DarkGuardsman
913618afe6
Started work on electric furnace model
2013-09-21 23:31:10 -04:00
DarkGuardsman
4a2dd3eca1
Added metal fragment textures & other crafting
2013-09-21 22:22:33 -04:00
DarkGuardsman
be157ae1fc
corrected var names for ores in lang files
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Nothing has changed but the new ore setup need the vars to be lower
case, as well aluminum ore is now called by its correct name.
2013-09-21 11:38:57 -04:00
DarkGuardsman
687a966992
reworked how ores are setup
...
Removed the dependency on using the material enum as it was adding ores
that should not generate which was causing a lot of issues. So to solve
this the block has its own enum set of ores it will work with. However,
i still need to reset the ore generator
2013-09-21 11:36:03 -04:00
Vexatos
4b7ac191cc
Update de_DE.properties
2013-09-21 11:43:28 +02:00
DarkGuardsman
0884cb61dd
Added solar panel
2013-09-20 13:48:57 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
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Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
Vexatos
1e09c1dcdb
Created de_DE.properties
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I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
f19ac591ae
Added Ilus Element mod for merging
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Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
972bb67835
Imported textures from FM, and minor work
2013-08-26 15:52:24 -04:00
DarkGuardsman
d95799cd0a
Fixed texture file name mod->asset
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Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
2013-08-26 13:32:47 -04:00