trying to save myself grief later with the hydraulic system for when
other use it. I've split it into two parts api for working with FM and
core for using the pipe network system.
For the moment its just added and not used. I will have to rewrite it in
a way that it doesn't care for TileEntities. This way i can use it for
the pump to make sure that water sources are connected to the pump.
This is were bug testers are so nice. Turns out that machine from other
mods could directly put the wrong liquid into the pipe the way i had it
coded.
Also i'm going to work threw my api and clean it up the best i can. A
few of the functions i have are unneed as well as not very well made.
Due to the way i was getting all the valid tanks inside of a block i
failed to get the block itself. This resulted in the release valve
draining the ILiquidTank varables rather than the ITankContainer block.
Its now fixed hower i need to go back threw and make changes to use
ForgeDirection later.
version bump just due to api changes.
Also i made a fix for the sink but have yet to test it should work since
its exactly the same as the cauldran but with meta turned into
liquidstack volume