to use rpm as power units but later
i'm change it to correct units, since rpm just describes speed and not
power.
2012-09-25 16:21:52 -04:00
Rseifert
241424ceb5 Updating for UE 8.5 lite and forge 4.1
Still have work to do but mostly done
2012-09-25 13:23:40 -04:00
Rseifert
22b872c557 config fix 2012-09-25 09:40:09 -04:00
Rseifert
d41c646249 Started work on valve
should have this done this weekend and it will be a basic valve that
denies connection of pipes when off. Version one will be by hand and
version two by redstone. Both are start in the same block.
2012-09-23 07:29:19 -04:00
Rseifert
f16047c2ad add liquid types to pumps
fixed textures for some pipe types and pump will pump any liquid with a
block id linked too it. Which is oil,lava,water only ;/

also i moved some package around was getting hard to sort sh** out
2012-09-23 05:59:20 -04:00
Rseifert
1b6e69e7a5 Change boiler to use IHeatProducer
Boiler originaly uses this to gain heat to boil water. Due to lack of
use i moved it too direct heat gain from fireBox. Now i've add the heat
api to basic pipes and changes boiler to also accept lava souce as a
heat provider at 10*random*tickRate min 0 max 100 heat gain.
2012-09-23 04:13:13 -04:00
Rseifert
88ee4ca306 add presure to pipes
mainly use only for max range of a pipe but later i'll add leaking and
breaking of pipes
2012-09-23 03:40:35 -04:00
Rseifert
cce1196292 fixed packet issue 2012-09-20 19:42:37 -04:00
Rseifert
781ea577e1 Forgot Version # changes 2012-09-20 03:38:47 -04:00
Rseifert
ad45a0ce59 Changed Liquid to store as a Type rather than Int
This is a major change in how everything is stored and is only first
step. This change water being ID I to Liquid.WATER. Makes it so much
easier to understand what a liquid is and carries extra info like the
block that is linked to the liquid. The Name of the liquid.

I also started on a way to stored beams by create a class like Clac's
Vectors.  It stores a beam as a new beam with intensity, canProduce
light,and direction moving.
2012-09-20 03:34:07 -04:00
Rseifert
7dddcd1be3 updates to UE 8
minor changes nothing big
2012-09-12 19:38:16 -04:00
Rseifert
ce3d3afcfe minor cleanup 2012-09-05 23:15:16 -04:00
Rseifert
df6e890c43 fixed infinite water bug *again*
i think i fixed it this time threw but knowing how its been it might
crop up again. Need to clean up my code badly and find a way to recyle
code better.
2012-09-04 01:01:54 -04:00
Rseifert
34f2d5572e Fixed pump recipe 2012-09-03 19:44:52 -04:00
Rseifert
ccbadd6c4b changed version 2012-09-03 19:31:09 -04:00
Rseifert
dd410bb781 Updated Pump,and some textures
Again nothing major changed. Just a model for the pump and made it
possible to craft
2012-09-03 19:30:24 -04:00
Rseifert
18aef1ff28 Texture updates and Gui opening change
nothing big. Just updated the textures and reverted the gui to open on
right click instead of with a wrench
2012-09-03 17:52:07 -04:00
Rseifert
638df386d3 SMP bug fix
think this will fix the SMP crash cased by pipes
2012-09-03 01:08:40 -04:00
Rseifert
5629758503 fixed mcmod.info files
Not sure why but both of these vanished and were replaced by UE's mcmod
file.
2012-09-02 13:13:14 -04:00
Rseifert
d485f7072f jenkins changes 2012-09-02 00:48:40 -04:00
Rseifert
451feabf0d clean up,updates,bug fixes
nothing major
2012-09-01 21:31:07 -04:00
Rseifert
34aff9017a Package name changes and bug fixes 2012-08-29 13:06:30 -04:00
Rseifert
937ee33f7c Testing an idea
looks like jenkins will not build steam power without Basic Pipes
2012-08-28 17:29:46 -04:00
Rseifert
18079fb1ce Clean UP 2012-08-28 14:13:35 -04:00
Rseifert
1cf72c7f8d Uploaded mcmod.info file 2012-08-28 10:17:29 -04:00
Rseifert
3b8c25aa55 dido 2012-08-28 10:13:18 -04:00