package edx.core import java.awt._ import codechicken.multipart.{TMultiPart, TileMultipart} import edx.electrical.multimeter.{ContainerMultimeter, PartMultimeter} import edx.quantum.machine.accelerator.{ContainerAccelerator, TileAccelerator} import edx.quantum.machine.boiler.{ContainerNuclearBoiler, TileNuclearBoiler} import edx.quantum.machine.centrifuge.{ContainerCentrifuge, TileCentrifuge} import edx.quantum.machine.extractor.{ContainerChemicalExtractor, TileChemicalExtractor} import edx.quantum.machine.quantum.{ContainerQuantumAssembler, TileQuantumAssembler} import edx.quantum.reactor.{ContainerReactorCell, TileReactorCell} import net.minecraft.block.Block import net.minecraft.entity.player.EntityPlayer import net.minecraft.tileentity.TileEntity import net.minecraft.world.World import resonantengine.lib.mod.AbstractProxy import resonantengine.lib.transform.vector.Vector3 /** * @author Calclavia */ class CommonProxy extends AbstractProxy { def getArmorIndex(armor: String): Int = { return 0 } override def getServerGuiElement(id: Int, player: EntityPlayer, world: World, x: Int, y: Int, z: Int): AnyRef = { val tileEntity: TileEntity = world.getTileEntity(x, y, z) if (tileEntity.isInstanceOf[TileMultipart]) { val part: TMultiPart = (tileEntity.asInstanceOf[TileMultipart]).partMap(id) if (part.isInstanceOf[PartMultimeter]) { return new ContainerMultimeter(player.inventory, (part.asInstanceOf[PartMultimeter])) } } else if (tileEntity.isInstanceOf[TileCentrifuge]) { return new ContainerCentrifuge(player.inventory, (tileEntity.asInstanceOf[TileCentrifuge])) } else if (tileEntity.isInstanceOf[TileChemicalExtractor]) { return new ContainerChemicalExtractor(player.inventory, (tileEntity.asInstanceOf[TileChemicalExtractor])) } else if (tileEntity.isInstanceOf[TileAccelerator]) { return new ContainerAccelerator(player, (tileEntity.asInstanceOf[TileAccelerator])) } else if (tileEntity.isInstanceOf[TileQuantumAssembler]) { return new ContainerQuantumAssembler(player.inventory, (tileEntity.asInstanceOf[TileQuantumAssembler])) } else if (tileEntity.isInstanceOf[TileNuclearBoiler]) { return new ContainerNuclearBoiler(player, (tileEntity.asInstanceOf[TileNuclearBoiler])) } else if (tileEntity.isInstanceOf[TileReactorCell]) { return new ContainerReactorCell(player, (tileEntity.asInstanceOf[TileReactorCell])) } return null } def isPaused: Boolean = { return false } def isGraphicsFancy: Boolean = { return false } def renderBlockParticle(world: World, x: Double, y: Double, z: Double, velocity: Vector3, blockID: Int, scale: Float) { } def renderBlockParticle(world: World, position: Vector3, velocity: Vector3, blockID: Int, scale: Float) { } def renderBeam(world: World, position: Vector3, hit: Vector3, color: Color, age: Int) { } def renderBeam(world: World, position: Vector3, target: Vector3, red: Float, green: Float, blue: Float, age: Int) { } def renderElectricShock(world: World, start: Vector3, target: Vector3, color: Color) { this.renderElectricShock(world, start, target, color.getRed / 255f, color.getGreen / 255f, color.getBlue / 255f) } def renderElectricShock(world: World, start: Vector3, target: Vector3, r: Float, g: Float, b: Float) { this.renderElectricShock(world, start, target, r, g, b, true) } def renderElectricShock(world: World, start: Vector3, target: Vector3, r: Float, g: Float, b: Float, split: Boolean) { } def renderElectricShock(world: World, start: Vector3, target: Vector3, color: Color, split: Boolean) { this.renderElectricShock(world, start, target, color.getRed / 255f, color.getGreen / 255f, color.getBlue / 255f, split) } def renderElectricShock(world: World, start: Vector3, target: Vector3) { this.renderElectricShock(world, start, target, true) } def renderElectricShock(world: World, start: Vector3, target: Vector3, b: Boolean) { this.renderElectricShock(world, start, target, 0.55f, 0.7f, 1f, b) } def renderBlockParticle(world: World, position: Vector3, block: Block, side: Int) { } def renderLaser(world: World, start: Vector3, end: Vector3, color: Vector3, energy: Double) { } def renderScorch(world: World, position: Vector3, side: Int) { } }