package edx.mechanical.mech.process.grinder import edx.core.interfaces.TNodeMechanical import edx.mechanical.mech.gear.NodeGear import edx.mechanical.mech.grid.NodeMechanical import net.minecraftforge.common.util.ForgeDirection /** * @author Calclavia */ class NodeGrinder(parent: TileGrindingWheel) extends NodeMechanical(parent: TileGrindingWheel) { override def inertia = 1000d * Math.abs(angularVelocity) override def canConnect[B <: NodeMechanical](other: B, from: ForgeDirection): Boolean = parent.getDirection == from || parent.getDirection.getOpposite == from override def inverseRotation(other: TNodeMechanical): Boolean = if (other.isInstanceOf[NodeGear]) (toVectorWorld - other.asInstanceOf[NodeMechanical].toVectorWorld).toArray.sum < 0 else false override def inverseNext(other: TNodeMechanical): Boolean = if (other.isInstanceOf[NodeGear]) (toVectorWorld - other.asInstanceOf[NodeMechanical].toVectorWorld).toArray.sum < 0 else false }