package resonantinduction.atomic.particle.quantum; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import resonant.lib.gui.GuiContainerBase; import resonantinduction.atomic.Atomic; import resonantinduction.core.Reference; import universalelectricity.api.energy.UnitDisplay.Unit; public class GuiQuantumAssembler extends GuiContainerBase { public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Atomic.GUI_TEXTURE_DIRECTORY + "gui_atomic_assembler.png"); private TileQuantumAssembler tileEntity; private int containerWidth; private int containerHeight; public GuiQuantumAssembler(InventoryPlayer par1InventoryPlayer, TileQuantumAssembler tileEntity) { super(new ContainerQuantumAssembler(par1InventoryPlayer, tileEntity)); this.tileEntity = tileEntity; this.ySize = 230; } /** Draw the foreground layer for the GuiContainer (everything in front of the items) */ @Override public void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRenderer.drawString(this.tileEntity.getInvName(), 65 - this.tileEntity.getInvName().length(), 6, 4210752); String displayText = ""; if (this.tileEntity.time() > 0) { displayText = "Process: " + (int) (100 - ((float) this.tileEntity.time() / (float) this.tileEntity.MAX_TIME()) * 100) + "%"; } else if (this.tileEntity.canProcess()) { displayText = "Ready"; } else { displayText = "Idle"; } this.fontRenderer.drawString(displayText, 9, this.ySize - 106, 4210752); this.renderUniversalDisplay(100, this.ySize - 94, this.tileEntity.getVoltageInput(null), mouseX, mouseY, Unit.VOLTAGE); this.renderUniversalDisplay(8, this.ySize - 95, tileEntity.MAX_TIME(), mouseX, mouseY, Unit.WATT); } /** Draw the background layer for the GuiContainer (everything behind the items) */ @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { this.mc.renderEngine.bindTexture(TEXTURE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.containerWidth = (this.width - this.xSize) / 2; this.containerHeight = (this.height - this.ySize) / 2; this.drawTexturedModalRect(this.containerWidth, this.containerHeight, 0, 0, this.xSize, this.ySize); } }