Commit graph

412 commits

Author SHA1 Message Date
Rseifert
9aceb50fd6 minor changes
Changed: drop command to drop the item at the exact location instead of
dropping it with velocity in a random direction
Moved: ArmHelper and DebugToPlayer back to my folder since i'm using
similar files in other repos
Moved: drop methods from the break command to my helper
Cleaned: my helper class up and finished the find all item methods to
wrok better
Added: powerTo command though it doesn't do anything for the moment
2013-02-08 00:32:52 -05:00
Rseifert
8c60099e0e Worked on use cmd and added a logger 2013-02-07 23:43:59 -05:00
Rseifert
cb854bebda Removed break on rotation 2013-02-07 01:50:36 -05:00
Rseifert
65c7a3760a updated comments on last 2013-02-06 15:02:37 -05:00
Rseifert
69affcca09 Added the start of the craneManager
this will be used to control and assist in the movement of the crane.
Will still have to create something seperate to do commands but this
will be used to move the crane.
2013-02-06 14:56:14 -05:00
Rseifert
2fd1bdb688 Added more support for Use cmd
added lever and suggest ISideInventory support for the user command.
Will work on this more too add support for more things.
2013-02-06 14:29:28 -05:00
Henry Mao
9d31ee73ae AL 0.2.5 Release 2013-02-07 00:31:18 +08:00
Henry Mao
3388b3cbdc Attempt to allow imprinters to steal items 2013-02-06 20:49:09 +08:00
Henry Mao
0019108b57 Better Crate Control Functions 2013-02-06 19:18:35 +08:00
Henry Mao
c3e5c5f383 Finished turntable 2013-02-06 15:18:42 +08:00
Henry Mao
0f180e4f99 Reformat + Organize 2013-02-06 14:29:59 +08:00
Henry Mao
92f212483b Added basic turntable 2013-02-06 14:28:37 +08:00
Rseifert
99f6b9b74f added a method to get an Entities Class name 2013-02-03 23:52:31 -05:00
Rseifert
7faca8f8ae . 2013-02-03 22:33:55 -05:00
Henry Mao
3c027330a4 IC2 API Inclusion 2013-02-04 11:32:04 +08:00
Henry Mao
54614d6037 Started working in inventory serach for imprinter 2013-02-03 22:15:02 +08:00
Henry Mao
b50d503412 Recipe Fix 2013-02-03 15:19:19 +08:00
Henry Mao
8472417e5b Build #72 2013-02-03 14:35:45 +08:00
Henry Mao
4cce5df0f6 More Armbot + Imprinter Tweaks 2013-02-03 14:20:53 +08:00
Henry Mao
d94cc46cef Got Armbots to render items properly 2013-02-03 13:50:50 +08:00
Henry Mao
4056ce587f Attempt to fix armbot item render 2013-02-03 12:51:10 +08:00
Henry Mao
934f7cca17 Added some Armbot API 2013-02-03 12:30:40 +08:00
Henry Mao
d5e61527d0 Minor Fix 2013-02-03 01:04:50 +08:00
Henry Mao
4b3cb85322 Removed Briman's troll 2013-02-03 01:01:50 +08:00
Henry Mao
022a3572e3 Build 2013-02-03 00:51:34 +08:00
Henry Mao
6ea1b0ec3a More imprinter tweakin 2013-02-03 00:45:46 +08:00
Henry Mao
805f3ba9ba Got imprinter to work primarily 2013-02-03 00:37:26 +08:00
Henry Mao
f544a3d99b More work on imprinter 2013-02-02 16:57:49 +08:00
Henry Mao
f9eb91bbbe Got imprinter to not crash 2013-02-02 16:34:58 +08:00
Henry Mao
39aa469436 Armbot API Improvements 2013-02-02 16:07:37 +08:00
Henry Mao
cc12121975 Fixed Armbot API being errored 2013-02-02 16:02:07 +08:00
Henry Mao
37b57e31a4 New Imprinter GUI 2013-02-02 15:57:16 +08:00
Henry Mao
bc035f3078 Texture Changes 2013-02-02 14:56:22 +08:00
Brian Ricketts
b9de76e2a2 Fixed crate bug and imprinter crash 2013-02-02 00:23:41 -06:00
Brian Ricketts
b35557d581 More troubleshooting on client-side dupe issue 2013-02-01 17:54:31 -06:00
Brian Ricketts
051ae75ed3 Fixed crate text showing through walls 2013-02-01 17:20:00 -06:00
Henry Mao
992cdee5e0 Made manipulators cheaper 2013-02-01 23:05:44 +08:00
Rseifert
a445890fcc Item Crate can add items to Block Crate
If you have a crate, with items in it, clicking on a create that is
empty or contains the same item will result in the held crate giving
some of its items to the block crate. So far now bugs but futhur testing
will be need to make sure that the max limit is held as well as the item
crate can still be used.

Also not sure why the two computer craft api files think there new.
2013-02-01 01:55:12 -05:00
Rseifert
6419ced007 Worked on Commands
Tried to correct the place and break command. As well as created a
Harvest commands that auto grabs the block after breaking it. However,
there seem to be a few bugs left over that i will have to correct later.
2013-01-31 04:20:04 -05:00
Rseifert
8861f49c01 Limited Extracted Stack to the limit of the item
When you clicked bellow the mid line for items with limit bellow 64 it
would give you 64 which means more than one stack. In some cases this is
not wanted so i limited to a single stack of the limited ammount of the
item.
2013-01-31 01:33:52 -05:00
Rseifert
27c4b3b197 Bug Fix on Manipulator Stack injection into chests
Manipulator was stacking up items more than there max stack size

Also i Change the .gitignore too support the fact i use the textures in
the src folder for my eclipse to function. I would have use the include
bat but it failed to function
I Also added a simple boolean in TileEntityAssemblyNetwork to test
everything without having a power supply attacked to the blocks.
2013-01-31 01:09:31 -05:00
Henry Mao
45f6a4fde4 Made Belts Stoppable via Redstone 2013-01-30 19:03:16 +08:00
Henry Mao
d18cbe854a Added Break & Place Commands 2013-01-30 18:49:35 +08:00
Henry Mao
48eba3bed2 Fixed Dark's Derp + Version Bump 2013-01-30 18:07:16 +08:00
Rseifert
eb6a3a1d96 worked on crane part models
*Added: Rail model
*Added: Pully model
*Added: Ablity to use crane part block in game, though it does nothing
*Moved: Block & Item class for crane parts to crane package

Btw the ItemCraneParts is needed. I'm going to use it to have the item
render in hand diffrent then in the inventory which can only be done
with an item class.
2013-01-30 01:20:52 -05:00
Brian Ricketts
e3d824a091 Merge branch 'master' of https://github.com/calclavia/Assembly-Line 2013-01-29 23:37:15 -06:00
Brian Ricketts
8dd86913b1 Added crane frame (model, not code) and updated format standards 2013-01-29 23:36:16 -06:00
Rseifert
a9652d9990 sync check
I think either my forge or mcp is not the same version as you guys since
right off the back several of the var were diffrent. Might want to
update your forge and check.

Another note i'm starting to work on our crane design as a way to make
the quarry as well. I'll post my though on it in the issue section for
us to talk about.
2013-01-29 23:47:59 -05:00
Brian Ricketts
5aa1ea7ee4 Implemented the Quarry Controller model in the code 2013-01-29 13:42:56 -06:00
Brian Ricketts
e6e9ce69bc Rebuild #68 2013-01-28 03:44:43 -06:00