DarkGuardsman
3d82011b96
Fixed Liquid renderer
...
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6
Turned Lib into a mod
2013-07-18 14:31:28 -04:00
DarkGuardsman
d9a74730ab
Edit, changes, etc..
...
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
...
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
30161f90f1
Fixed some power math
2013-07-08 01:28:37 -04:00
DarkGuardsman
0db6bb803d
changed power network and machine
2013-07-07 09:26:51 -04:00
DarkGuardsman
0b5da1920b
runnableMachine no longer drain its own network
...
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201
minor edit
2013-07-06 02:18:31 -04:00
DarkGuardsman
cb320b6115
cleanup
2013-07-06 00:45:50 -04:00
DarkGuardsman
d4cdd93130
Working on my own power network class
2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362
Added my own direction class
...
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce
random changes to runnable machine
2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90
changed path finder to use tileEntity lists
...
This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba
cleanup
2013-07-05 22:08:22 -04:00
DarkGuardsman
ce76d225ee
removed basic components
2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a
updated basic component lib
2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0
Changed RunnableMachine to function diffrent
2013-07-01 19:00:36 -04:00
DarkGuardsman
fe90843d44
updated subs
2013-06-25 15:37:24 -04:00
Calclavia
43f54a3d5d
Fixed Buildcraft energy issue
2013-06-21 19:41:13 -04:00
DarkGuardsman
cf1d9f4598
cleaned up and reduced library
...
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00
Robert Seifert
ed2868d981
Fixed orbit manager radius
2013-06-15 11:38:18 -04:00
Robert Seifert
14d3054e5b
Changed runnableMachine to not rely on Calc's code
...
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
2013-06-14 12:32:21 -04:00
Robert Seifert
6feb886340
Massive package and class rework
2013-06-11 20:45:04 -04:00
Robert Seifert
92a0c5248f
Worked on Factions and factions prefabs
2013-06-11 19:43:28 -04:00
Robert Seifert
86ad98a2fb
Possible fix to smp sentry issue
2013-06-11 00:48:33 -04:00
Robert Seifert
edfa4739e8
Changes to FakeEntityTile
2013-06-09 21:57:34 -04:00
Robert Seifert
41c1032226
Small change to damage entity
...
Still will need to be corrected later to pass the question to the tile
2013-06-09 10:29:30 -04:00
Robert Seifert
e4327c7cc2
Changed EntityTileDamage to extend entityLiving
...
This allow for entities to target this entity if it was an attack source
2013-06-09 07:49:11 -04:00
Robert Seifert
0c6b9153ca
Passed right clicks onto the tile
2013-06-09 06:13:39 -04:00
Robert Seifert
3c43f66dd6
Added to IHpTile
2013-06-09 06:13:13 -04:00
Robert Seifert
1ef0ea0be2
Made basic machine class have an inf power mode
...
This mode should only be triggered by players in creative mode. This way
a creative mode player can force the machine to run without power.
2013-06-09 05:35:26 -04:00
Robert Seifert
022a1a0d75
Add IHeatObject
...
This is too be used by objects mainly block to store heat.
2013-06-09 05:34:16 -04:00
Robert Seifert
a8d4560cba
Worked on custom damage and damage entity
2013-06-09 05:33:55 -04:00
Robert Seifert
e33f0b98e3
Added custom damage code
...
As well i added a way to create a fake entity for tile to be attacked by
vinalla and other mobs.
2013-06-08 03:02:53 -04:00
Robert Seifert
e84b7aa28f
Getting somewhere with Quaternions
...
I think i still have a bit to work on to make this work as i'm not
getting a perfect circle in testing. Rather i'm getting a star shaped
pattern from the points.
2013-06-06 22:35:41 -04:00
Robert Seifert
dab331f042
Testing use of Quaternions for rotation
...
This doesn't seem to be going well however i don't really understand how
to use them yet. Looking at them though i think OpenGl uses these for
model rotation. I might want to look into there code later...
2013-06-06 15:45:28 -04:00
Robert Seifert
8724a1023d
Possible solution to orbit (untested)
...
I'll test this after i make a test frame for it. Though i think this
might be it as long as i got the ideal down. After i tried to go to
sleep my brain broke down the changes pre rotation. If Y axis changes
the XZ distance change. If Z Axis changes YX distance changes. If X Axis
changes YZ axis changes. After figuring that out now i can use sin cos
to get the radian angles and times that by radius to get the delta
change in position.... or at least that is what i think. Testing will
prove me right or wrong.
2013-06-05 05:16:41 -04:00
Robert Seifert
10788a58b2
Worked on using sphere cords for orbit calcs (untested)
2013-06-05 03:27:06 -04:00
Robert Seifert
c3684dc952
Added math for Spherical coordinates
...
ref for math http://en.wikipedia.org/wiki/Spherical_coordinates
Might be adding more math methods later as i need them
2013-06-05 03:03:09 -04:00
Robert Seifert
0fcb2a0a54
File rename and doc edits
2013-06-05 03:00:32 -04:00
Robert Seifert
9f60e32729
repackaging and orbit changes
2013-06-05 02:30:19 -04:00
Robert Seifert
1a4415779c
Worked on orbit helper/network
...
This is going to need a ton of work and love to get right. Right now its
not even going to function.
2013-06-05 01:50:27 -04:00
Robert Seifert
1d146a3617
texture addition
2013-06-03 23:16:43 -04:00
Robert Seifert
a2d4398419
package change for hydraulic api
2013-06-03 08:34:02 -04:00