Electrodynamics is a voxel game mod that features realistic, world-based technology advancement systems.
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Rseifert 2b093d349e added renders for new pipes
still need to test and debug including create new textures for specific
pipes. Recipes are also still need for new items as well as reversed
color crafting
2013-04-17 13:25:58 -04:00
resources/mods/fluidmech added renders for new pipes 2013-04-17 13:25:58 -04:00
src/minecraft added renders for new pipes 2013-04-17 13:25:58 -04:00
.gitattributes moved over from other repo 2012-11-14 13:16:22 -05:00
.gitignore no change 2013-04-11 02:10:27 -04:00
.gitmodules updated gitignore 2013-04-10 03:34:18 -04:00
build.properties worked on new pipes 2013-04-15 23:12:39 -04:00
build.xml url address update 2013-04-11 02:15:29 -04:00
Include.bat Fixed Textures 2013-03-14 07:09:25 -04:00
jenkinsBuildScript.txt copy of old build script for refrence 2013-04-10 03:55:24 -04:00
LISENCE.txt added a lisence 2013-04-10 06:05:06 -04:00
README.md Updated Read me 2013-04-10 06:10:06 -04:00
recommendedversion.txt Fixed release valves turning off 2013-02-25 08:30:48 -05:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraf that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.