Commit graph

27 commits

Author SHA1 Message Date
DarkGuardsman
2763a6c964 Cleanup and optimization
Removed some code that is no longer support in the core mod
Merged all ItemBlock classes into a simple class that will later be
moved to the core.
Optimized blockID and config
2013-07-21 22:56:25 -04:00
DarkGuardsman
6d454f880f Fixed most texture issues 2013-07-12 11:27:11 -04:00
Vexatos
1ea058b614 Create de_DE.properties
Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert Seifert
097e46a43e Working on new tank render 2013-06-03 07:09:55 -04:00
Robert Seifert
45964b3723 Fixed Tab Name
turns out i mistakenly add the tab name localization to Greater
Securities English translation file
2013-06-01 13:51:50 -04:00
Robert Seifert
aca8162c1f registered bc recipes 2013-05-08 08:13:32 -04:00
Robert Seifert
d675356862 Added banner for info file 2013-04-21 02:27:18 -04:00
Rseifert
2b093d349e added renders for new pipes
still need to test and debug including create new textures for specific
pipes. Recipes are also still need for new items as well as reversed
color crafting
2013-04-17 13:25:58 -04:00
Rseifert
57d3fc6cce worked on new pipes
Just need to add renders too the new pipes and change the textures off
the old ones. I might also need to do some testing since i changed a few
methods.
2013-04-15 23:12:39 -04:00
Rseifert
3684f3300f add generic colored pipe set 2013-04-15 22:38:56 -04:00
Rseifert
ae9a6227f7 added model for construction pump 2013-04-15 07:31:09 -04:00
Rseifert
13bf76a170 moved model folder 2013-04-10 04:06:24 -04:00
Rseifert
e9a5cda3a5 Fixed block names for drain and pump 2013-04-10 02:30:03 -04:00
Rseifert
d5572c63d4 version changes and cleanup
Going to copy Electrical Expantion a bit and add a similiar system for
version #s and info file management. This way version # match up better
between the 3+ things that use it.
2013-04-10 02:13:41 -04:00
Rseifert
b3d80000b0 fixed texture uploading 2013-04-09 22:50:38 -04:00
Rseifert
a5b1081c4b setup blocks for pump&drain
As well worked on the basic functionality of the machines. Not exactly
sure what was changed as i coded these 4 hours ago and am just now
uploading.
2013-04-06 23:04:13 -04:00
Rseifert
c99bdb1e4e Clean up of unneeded files 2013-04-04 00:25:25 -04:00
Rseifert
33866aafff Changed canConnect to canPipeConnect 2013-04-03 22:35:42 -04:00
Rseifert
14578b179c Fixed network and pipes connections
Changed name of network part so save me from miss typing it every time
Fixed connection rules for pipes so that they will connect and render
Fixed networks merging and not crashing on merge
Fixed pipe gauge item's texture so it showed
Added a render for the network pipe (temp_use)
Bug connections/networks don't update on load just yet.
2013-03-26 18:11:38 -04:00
Rseifert
2d41e3031d merged IPsiMachine with IFluidPipe
They are now known as ILiquidNetworkPart since any tileEntity can act as
a conveyor of liquids in the network as long as they use that interface
and its methods right. This allows for pipes, as well as guages, fluid
motors, and other things to exist in the network without its spliting or
changing the over all network.
2013-03-25 11:56:16 -04:00
Rseifert
a1a17343e8 Fixed Textures
Getting close to being done now that the pre update stuff is out of the
way. Now its on to testing and bug hunting. After that its on to working
on the new pipe system and getting it done some time this week.
2013-03-14 07:09:25 -04:00
Rseifert
f47c3b528c Changed the pump
*Set a new model for the water pump
*removed other liquid types from the pump, will change this back later
*removed the pumps liquid storage ablity, it will now directly pump
water to a container behind it
*changed wire connection to two side
*changed pipe connections to one side
*fixed infinite water glitch were you could pump a flowing block
2013-01-22 17:18:55 -05:00
Rseifert
eb923b84db Added sink block
simple, nicer looking way of filling buckets, water viels, cleaning
color off of armor.
2013-01-22 03:36:59 -05:00
Rseifert
8b1179699f Added model to release valve
Model is not fully done since i want to get the valve to set on diffrent
faces when the top is in use. Also want it to rotate a bit when powered
by redstone.

Also worked on connectionHelper and switch a few of the itemRenders to
an actual itemRenderHelper so they look nice in the inventory and in the
players hand.
2013-01-07 15:19:00 -05:00
Rseifert
42474bc8ec getting Closer to being done
I'm getting closer to making this mod more universal for all liquids.
Right now after a bit of coding i can say i have:
*Fixed Pipes
*Fixed Tanks
*Removed Mengenta as a color(no need for another simi red/pinkish color)
*Create a IColor interface for future use with other color selective
blocks
*Created a object feed version of get for PipeColor so you can use
numbers, Strings, or LiquidData to ID a color. Useful for
setColor(Object obj)
*Worked on some textures however i need to either make a better model
for tanks or find a texture artist for help
*Found the tank model files so they can be edited

Issues still to be worked on
*Lang file, still item names are not working
*Release Valve
*Pipe Changer tool, not sure if i should use a GUI with the tool or have
15 color brushs. The ladder seems wasteful
*Block, and bucket for Waste Liquid
*Textures need some help, especial Tanks so i can add the rest of the
colored version to the creative menu
*Crafting for all Pipes, Tanks, and items need redone or added for the
new system
*Pumps needs reworked to have a diffrent version for lava,water, and
large area pumping. Small version for filling system, large for draining
source pools for constuction. Lava pump will fall under large. Might add
an oil pump, or create one for oil craft using the same design.
*Tanks still need to be tested and fixed to create pressure for Pipes if
side == down and liquid || side == up and gas
*LiquidHandler needs worked on to pre catch and add liquids to the
allowed List similar to how e methain, oil, fuel are register.
2013-01-06 22:24:28 -05:00
Rseifert
77de6e6353 Making Changes for the better
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.

Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type

Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
2013-01-04 19:03:34 -05:00
Rseifert
a536dda462 Model upload
Can't find the pump model but that doesn't mater its getting redone.
LargePipe is the current pipe model
Pipe is the old crappy one
EValve was a rough idea for a model for the release valve
Generator is the current, old one is missing
2013-01-04 11:11:20 -05:00