electrodynamics/APIs/universalelectricity/core/item/ItemElectric.java
2013-07-22 01:20:20 -04:00

151 lines
4.2 KiB
Java

package universalelectricity.core.item;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import universalelectricity.core.electricity.ElectricityDisplay;
import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit;
/**
* Extend from this class if your item requires electricity or to be charged. Optionally, you can
* implement IItemElectric instead.
*
* @author Calclavia
*
*/
public abstract class ItemElectric extends Item implements IItemElectric
{
public ItemElectric(int id)
{
super(id);
this.setMaxStackSize(1);
this.setMaxDamage(100);
this.setNoRepair();
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4)
{
String color = "";
float joules = this.getElectricityStored(itemStack);
if (joules <= this.getMaxElectricityStored(itemStack) / 3)
{
color = "\u00a74";
}
else if (joules > this.getMaxElectricityStored(itemStack) * 2 / 3)
{
color = "\u00a72";
}
else
{
color = "\u00a76";
}
list.add(color + ElectricityDisplay.getDisplay(joules, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplay(this.getMaxElectricityStored(itemStack), ElectricUnit.JOULES));
}
/**
* Makes sure the item is uncharged when it is crafted and not charged. Change this if you do
* not want this to happen!
*/
@Override
public void onCreated(ItemStack itemStack, World par2World, EntityPlayer par3EntityPlayer)
{
this.setElectricity(itemStack, 0);
}
@Override
public float recharge(ItemStack itemStack, float energy, boolean doReceive)
{
float rejectedElectricity = Math.max((this.getElectricityStored(itemStack) + energy) - this.getMaxElectricityStored(itemStack), 0);
float energyToReceive = energy - rejectedElectricity;
if (doReceive)
{
this.setElectricity(itemStack, this.getElectricityStored(itemStack) + energyToReceive);
}
return energyToReceive;
}
@Override
public float discharge(ItemStack itemStack, float energy, boolean doTransfer)
{
float energyToTransfer = Math.min(this.getElectricityStored(itemStack), energy);
if (doTransfer)
{
this.setElectricity(itemStack, this.getElectricityStored(itemStack) - energyToTransfer);
}
return energyToTransfer;
}
@Override
public float getVoltage(ItemStack itemStack)
{
return 120;
}
@Override
public void setElectricity(ItemStack itemStack, float joules)
{
// Saves the frequency in the ItemStack
if (itemStack.getTagCompound() == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
float electricityStored = Math.max(Math.min(joules, this.getMaxElectricityStored(itemStack)), 0);
itemStack.getTagCompound().setFloat("electricity", electricityStored);
/**
* Sets the damage as a percentage to render the bar properly.
*/
itemStack.setItemDamage((int) (100 - (electricityStored / getMaxElectricityStored(itemStack)) * 100));
}
@Override
public float getTransfer(ItemStack itemStack)
{
return this.getMaxElectricityStored(itemStack) - this.getElectricityStored(itemStack);
}
/**
* This function is called to get the electricity stored in this item
*
* @return - The amount of electricity stored in watts
*/
@Override
public float getElectricityStored(ItemStack itemStack)
{
if (itemStack.getTagCompound() == null)
{
return 0;
}
float electricityStored = itemStack.getTagCompound().getFloat("electricity");
/**
* Sets the damage as a percentage to render the bar properly.
*/
itemStack.setItemDamage((int) (100 - (electricityStored / getMaxElectricityStored(itemStack)) * 100));
return electricityStored;
}
@Override
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
// Add an uncharged version of the electric item
par3List.add(ElectricItemHelper.getUncharged(new ItemStack(this)));
// Add an electric item to the creative list that is fully charged
ItemStack chargedItem = new ItemStack(this);
par3List.add(ElectricItemHelper.getWithCharge(chargedItem, this.getMaxElectricityStored(chargedItem)));
}
}