204 lines
No EOL
6.6 KiB
Java
204 lines
No EOL
6.6 KiB
Java
package resonantinduction.old.client.render;
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import java.util.HashMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fluids.FluidStack;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.core.Reference;
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import resonantinduction.mechanical.fluid.pipes.EnumPipeType;
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import resonantinduction.mechanical.fluid.pipes.FluidPartsMaterial;
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import resonantinduction.mechanical.fluid.pipes.TileEntityPipe;
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import resonantinduction.old.client.model.ModelLargePipe;
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import resonantinduction.old.client.model.ModelOpenTrough;
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import com.builtbroken.common.Pair;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderPipe extends TileEntitySpecialRenderer
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{
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public static ModelLargePipe MODEL_PIPE = new ModelLargePipe();
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public static ModelOpenTrough MODEL_TROUGH_PIPE = new ModelOpenTrough();
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private static HashMap<Pair<FluidPartsMaterial, Integer>, ResourceLocation> TEXTURES = new HashMap<Pair<FluidPartsMaterial, Integer>, ResourceLocation>();
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public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "pipes/Pipe.png");
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@Override
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public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f)
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{
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// Texture file
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FluidPartsMaterial mat = FluidPartsMaterial.IRON;
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if (te.getBlockMetadata() < FluidPartsMaterial.values().length)
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{
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mat = FluidPartsMaterial.values()[te.getBlockMetadata()];
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}
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if (te instanceof TileEntityPipe)
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{
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boolean[] sides = ((TileEntityPipe) te).renderConnection;
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if (mat == FluidPartsMaterial.WOOD || mat == FluidPartsMaterial.STONE)
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{
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FluidStack liquid = ((TileEntityPipe) te).getTank().getFluid();
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int cap = ((TileEntityPipe) te).getTankInfo()[0].capacity;
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// FluidStack liquid = new FluidStack(FluidRegistry.WATER, cap);
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if (liquid != null && liquid.amount > 100)
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{
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float per = Math.max(1, (float) liquid.amount / (float) (cap));
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int[] displayList = RenderFluidHelper.getFluidDisplayLists(liquid, te.worldObj, false);
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bindTexture(RenderFluidHelper.getFluidSheet(liquid));
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0.3F);
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GL11.glScalef(0.4F, 0.4F, 0.4F);
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GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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if (sides[4])
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glTranslatef((float) d + 0F, (float) d1 + 0.1F, (float) d2 + 0.3F);
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GL11.glScalef(0.3F, 0.4F, 0.4F);
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GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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if (sides[5])
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glTranslatef((float) d + 0.7F, (float) d1 + 0.1F, (float) d2 + 0.3F);
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GL11.glScalef(0.3F, 0.4F, 0.4F);
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GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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if (sides[2])
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0F);
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GL11.glScalef(0.4F, 0.4F, 0.3F);
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GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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if (sides[3])
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glTranslatef((float) d + 0.3F, (float) d1 + 0.1F, (float) d2 + 0.7F);
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GL11.glScalef(0.4F, 0.4F, 0.3F);
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GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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}
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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bindTexture(RenderPipe.getTexture(mat, 0));
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RenderPipe.render(mat, ((TileEntityPipe) te).getSubID(), sides);
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GL11.glPopMatrix();
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}
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else
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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RenderPipe.render(mat, 0, new boolean[6]);
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GL11.glPopMatrix();
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}
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}
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public static ResourceLocation getTexture(FluidPartsMaterial mat, int pipeID)
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{
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if (mat != null)
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{
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Pair<FluidPartsMaterial, Integer> index = new Pair<FluidPartsMaterial, Integer>(mat, pipeID);
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if (!TEXTURES.containsKey(index))
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{
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String pipeName = "";
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if (EnumPipeType.get(pipeID) != null)
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{
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pipeName = EnumPipeType.get(pipeID).getName(pipeID);
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}
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TEXTURES.put(index, new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "pipes/" + mat.matName + "/" + pipeName + "Pipe.png"));
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}
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return TEXTURES.get(index);
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}
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return TEXTURE;
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}
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public static ResourceLocation getTexture(int meta)
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{
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return getTexture(FluidPartsMaterial.getFromItemMeta(meta), FluidPartsMaterial.getType(meta));
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}
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public static void render(FluidPartsMaterial mat, int pipeID, boolean[] side)
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{
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if (mat == FluidPartsMaterial.WOOD)
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{
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MODEL_TROUGH_PIPE.render(side, false);
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}
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else if (mat == FluidPartsMaterial.STONE)
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{
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MODEL_TROUGH_PIPE.render(side, true);
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}
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else
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{
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MODEL_PIPE.render(side);
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}
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}
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public static void render(int meta, boolean[] bs)
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{
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render(FluidPartsMaterial.getFromItemMeta(meta), FluidPartsMaterial.getType(meta), bs);
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}
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} |