electrodynamics/src/main/scala/resonantinduction/mechanical/mech/turbine/TileWindTurbine.scala
2014-11-15 00:22:38 +08:00

147 lines
4.7 KiB
Scala

package resonantinduction.mechanical.mech.turbine
import java.util.List
import net.minecraft.creativetab.CreativeTabs
import net.minecraft.init.{Blocks, Items}
import net.minecraft.item.{Item, ItemStack}
import net.minecraft.world.biome.{BiomeGenBase, BiomeGenOcean, BiomeGenPlains}
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids.{FluidTankInfo, FluidStack, Fluid, FluidTank}
import resonant.api.IBoilHandler
import resonant.content.prefab.itemblock.ItemBlockMetadata
import resonant.lib.transform.vector.Vector3
import resonant.lib.utility.inventory.InventoryUtility
import resonant.lib.wrapper.WrapList._
import resonantinduction.core.Settings
/** The vertical wind turbine collects airflow. The horizontal wind turbine collects steam from steam
* power plants.
*
* @author Calclavia */
class TileWindTurbine extends TileTurbine with IBoilHandler
{
private final val openBlockCache = new Array[Byte](224)
private var checkCount = 0
private var efficiency = 0f
private var windTorque = 0d
private val gasTank = new FluidTank(1000)
//Constructor
this.itemBlock = classOf[ItemBlockMetadata]
override def update()
{
super.update()
if (tier == 0 && getDirection.offsetY == 0 && worldObj.isRaining && worldObj.isThundering && worldObj.rand.nextFloat < 0.00000008)
{
InventoryUtility.dropItemStack(worldObj, new Vector3(x, y, z), new ItemStack(Blocks.wool, 1 + worldObj.rand.nextInt(2)))
InventoryUtility.dropItemStack(worldObj, new Vector3(x, y, z), new ItemStack(Items.stick, 3 + worldObj.rand.nextInt(8)))
worldObj.setBlockToAir(xCoord, yCoord, zCoord)
}
else if (!getMultiBlock.isPrimary)
{
if (getDirection.offsetY == 0)
{
if (ticks % 20 == 0 && !worldObj.isRemote)
{
computePower()
}
getMultiBlock.get.mechanicalNode.rotate(3000)
}
else
{
getMultiBlock.get.mechanicalNode.rotate(10000)
}
}
}
private def computePower()
{
val checkSize: Int = 10
val height: Int = yCoord + checkCount / 28
val deviation: Int = checkCount % 7
var checkDir: ForgeDirection = null
var check: Vector3 = null
val cc: Int = checkCount / 7 % 4
if (cc == 0)
{
checkDir = ForgeDirection.NORTH
check = new Vector3(xCoord - 3 + deviation, height, zCoord - 4)
}
else if (cc == 1)
{
checkDir = ForgeDirection.WEST
check = new Vector3(xCoord - 4, height, zCoord - 3 + deviation)
}
else if (cc == 2)
{
checkDir = ForgeDirection.SOUTH
check = new Vector3(xCoord - 3 + deviation, height, zCoord + 4)
}
else
{
checkDir = ForgeDirection.EAST
check = new Vector3(xCoord + 4, height, zCoord - 3 + deviation)
}
var openAirBlocks: Int = 0
while (openAirBlocks < checkSize && worldObj.isAirBlock(check.xi, check.yi, check.zi))
{
check.add(checkDir)
openAirBlocks += 1
}
efficiency = efficiency - openBlockCache(checkCount) + openAirBlocks
openBlockCache(checkCount) = openAirBlocks.asInstanceOf[Byte]
checkCount = (checkCount + 1) % (openBlockCache.length - 1)
val multiblockMultiplier: Float = (multiBlockRadius + 0.5f) * 2
var materialMultiplier: Float = 1
if (tier == 0)
{
materialMultiplier = 1.1f
}
else if (tier == 1)
{
materialMultiplier = 0.9f
}
else
{
materialMultiplier = 1
}
val biome: BiomeGenBase = worldObj.getBiomeGenForCoords(xCoord, zCoord)
val hasBonus: Boolean = biome.isInstanceOf[BiomeGenOcean] || biome.isInstanceOf[BiomeGenPlains] || biome == BiomeGenBase.river
val windSpeed: Float = (worldObj.rand.nextFloat / 8) + (yCoord / 256f) * (if (hasBonus) 1.2f else 1) + worldObj.getRainStrength(1.5f)
windTorque = materialMultiplier * multiblockMultiplier * windSpeed * efficiency * Settings.WIND_POWER_RATIO
}
override def getSubBlocks(par1: Item, par2CreativeTabs: CreativeTabs, par3List: List[_])
{
for (i <- 0 to 2)
{
par3List.add(new ItemStack(par1, 1, i))
}
}
override def canFill(from: ForgeDirection, fluid: Fluid): Boolean = from == ForgeDirection.DOWN && fluid.getName.contains("steam")
override def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean): Int = gasTank.fill(resource, doFill)
override def drain(from: ForgeDirection, resource: FluidStack, doDrain: Boolean): FluidStack = null
override def drain(from: ForgeDirection, maxDrain: Int, doDrain: Boolean): FluidStack = null
override def canDrain(from: ForgeDirection, fluid: Fluid): Boolean = false
override def getTankInfo(from: ForgeDirection): Array[FluidTankInfo] =
{
val re: Array[FluidTankInfo] = new Array[FluidTankInfo](1)
re(1) = gasTank.getInfo
return re
}
}