Commit graph

10 commits

Author SHA1 Message Date
Henry Mao
d311e58311 Added future multi-lang support 2012-12-14 22:21:52 +08:00
Henry Mao
8a611891fb Updated to UE 1.2.0 2012-12-08 12:33:18 +08:00
Henry Mao
0ba2651413 AL 0.1.3 Release 2012-11-28 21:42:30 +08:00
Henry Mao
14295aece6 Got rid of unwanted API 2012-11-28 18:27:50 +08:00
Rseifert
2ec75ad736 General Update: Untested
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Rseifert
449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert
859616d353 uploading tnc models to resource folder
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
2012-11-05 11:34:52 -05:00
Rseifert
27e43ebfa7 Cleaned up and started on crafters
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)

Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
2012-10-29 13:47:33 -04:00
Calclavia
4242c45a9f Made manipulator output from inventory 2012-10-28 19:54:55 +08:00
Calclavia
ead4de1a27 Moved textures and fixed build file 2012-10-28 16:17:08 +08:00