electrodynamics/archive/java/resonantinduction/electrical/battery/TileBattery.java
2014-01-11 17:44:07 +08:00

189 lines
4.4 KiB
Java

package resonantinduction.electrical.battery;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import resonantinduction.core.ResonantInduction;
import universalelectricity.api.UniversalElectricity;
import universalelectricity.api.electricity.IVoltageInput;
import universalelectricity.api.electricity.IVoltageOutput;
import universalelectricity.api.energy.EnergyStorageHandler;
import universalelectricity.api.energy.IEnergyContainer;
import universalelectricity.api.energy.IEnergyInterface;
import universalelectricity.api.net.IConnector;
import universalelectricity.api.vector.Vector3;
import calclavia.lib.network.IPacketReceiver;
import calclavia.lib.network.IPacketSender;
import calclavia.lib.prefab.tile.TileElectrical;
import com.google.common.io.ByteArrayDataInput;
import cpw.mods.fml.common.network.PacketDispatcher;
/**
* A modular battery.
*
* @author Calclavia
*/
public class TileBattery extends TileElectrical implements IConnector<BatteryStructure>, IVoltageInput, IVoltageOutput, IPacketSender, IPacketReceiver, IEnergyInterface, IEnergyContainer
{
public static final long STORAGE = 1000000000;
/** The transfer rate **/
public static final long DEFAULT_WATTAGE = (long) (STORAGE * 0.01);
/** Voltage increases as series connection increases */
public static final long DEFAULT_VOLTAGE = UniversalElectricity.DEFAULT_VOLTAGE;
private BatteryStructure structure;
public Set<EntityPlayer> playersUsing = new HashSet<EntityPlayer>();
public float clientEnergy;
public int clientCells;
public float clientMaxEnergy;
public TileBattery()
{
this.energy = new EnergyStorageHandler(STORAGE);
this.saveIOMap = true;
}
@Override
public void initiate()
{
this.updateStructure();
}
public void updateStructure()
{
if (!this.worldObj.isRemote)
{
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
{
TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
if (tile instanceof TileBattery)
{
this.getNetwork().merge(((TileBattery) tile).getNetwork());
}
}
this.energy.setMaxTransfer(DEFAULT_WATTAGE * this.getNetwork().get().size());
this.getNetwork().redistribute();
}
}
@Override
public void updateEntity()
{
super.updateEntity();
if (!this.worldObj.isRemote)
{
if (this.produce() > 0)
{
this.getNetwork().redistribute();
}
}
}
@Override
public long onReceiveEnergy(ForgeDirection from, long receive, boolean doReceive)
{
long returnValue = super.onReceiveEnergy(from, receive, doReceive);
this.getNetwork().redistribute();
return returnValue;
}
@Override
public long onExtractEnergy(ForgeDirection from, long extract, boolean doExtract)
{
long returnValue = super.onExtractEnergy(from, extract, doExtract);
this.getNetwork().redistribute();
return returnValue;
}
public void updateClient()
{
PacketDispatcher.sendPacketToAllPlayers(ResonantInduction.PACKET_TILE.getPacket(this, getPacketData(0).toArray()));
}
@Override
public void onReceivePacket(ByteArrayDataInput data, EntityPlayer player, Object... extra)
{
}
@Override
public ArrayList getPacketData(int type)
{
ArrayList data = new ArrayList();
return data;
}
@Override
public BatteryStructure getNetwork()
{
if (this.structure == null)
{
this.structure = new BatteryStructure();
this.structure.add(this);
}
return this.structure;
}
@Override
public void setNetwork(BatteryStructure structure)
{
this.structure = structure;
}
@Override
public Object[] getConnections()
{
Object[] connections = new Object[6];
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
{
TileEntity tile = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
if (tile instanceof TileBattery)
{
connections[dir.ordinal()] = tile;
}
}
return connections;
}
@Override
public void invalidate()
{
this.getNetwork().redistribute(this);
this.getNetwork().split(this);
super.invalidate();
}
@Override
public long getVoltageOutput(ForgeDirection side)
{
return DEFAULT_VOLTAGE;
}
@Override
public long getVoltageInput(ForgeDirection direction)
{
return DEFAULT_VOLTAGE;
}
@Override
public void onWrongVoltage(ForgeDirection direction, long voltage)
{
}
}