package resonantinduction.old.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraftforge.common.ForgeDirection; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ModelCopperWire extends ModelBase { // fields ModelRenderer Middle; ModelRenderer Right; ModelRenderer Left; ModelRenderer Back; ModelRenderer Front; ModelRenderer Top; ModelRenderer Bottom; public ModelCopperWire() { textureWidth = 64; textureHeight = 32; Middle = new ModelRenderer(this, 0, 0); Middle.addBox(-1F, -1F, -1F, 4, 4, 4); Middle.setRotationPoint(-1F, 15F, -1F); Middle.setTextureSize(64, 32); Middle.mirror = true; setRotation(Middle, 0F, 0F, 0F); Right = new ModelRenderer(this, 21, 0); Right.addBox(0F, 0F, 0F, 6, 4, 4); Right.setRotationPoint(2F, 14F, -2F); Right.setTextureSize(64, 32); Right.mirror = true; setRotation(Right, 0F, 0F, 0F); Left = new ModelRenderer(this, 21, 0); Left.addBox(0F, 0F, 0F, 6, 4, 4); Left.setRotationPoint(-8F, 14F, -2F); Left.setTextureSize(64, 32); Left.mirror = true; setRotation(Left, 0F, 0F, 0F); Back = new ModelRenderer(this, 0, 11); Back.addBox(0F, 0F, 0F, 4, 4, 6); Back.setRotationPoint(-2F, 14F, 2F); Back.setTextureSize(64, 32); Back.mirror = true; setRotation(Back, 0F, 0F, 0F); Front = new ModelRenderer(this, 0, 11); Front.addBox(0F, 0F, 0F, 4, 4, 6); Front.setRotationPoint(-2F, 14F, -8F); Front.setTextureSize(64, 32); Front.mirror = true; setRotation(Front, 0F, 0F, 0F); Top = new ModelRenderer(this, 21, 11); Top.addBox(0F, 0F, 0F, 4, 6, 4); Top.setRotationPoint(-2F, 8F, -2F); Top.setTextureSize(64, 32); Top.mirror = true; setRotation(Top, 0F, 0F, 0F); Bottom = new ModelRenderer(this, 21, 11); Bottom.addBox(0F, 0F, 0F, 4, 6, 4); Bottom.setRotationPoint(-2F, 18F, -2F); Bottom.setTextureSize(64, 32); Bottom.mirror = true; setRotation(Bottom, 0F, 0F, 0F); } public void renderSide(int i) { this.renderSide(ForgeDirection.getOrientation(i)); } public void renderSide(ForgeDirection side) { switch (side) { case UP: Top.render(0.0625F); break; case DOWN: Bottom.render(0.0625F); break; case NORTH: Back.render(0.0625F); break; case SOUTH: Front.render(0.0625F); break; case WEST: Left.render(0.0625F); break; case EAST: Right.render(0.0625F); break; default: Middle.render(0.0625F); break; } } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }